Epic Fight - Mod Compat
Modby payangar_dev
Addon making other mods' entities and weapons work with Epic Fight
Type
Mod
CurseForge Downloads
3,482
CurseForge ID
1542044
Last Updated
Jul 17, 2026
Description
Epic Fight Compat
A NeoForge 1.21.1 compatibility addon that wires entities and weapons from third-party mods into Epic Fight's combat system when a clean mapping to a vanilla preset already supported by Epic Fight exists.
Scope
The mod does two things:
- Entities — when a modded entity functionally matches a vanilla one already patched by Epic Fight (zombie, skeleton, piglin, etc.), it's hooked into the same patch so it inherits Epic Fight's animations, armatures and combat behavior.
- Weapons — when a modded weapon extends a vanilla class (SwordItem, AxeItem, BowItem…) and fits an Epic Fight archetype (sword, greatsword, longsword, dagger, spear, tachi…), it's assigned the matching preset explicitly instead of falling back to Epic Fight's generic default.
When no clean mapping exists, nothing is forced. Exotic mobs keep their own behavior, and weapons without a sensible archetype keep their vanilla defaults or Epic Fight's class-based fallback.
Supported mods
Mod Scope Variants & Ventures Entities Guard Villagers Entities Eternal Nether Entities + Weapons Illager Invasion Entities + Weapons It Takes a Pillage Entities Iron's Spells 'n Spellbooks Weapons Simply Swords Weapons Simply More Weapons Mowzies' Mobs Weapons Darker Depths Weapons Quark Entities Block Factory's Bosses Weapons Supplementaries Entities ReArm Weapons Farmer's Delight Weapons Hearth and Harvest Weapons Mutant Monsters WeaponsAll compat targets are optional dependencies. Only Epic Fight is required.
Screenshots
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