Not Enough Animations: EMF Compat
ModPauses EMF Player animations while Not Enough Animations features is active.
Type
Mod
Modrinth Downloads
239,175
Modrinth ID
IGCrWfL7
Last Updated
Sep 5, 2026
Description
Not Enough Animations: EMF Compat
A small client-side mod that pauses Entity Model Features player animations while Not Enough Animations is active.
Tested with Fresh Animations: Player Extension and Detailed Animations but it should work with any player animation resource pack.
Video
Covered Animations
Animation Notes Boat (rowing) Horse (riding) Eating / Drinking Hug Item Swap Petting Map Holding Hold Up Items Can be disabled for FA:PE Burning Works even while sprinting Freezing Works even while sprinting Naruto running Works only while sprintingIgnored Animations
Animation Reason Ladder FA:PE handles ladders better Crawling FA:PE handles crawling better Elytra FA:PE handles elytra better Falling FA:PE handles falling better Death FA:PE handles death better Swimming FA:PE handles swimming better Bow / Crossbow FA:PE handles bow/crossbow betterSprint Behavior
The compat layer is disabled while sprinting, with the exception of BurningAnimation and FreezingAnimation.
REQUIRED "Not Enough Animations" Settings
These settings are REQUIRED to set in the mod Not Enough Animations.
Setting Value Animation Smoothing OFF Disable Leg Smoothing ON Ladder Animation OFF Bow Animation VanillaCompatibility
- Freecam — when the camera is detached, the compat layer keeps capturing and restoring poses so animations stay correct.
- First Person Model — when FPM is installed and enabled, pose capture and restoration are not skipped in first person, so NEA animations still apply to the visible body.
enjoy ^-_-^
Compatibility
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Recommended Gear
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Screenshots
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