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Neo Vitae

Mod

Spill blood for power. Altars that consume life, sigils that bend the world, custom demons in an endless dungeon, sentient armor that drinks souls, a shield that pays your damage in essentia. Datapack-driven from the ground up.

Type

Mod

Modrinth Downloads

30

Modrinth ID

rvaW4C93

Last Updated

Jun 2, 2026

Description

NeoVitae

A magical mod where blood is the currency of power. Harvest it, refine it, weave it into rituals and runes, and bend the world to your will.

You begin with a knife and a wound. From those first crimson drops, you'll build an altar capable of devouring entire ecosystems, network your soul to the anima network that transcends dimensions, forge demons into tools, and rip a hole in reality to reach a demonic dimension whose only inhabitants want you dead. A blood themed magical journey written with both player experience and modpack makers in mind.

The Ara Vitae

The heart of the mod is the Ara Vitae. A multiblock altar that consumes Essentia Vitae (EV) to transmute items. Drop in a Blood Orb and the altar starts sharing your Anima, a personal pool of essentia that follows you from world to world, dimension to dimension, container to container.

Six tiers of construction shape what the altar can do, from a bare stone box that crafts cheap reagents up through six rings of runes (Speed, Acceleration, Charging, Capacity, Sacrifice, Dislocation, Orb, and their Reinforced counterparts) that bend the altar's behavior to your strategy. Cap stones at the higher tiers drive alchemy array projections that float above the structure during work, each tier producing more elaborate visual circuitry. Six tiers of Orbs of Vitae carry the network's capacity up to civilizational scale.

Sigils & Tools

Drop a Blood Orb into a Tabula Vitae with the right reagents and out comes a Sigil. A one-handed tool that performs a specific job at a specific essentia cost.

  • Sigil of the Blood Light. Toss a configurable colored light source onto any surface; brightness, hue, and redstone sensitivity are all tweakable on the placed light or before-throw.
  • Sigil of Holding. Carry up to nine other sigils at once and cycle between them with a hotkey.
  • Magnetism, Air, Water, Lava, Void, Phantom Bridge, Teleposition, Suppression, Seer. The rest of the standard utility kit, reworked to feel responsive and informative.
  • Bound weapon and tool variants that draw durability from your Anima instead of physical metal.
  • Many More

Living Arts: Flasks, Anointments, Sentient Armor

The Tabula Vitae is a six-input alchemical bench that brews two distinct families of consumable:

  • Alchemy Flasks. Reusable potion containers with custom effect components and configurable duration tiers.
  • Anointments. Tool and weapon coatings applied without taking the item out of your hand. Iron Tip on a bow for 25% more damage; Archer's Polish for 50% more velocity; Looting, Fortune, Silk Touch, Smelting, Voiding, Quick Draw, Hidden Knowledge, Weapon Repair, Holy Water, Bow Power, and Melee coatings deplete with use rather than time.

The Hellfire Forge crafts Sentient weapons and armor, equipment that drinks the souls of mobs you kill and grows stronger from it.

The Sanguine Ward

Hold any tier of Blood Orb and your essentia pool begins to weave a Sanguine Ward around you, a personal shield that absorbs incoming damage at a steady cost in EV per second. Tank a creeper, walk through arrows, finish a delicate ritual under fire; the ward burns through your Anima before it lets you take the wound. Fully configurable in the server config so packs can tune it to their balance.

Rituals (30+ and growing)

The Master Ritual Stone and its rune complement let you anchor permanent or one-shot rituals across the world.

  • Crystallum Fractura. Harvests Spiritus Crystal clusters across a chunk with a Fortune bonus scaling from local raw spiritus density. Doubles crystal growth speed and biases injection toward a chosen aspect via the Ritual Reader.
  • Torment Nexus. Converts the area around a trial spawner into a controlled high-yield mob arena.
  • Green Grove. Accelerates crop and sapling growth in a stable pattern.
  • Well of Suffering. Pulls life from nearby mobs to feed your altar.
  • Feathered Knife. Gentler self-sacrifice loop for early-game players.
  • Plus Forsaken Soul, Crushing, Containment, Magnetism, Pump, Lava, Meteor, Speed, Jumping, Suppression, Regeneration, Felling, Animal Growth, Phantom Bridge, Condor, Ellipse, Sphere, Expulsion, Grounding, Placer, Crafting, Full Stomach, Sentient Armour Evolve, and more.

Every ritual is driven by a data map for stats. Modpack makers retune costs, ranges, and effects in a JSON without recompiling.

