Description
# TaCZ: TES Compat
这个 Mod 为 [TaCZ(永恒枪械工坊:零)](https://github.com/MCModderAnchor/TACZ)和 [TslatEntityStatus](https://github.com/Tslat/TslatEntityStatus/) 添加了一个简单的联动,使得TaCZ添加的枪械造成暴击时拥有特别的伤害文本粒子。
你可以通过`taczdd-client.toml`配置文件对其内容进行修改。
This mod adds a simple integration between [TaCZ (Timeless and Classics Zero)](https://github.com/MCModderAnchor/TACZ) and [TslatEntityStatus](https://github.com/Tslat/TslatEntityStatus/), allowing the firearms added by TaCZ to display special damage text particles when landing critical hits.
You can modify its behavior through the `taczdd-client.toml` configuration file.
## 依赖 Dependencies
- `Forge >= 47.1.3`
- `TaCZ >= 1.1.5`
- `TslatEntityStatus >= 1.5.1`
目前仅支持 Minecraft Forge 1.20.1。
Currently only supports Minecraft Forge 1.20.1.
## 效果预览 Preview


## 已知问题 Known Issues
- 如果启用了 `isReplaceOriginalTESDamageDisplay` 功能,在使用射速高于600RPM的枪械时似乎会偶尔随机的出现未被替换移除的内置伤害文本粒子,经过排除测试能确定这个 Bug 不是 TaCZ: TES Compat 的功能引起的,可能是一个 TES 的潜在问题,但是我没能从 TES 的代码中找到问题的缘由,如果你对此有解决方案欢迎 Issue / PR。
- When the `isReplaceOriginalTESDamageDisplay` feature is enabled, there seems to occasionally be random occurrences of built-in damage text particles that were not replaced or removed when using firearms with a rate of fire exceeding 600 RPM. Through elimination testing, it has been determined that this bug is not caused by the functionality of TaCZ: TES Compat, and it might be a potential issue with TES itself. However, I was unable to locate the root cause within the TES code. If you have a solution for this, please submit an Issue/PR.
## 鸣谢 Thanks
- TaCZ Develop Team
- Tslat,The author of TslatEntityStatus