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Fantasy Knights & Factions

Mod

by Javieljefe

Adds fantasy spawns, random encounters, dynamic events, and skirmishes across the world.

Type

Mod

CurseForge Downloads

2,686

CurseForge ID

1552409

Modrinth Downloads

762

Modrinth ID

zPjzMzn9

Last Updated

Jul 17, 2026

Description

# **Fantasy Knights & Factions**

Patreon Patreon   Ko-Fi   GitHub

You can find the [**wiki**](https://www.patreon.com/Javieljefe/posts/villagers-reborn-161251490) and see all the changes in the **Vampire & New Events Update** [**here** 📝](https://www.patreon.com/Javieljefe/posts/villagers-reborn-161251490) And if you'd like to support the project, you can grab me a [**Ko-fi** ☕](https://ko-fi.com/javieljefe) [![Cover](https://i.imgur.com/83QcmPt.png)](https://www.patreon.com/posts/villagers-reborn-159604973) ---

Mod Collection ⚔️

Villagers Reborn Fantasy Factions   Survival Needs   Immersive Walk

--- It is intended to work alongside **[**Villagers Reborn**](https://modrinth.com/mod/villagers-reborn)** but it can also be played standalone without any requirements. ![Cover](https://i.imgur.com/fg8FcmB.png)
This mod adds **new spawns** and **random encounters** across the world, as well as **skirmishes** and **events** that can happen randomly. All spawns, events, and skirmishes can be enabled, disabled, and configured in "**Mods - Config**" or in the **.toml** file.
![Factions](https://i.imgur.com/44wUxcV.png) ### New Features
- New **fantasy mobs** that spawn around the world depending on the biome you're in. - There are **village guards** that protect villages. - There is a small chance of finding yourself in the middle of a **battlefield between factions**. - There is also an **event system** that you can come across during the game.
![Villager Camp](https://i.imgur.com/l49qQqQ.png)
### To do list
- Add loot/drops to new mobs ✔️ - Mixed skirmishes - Flying and aquatic mobs - Special abilities for new mobs - New structures - Add new fantasy mobs like griffins, harpies, cyclopes, etc. - Modded biomes compatibility - Miner villagers in caves ✔️ - New events and skirmishes
![Events](https://i.imgur.com/il3VRCr.png) ------- If you want to manually edit the event activation values in "**Mods - Config**" or in "**villagerpatrols.toml**", here is a reference table: 1200 ticks = **1 minute** 3600 ticks = **3 minutes** 6000 ticks = **5 minutes** 12000 ticks = **10 minutes** Right now I have it set **relatively high** so there are not too many events and skirmishes (maybe too high) but **you can change it however you prefer** (also the distance at which events and skirmishes happen). ------- This mod includes skins from **[Skindex](https://www.minecraftskins.com/)**. All rights belong to their original creators, who were contacted when possible with permissions confirmed where available. You can find the talented authors in the **[Skin Credits](https://github.com/Javieljefe/Villagers-Reborn/blob/main/SKIN_CREDITS.md)**.

Compatibility

Mod Loaders

Neoforge

Game Versions

1.21.1

Screenshots

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Included in Modpacks

External Resources