tntOptimizer
ModWe all love exploding vilagers but we hate the lag it gives. This mod fixes the tnt lag mainly serversided and a bit on the client
Type
Mod
Modrinth Downloads
521
Modrinth ID
3ohKpqO8
Last Updated
Jul 17, 2026
Description
What does this mod do?
This mod improves TNT performance
The goal is to reduce lag while keeping TNT behavior as close to vanilla as possible.
How close to vanilla is it?
I tried to keep the mod as close to vanilla as possible. However, because the number of active TNT entities is limited, there is a small chance that some edge cases will behave slightly differently.
How does it work
It works by limiting the amount of tnt rendered client side to 75 Also limis the amount of explosion particles the client renders to 100
On the server side of the mod we limit more things:
- we limit how much tnt is active at once
- we limit how much tnt explodes at the same tick
- we merge close tnt into 1 to waste less calculations
- we cache explotion calculations so we do less calculations
Will it break my TNT cannons?
Most TNT cannons should continue to work normally.
However, if your cannon relies on more than 250 TNT entities being active at the same time, it may not function correctly.
So yes, this will almost certainly break an orbital strike cannon.
Compatibility
Mod Loaders
Game Versions
Screenshots
Similar Mods
Jake's World Guard/Protection and Plots
A 1.20.1 Mod that allows Server Owners to setup protection zones to block players doing certain actions. Also has a plot...
Cobblemon Wild Spawn
Explore grass, water and natural areas to trigger classic wild Pokémon encounters, shiny hunt rare Pokémon ✨, and reliv...
Forgotten World
Adds a New Dimension
Tinker's Extra Integrations
Adds more materials and modifiers based on other mods.
Alert Block
A mod for alerting you of player presence
habitable end mod
adds a new type of leaves for my habitable end data pack and a version of iron ore for the end and a new type of fruit (...