StaticParticle
Modadds configurable particle types, useful for datapack VFX
Type
Mod
Modrinth Downloads
986
Modrinth ID
xlZpPQH6
Last Updated
Jul 29, 2026
Description
⚠️ please keep in mind that the description is only maintained for the latest version
2 particle types are implemented
static_particle
- configurable color, alpha, size, lifetime, texture
- is emissive (glow in the dark)
static_oriented
- configurable color, alpha, sizeX, sizeY, lifetime, rotation, post_rotation, cull, texture
- is emissive (glow in the dark)
⠀
-
all number arguments(the particle parameters) support ranges ("x..y"=random from x to y), rotation arguments also support ~ which will use the command rotation context on the appropriate axis
-
all number arguments except lifetime support animation sequences ("x->y->z" = animate from x to y to z), any amount of keyframes is supported, you can also add more dashes to control the timing of the keyframes
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the rotation arguments support billboard as a value, which will cause the particle to face the players camera on he specified axes
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also if youre wondering, post_rotation is just a second pass of rotation, technically redundant, just convenient
dot
dither
smooth
pixel
shockwave
spark
dither_beam
smooth_beam
there are 5 standalone commands
/fov <add|multiply|set|query> [interpolation type] [interpolation duration]
- changes/gets the client FOV of the targets
/setperspective <perspective index|distance> [camera distance]
- changes the client perspective
/rendertext <sizeX> <sizeY> [duration] [opacity] [gui scale independent] [hide with HUD] [overlay] [shadow Color(RGBA HEX)]
- displays text on the targets screens at the inputted position
- boolean argument for making the text size independent of the clients GUI scale setting
- boolean argument for forcing the text to display even if the HUD is hidden (F1)
- boolean argument for the size being multiplied by the client window aspect ratio
/log <client|server> [targets]
- sends the message under the logger name in the client's/server's console (not in chat)
/camerarot [duration]
- adds rotation offset to the client camera (linear interpolation)
the mod adds 3 conditions for predicates
{ "condition": "staticparticle:player_action", "action": "attack"/"pick_item"/"use", "context": "in_game"/"in_menu" }mouse* condition
- true when the target of the predicate is holding the respective buttons in the respective context
key condition
- the mod adds 5 new keybinds that dont do anything, except for tell the server theyve been pressed by a client
- true when the target of the predicate is holding the respective key
{ "condition": "staticparticle:input", "action": "forward/back/left/right/jump/sprint/sneak" }movement input condition
Compatibility
Mod Loaders
Game Versions
Recommended Gear
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Screenshots
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