Stealth Mechanics
ModThis datapack allows you to place & configure rotating projectors, with custom actions when a player get spotted by the projector!
Type
Mod
Modrinth Downloads
75
Modrinth ID
tDzjCN6G
Last Updated
Jul 20, 2026
Description
Stealth Mechanics
This datapack for mapmakers adds rotating projector, placeable with /function stealth_mechanics:place_projector, aiming to add stealth mechanics. To remove a projector, do /function stealth_mechanics:remove_nearest_projector
Example

Features
- Those projectors are rotating, but will follow the player's movement once getting spotted by the projector.
- A message to the player saying he got spotted will appear temporarily.
Configuration
If you want a custom actions to happen when a player get spotted by a projector, simply write in a repeating command block, or in a tick function, /execute as @a[tag=spotted] at @s run <your command, your action> You can add the distance paremeter in the same repeating command block if you want a different actions per projector (for example, if you get caught at a specific projector, you get teleported at x place, but if you get caught on another further away, you get teleported to y place) /execute as @a[tag=spotted,distance=..30] run
For example: /execute as @a[tag=spotted,distance=..30] at @s run teleport @s X Y Z (prison coordinate) or /execute as @a[tag=spotted,distance=..30] at @s run summon zombie ~ ~ ~ Or for universal effect for getting caught, don't use the "distance="
Compatibility
Mod Loaders
Game Versions
Similar Mods
Classic Gems
Ruby, Sapphire and Peridot are back! (withTools)
The Broken Script: Lost Geometry
add-on for mod the broken script
Wa1rox's Taverns
Adds simple overworld taverns to find and explore
Star Wars The Block Wars
A Star Wars mod that allows the user to experience the iconic world of Star Wars in Minecraft.
Backbundled
Backports the latest bundle ui changes
Quiver Logic
Introduces intelligent logic for drawing projectiles directly from bundles/shulkers in your inventory