PoliticsMod
ModTurn Minecraft into a geopolitical simulator.
Type
Mod
Modrinth Downloads
156
Modrinth ID
gFmbdJ1F
Last Updated
Jun 6, 2026
Description
🏛️ PoliticsMod
Build Nations. Manage Economies. Rule the World.
⚠️ EARLY DEVELOPMENT WARNING
This mod is currently in Early Access (v0.2). Features are subject to change and bugs may occur.
- Loader: NeoForge 1.21.1
- Minecraft Version: 1.21.1
- Game Mode: Designed for Creative Mode & Roleplay (RP) Servers. Survival block interactions in claimed territory are disabled for security.
Required
📖 About
PoliticsMod brings a full political and economic simulation layer to Minecraft. Unlike simple land-claim mods, PoliticsMod models the inner life of a nation — founding a capital, governing cities, managing a treasury, conducting diplomacy, and watching your borders.
Whether you are running a small kingdom or a massive empire on an RP server, this mod gives you the tools to secure territory, manage citizens, and simulate a living country.
✨ Features
🏳️ State Management
- Found Your Nation — Place the Founding Stone, right-click it, and enter your country name. One nation per player.
- Dissolve a Nation — /politicscraft delete (Leader only, requires a second confirmation command).
- Custom Flag — Set a PNG flag via URL that renders in-game over your buildings (/flag set <url>).
- Dashboard GUI — Press K (or right-click the Founding Stone) to open the management screen with tabs for nation info, cities, map, diplomacy, and economy.
- Roles — Four roles: Leader, Mayor, Citizen, Guest. Assign them with /politicscraft setrole.
🏙️ Cities & Territory
- City Stones — Place a City Stone to found a city within your territory.
- Chunk Claiming — Claim and expand land from the Map tab. Visual border styles: Lines, Walls, Corners.
- Sell Territory — List chunks for sale with /politicscraft sell <price>; other nations buy them with /politicscraft buy.
- Tributes — Collect periodic income from occupied territories via /tribute.
👥 Citizens & Invitations
- Invite players: /politicscraft invite <player> (Leaders & Mayors)
- Kick players: /politicscraft kick <player> (Leaders only)
- Promote / demote: /politicscraft setrole <player> <role>
- Info on any player: /politicscraft info <player>
💰 Economy
- Treasury — Each nation holds a gold balance. View it in the Dashboard or via /info.
- Tax Blocks — Place up to 4 Tax Blocks per chunk inside your territory to generate passive income each economy cycle.
- Bank / Vault — The Vault block stores a gold reserve. Deposit and withdraw through commands; balance is displayed on right-click.
- Economy Cycle — Runs automatically on the server; taxes, building income, and tribute are collected and broadcast to all members.
- Residential Buildings — Simulate population; population size influences economy output.
🤝 Diplomacy
- Declare war: /politicscraft war <country>
- Form alliance: /politicscraft ally <country>
- Reset to neutral: /politicscraft neutral <country>
- View all relations in the Diplomacy tab of the Dashboard.
- Diplomacy status (Alliance / War / Neutral) displayed with colour-coded labels in all messages.
🏦 Embassy
- Place an Embassy block on your territory and link it to a partner nation.
- Linked embassies grant an income bonus each economy cycle.
- If the two nations are at war, the bonus is suspended.
- Right-click the block to see the linked country, war status, and current income bonus.
📡 Radar / Watchtower
- Place a Radar block on your territory.
- When a non-citizen enters a nearby chunk, a HUD alert is sent to all online members of that nation (5-second display, top-left HUD).
- Detects by team/country membership automatically — no configuration needed.
🛡️ Protection
- Players in Survival mode cannot interact with or break blocks inside claimed territory.
- Prevents unauthorised container access, door use, and block modifications.
📊 HUD Overlay
- Always-visible overlay (top-left) showing:
- Current country & city you are standing in
- Your nation's treasury balance
- Active radar alert (if any)
🚀 Quick Start
- Switch to Creative Mode and find the Politics Craft tab in your inventory.
