Spell Reaction - Iron's Spells Addon
Modby Inolia_Zaieck_New
I implemented Genshin Impact's elemental reaction mechanics in the Iron's Spells 'n Spellbooks
Type
Mod
CurseForge Downloads
28,625
CurseForge ID
1558646
Last Updated
Jul 18, 2026
Description
I have implemented Genshin Impact-style elemental reaction mechanics in the Iron's Spells 'n Spellbooks mod.
The mod currently integrates with: T.O Magic 'n Extras, Alshanex's Familiars, GTBC's Geomancy Plus, Mechanicraft, Cataclysm: Spellbooks, Apprentice's Codex, and Wind's Spellbooks.
Regarding reaction design: the 9 base schools + T.O Magic "are designed by first conceptualizing each school's core identity, then combining them in pairs." Some interactions (e.g., Burning) are inspired by the source material with slight twists.
Other add-ons like Familiars, Wind's Spellbooks, and Geomancy Plus draw inspiration from Anemo, Geo, etc. — meaning they can only trigger a single type of elemental reaction, with some personal interpretation added.
【General Design Concepts】
- Fire: damage amplification
- Ice: speed reduction
- Lightning: area damage
- Ender: attribute reduction
- Holy: healing / undead specialization
- Blood: grievous wounds / self-healing
- Nature: debuffs
- Evocation: temporary casting stat boost
- Eldritch: temporary spell power boost
- Familiars (Alshanex): self & minion buffs
- Geomancy (GTBC): shields
- Abyssal (Cataclysm: Spellbooks): damage over time (Tidal Claw)
- Mechanicraft: initially planned as "homing lock-on", but that was too abstract to integrate, so changed to vulnerability & damage reduction.
- Wind (Wind's Spellbooks): the classic "Swirl" (elemental spread).
我在Iron's Spells 'n Spellbooks模组实现了原神的元素反应机制。 模组目前已与源流(T.O Magic 'n Extras)律灵(Alshanex's Familiars) 岩土(GTBC's Geomancy Plus)械术、深渊(Cataclysm: Spellbooks) 奥术(Apprentice's Codex)疾风(Wind's Spellbooks)进行了联动 关于反应设计:基础9派系+源流是“在构思出流派 基础特色后,两两结合做出”部分致敬原著略特殊,比如燃烧 然后律灵、疾风、岩土等模组则是参考了风、岩等元素, 即:只能触发单一类型元素反应;然后加上一些自己的理解 【大致设计思路】 火:伤害增幅、冰:速度降低、雷:范围伤害、末影:属性削减 神圣:回血/亡灵特攻、血:重伤/回血、自然:Debuff 唤魔:临时施法属性提升、邪术:临时法强提升 律灵:自身及随从增益、岩土:护盾、深渊:持续伤害(潮汐利爪) 械术一开始打算设计成锁头,但这玩意联动性太抽象,所以 改成了易伤与减伤,疾风则是最经典的扩散
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