Spiritus & Crystals

A second, parallel resource layer. Spiritus is the latent magical energy of the world, divided into five aspects; Raw, Ruina (decay), Nihilum (void), Vindicta (vengeance), and Invictus (resilience). Hostile mob kills feed an aspect-aligned pool stored per-player. Spiritus Crystals placed in the world draw the local field into harvestable clusters, biased toward whichever aspect you've configured. Crystals power sentient weapons, advanced upgrades, and several rituals.

The Endless Dungeon

The Dungeon dimension is a procedurally-assembled underground network of corridors, ore caverns, mining stations, libraries, smithies, antechambers, arenas, and crypts, every room a hand-authored structure shuffled and stitched by jigsaw generation.

Inhabiting it is a roster of many custom demons built from the ground up. None are reskins of vanilla mobs.

  • Daemonium Ignis. Fire-bound striker
  • Daemonium Cruoris. Armored melee guardian
  • Daemonium Glaciaris. Frost mage
  • Daemonium Pestis. Disease vector
  • Daemonium Rancoris. Ranged spite-archer
  • Daemonium Animaris. Spirit drainer
  • Daemonium Corrodis. Armor stripper
  • Daemonium Doloris. Pain-channeler
  • Daemonium Fervidis. Heat aura
  • Daemonium Voraxis. Devourer

Each has its own attack animations, layered sound design, spawn-invulnerability windows, self-stun timings during heavy attacks, death-particle bursts, and a custom drop table that feeds back into progression. Trial spawners across the dungeon scale with player count.

Atmosphere & Polish

A lot of work went into making the magic feel magical:

  • Custom altar animation with floating rods, ritual circle projections, and cascade particles during active crafts.
  • Procedural stream effects. Life essence threads visibly between altars, capacitors, and tanks during transfers.
  • Custom blood particles. Flames, glow, droplets, snare wisps, blood-stream chains.
  • Tier-specific visuals that ramp from a subtle red shimmer at tier 1 to actively reshaping the air above the structure at tier 6.
  • Modonomicon-powered guidebook. Scriptura Vitae, with parallax category backgrounds, custom recipe page types for every machine, and prose written to actually teach the systems rather than dump bullet points.
  • Tooltips everywhere. Sigils, anointments, rituals, automation slot configuration, all annotated.

Quality of Life

  • Tabula Vitae ships with per-side hopper/pipe configuration. Click a slot to activate it, then click direction buttons to toggle which faces can insert or extract. Buttons hide themselves when no slot is selected so the GUI stays clean.
  • JEI integration with custom recipe categories for every machine type.
  • Jade tooltips for altars, tanks, batteries, and routing nodes.
  • Curios support for the Training Bracelet and other equippable items.
  • Sigil of Ritual Diviner rotates through known ritual layouts in-world, color-coding required runes.
  • Routing Node network for item, fluid, and energy transport with priority controls and per-side filter ghosting.

Built for Pack Makers

Nearly everything is datapack driven:

  • Ritual stats live in data/<namespace>/data_maps/ritual_stats/.
  • Sigil costs and behavior in sigil_stats.
  • Imperfect ritual stats in their own data map.
  • All recipe types (Ara Vitae, Tabula Vitae, Hellfire Forge, Athanor, Alchemy Array, Flask, Living Downgrade) read from JSON with proper codecs.
  • A live materials.json drives the entire material processing chain (raw → fragment → gravel → dust → ingot). Add a new material with its color and ore tag, restart, and an in-memory pack auto-generates models, recipes, tags, and lang entries.
  • Telepose blacklist is a block tag pack authors can edit.
  • Block/item tags organized under the c: namespace where appropriate.
  • Custom dungeon rooms can be added without code by dropping an NBT structure and a small JSON definition.

KubeJS-compatible, with every machine's recipe builder reachable from scripts.

Roadmap

NeoVitae is being treated as a living project. Planned and in-flight work:

  • More rituals focused on world-shaping and automation.
  • Additional demons for the dungeon, including boss-tier encounters.
  • Expanded Sentient equipment tree with cross-piece synergies.
  • An entirely new Sanguine Sorcery System...
  • Performance passes as content density grows.
  • Modpack integration support. If your pack runs NeoVitae and you want a hook or a tweak, let us know and we're happy to work with you.

Community feedback drives priorities. The issue tracker and Discord are the best places to weigh in on what gets built next.

Quick Start

  1. Sharpen a knife. Find a flat patch of stone.
  2. Place a single Ara Vitae block and stand next to it. Right-click the air with the knife to give up one heart to provide some EV into it.
  3. Drop in a diamond. Take the Novicius Orb of Vitae that comes out. Bind it to yourself.
  4. Open Scriptura Vitae, the guidebook actually explains the rest of checkout our wiki.

The blood is yours. Spend it wisely.

Compatibility

Mod Loaders

Neoforge

Game Versions

1.21.1

Screenshots

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External Resources