Stealth Mechanics
ModThis datapack allows you to place & configure rotating projectors, with custom actions when a player get spotted by the projector!
Type
Mod
Modrinth Downloads
14
Modrinth ID
tDzjCN6G
Last Updated
Jun 7, 2026
Description
Stealth Mechanics
This datapack for mapmakers adds rotating projector, placeable with /function stealth_mechanics:place_projector, aiming to add stealth mechanics. To remove a projector, do /function stealth_mechanics:remove_nearest_projector
Example

Features
- Those projectors are rotating, but will follow the player's movement once getting spotted by the projector.
- A message to the player saying he got spotted will appear temporarily.
Configuration
If you want a custom actions to happen when a player get spotted by a projector, simply write in a repeating command block, or in a tick function, /execute as @a[tag=spotted] at @s run <your command, your action> You can add the distance paremeter in the same repeating command block if you want a different actions per projector (for example, if you get caught at a specific projector, you get teleported at x place, but if you get caught on another further away, you get teleported to y place) /execute as @a[tag=spotted,distance=..30] run
For example: /execute as @a[tag=spotted,distance=..30] at @s run teleport @s X Y Z (prison coordinate) or /execute as @a[tag=spotted,distance=..30] at @s run summon zombie ~ ~ ~ Or for universal effect for getting caught, don't use the "distance="
Compatibility
Mod Loaders
Game Versions
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