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Epic Fight - Mod Compat logo

Epic Fight - Mod Compat

Mod

by payangar_dev

Addon making other mods' entities and weapons work with Epic Fight

Type

Mod

CurseForge Downloads

3,482

CurseForge ID

1542044

Last Updated

Jul 17, 2026

Description

Epic Fight Compat

A NeoForge 1.21.1 compatibility addon that wires entities and weapons from third-party mods into Epic Fight's combat system when a clean mapping to a vanilla preset already supported by Epic Fight exists.

Scope

The mod does two things:

  • Entities — when a modded entity functionally matches a vanilla one already patched by Epic Fight (zombie, skeleton, piglin, etc.), it's hooked into the same patch so it inherits Epic Fight's animations, armatures and combat behavior.
  • Weapons — when a modded weapon extends a vanilla class (SwordItem, AxeItem, BowItem…) and fits an Epic Fight archetype (sword, greatsword, longsword, dagger, spear, tachi…), it's assigned the matching preset explicitly instead of falling back to Epic Fight's generic default.

When no clean mapping exists, nothing is forced. Exotic mobs keep their own behavior, and weapons without a sensible archetype keep their vanilla defaults or Epic Fight's class-based fallback.

Supported mods

Mod Scope Variants & Ventures Entities Guard Villagers Entities Eternal Nether Entities + Weapons Illager Invasion Entities + Weapons It Takes a Pillage Entities Iron's Spells 'n Spellbooks Weapons Simply Swords Weapons Simply More Weapons Mowzies' Mobs Weapons Darker Depths Weapons Quark Entities Block Factory's Bosses Weapons Supplementaries Entities ReArm Weapons Farmer's Delight Weapons Hearth and Harvest Weapons Mutant Monsters Weapons

All compat targets are optional dependencies. Only Epic Fight is required.

Screenshots

Similar Mods

Included in Modpacks

External Resources