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HB's Ore Clusters and Regen

Mod

by holy_buckets

Adds large clusters of ore to your world that regenerate over many days. An entry in Holy Bucket's Minecraft mod series. Real time altering of ore spawning to produce large and shaped clusters of ore in addition to vanilla style smaller veins.

Type

Mod

CurseForge Downloads

3,852

CurseForge ID

1229514

Modrinth Downloads

2,187

Modrinth ID

PjJiNUo1

Last Updated

Sep 5, 2026

Description

# HB’s Ore Clusters and Regen ## Short Overview **HB’s Ore Clusters and Regen** is a mod that spawns large clusters of ore in the world in addition to the small vanilla ore veins players are used to. These ore clusters also regenerate (configurable) after several days so the clusters can be harvested again, boosting resource supply and incentivizing the player to set up multiple small bases around the world, and interconnect them. ## Why would you want this?
  • Finding a cluster of ore is a rewarding discovery that makes exploring caves more fun
  • If you think Gregtech Ore Generation style is cool and you also don’t want to lose the traditional vanilla ore veins
  • Regenerating clusters incentivize players to create a true secondary mining base, and makes choosing the location of a base more important
## Which ores regenerate? How big are the clusters? What if I like normal Minecraft mining? - This mod does not modify the existing vanilla ore generation at all—it finds an existing ore vein and creates a cluster out of it. - Vanilla mining is great and should remain a core part of the game! - All aspects of the clusters are configurable via a JSON config file. See the section below or view my GitHub page. - In its base configuration: - Coal and iron generate in large clusters between `12x12x12` and `16x16x16` - Deepslate diamond ore also spawns in smaller clusters deeper underground, and is more rare than coal and iron ## Compatibility with other mods - This mod works with **Terralith**, **Tectonic**, **Biomes O’ Plenty**, and all world generation mods - It can form clusters for **any block** naturally generated in the world (including modded ores, beehives, wood etc. but does not necessarily work with block_entities, which may have more detailed configurations) - The mod can add new ores to world gen — BUT the mod MUST be able to find a block of the specified in the world in order to know where to spawn the cluster. For example: you could create an iron_ore cluster, and add custom_mod:custom_nickel as one of the replaceableEmptyBlocks of the cluster. ## Future Updates Future updates will depend on feedback I receive on [my Discord](https://discord.gg/dp9d4wymNv). Between porting to other versions, adding features, and working on other mods, it's important I prioritize based on feedback from active users. Planned features include: - GUI for building configuration - Improved performance - In-game block “Sacrificial Altar” to reduce regeneration time for clusters - Compatibility for modifying concentrations of existing ore veins - Support for biome-specific configurations - Support for multiple configurations for identical ore types

Compatibility

Mod Loaders

Fabric Forge Neoforge

Game Versions

1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21.1

Recommended Gear

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Included in Modpacks (2)

External Resources