- Place the Founding Stone and right-click it — enter your country name.
- Place a City Stone in a new location and name your first city.
- Open the Dashboard (K) → Map tab → claim the surrounding chunks.
- Place Residential Buildings near houses with beds to grow population.
- Place Tax Blocks (up to 4 per chunk) to start earning income.
- Use /politicscraft invite <player> to bring in your first citizens.
- Place an Embassy and link it to an allied nation for extra income.
- Place a Radar to watch your borders.
🔧 Commands Reference
Command Who Description /politicscraft info All Show your nation info, role, balance, members /politicscraft info <player> All Show another player's nation /politicscraft delete Leader Dissolve your nation (requires confirmation) /politicscraft invite <player> Leader/Mayor Invite a player /politicscraft kick <player> Leader Remove a player /politicscraft setrole <player> <role> Leader Set role (leader/mayor/citizen/guest) /politicscraft war <country> Leader Declare war /politicscraft ally <country> Leader Propose alliance /politicscraft neutral <country> Leader Reset to neutral /politicscraft sell <price> Leader/Mayor List current chunk for sale /politicscraft buy <country> Leader/Mayor Buy listed chunk from a nation /tribute Leader Collect tribute from occupied territories /flag set <url> Leader Set nation flag (PNG URL) /embassy link <country> Leader/Mayor Link the Embassy block you're looking at🌍 Localization
Fully localized in seven languages — all in-game messages, HUD, and GUI labels respect the player's language setting:
Language Code English en_us Russian ru_ru Ukrainian uk_ua Polish pl_pl German de_de French fr_fr Spanish es_es📦 Blocks
Block Description Founding Stone Creates / manages your nation City Stone Founds a city Residential Building Simulates housing & population Tax Block Generates passive income (max 4/chunk) Embassy Diplomatic link with income bonus Radar / Watchtower Detects non-citizens; sends HUD alert Vault National gold reserve (Bank)📋 Changelog
v0.2 — Diplomacy, Economy & Infrastructure
- New Blocks: Embassy (with income bonus & war suspension), Vault/Bank (gold reserve), Radar/Watchtower (border detection & HUD alert)
- Diplomacy System: War, Alliance, Neutral states with colour-coded status in all messages
- Economy: Tax Blocks, Tribute system, Vault deposit/withdraw, automatic economy cycle with nation-wide broadcast
- Territory Trading: Sell and buy chunks between nations
- Full i18n Refactor: All hardcoded Russian strings replaced with Component.translatable(); 4 complete lang files (EN/RU/UK/PL) with ~175 keys each
- Encoding Fix: Java compiler now uses UTF-8 — Cyrillic no longer garbled on Windows servers
- HUD: Fourth line added for active radar alerts
v0.1 — Foundation
- State Management: Founding Stone (create countries), City Stone (establish cities)
- Territory System: Chunk claiming with visual borders (Lines, Walls, Corners)
- Economy & Population: Residential Building for population simulation
- Commands: /politicscraft delete to dissolve a nation (with confirmation)
- Protection: Block interactions disabled in Survival mode inside claimed territory
- Anti-Duplicate: Players cannot create multiple countries
- Dashboard GUI: Comprehensive screen for managing nations and cities
- HUD: Overlay showing current country, city, and balance
- Languages: English and Russian localization
⚖️ License
Licensed under the GNU General Public License v3.0 (GPL-3.0).
- Modpacks: Free to include in any modpack.
- Source Code: Available on GitHub. Free to view, modify, and distribute — any derivative work must also be released under GPL-3.0.
- Distribution: Redistribution permitted provided the source code is made available and the original license file is included.
🐛 Bug Reports & Suggestions
Found a bug or have a feature idea?
Please open an issue on the GitHub Issues Page.
Compatibility
Mod Loaders
Game Versions
Screenshots
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