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Stealth Mechanics

Mod

This datapack allows you to place & configure rotating projectors, with custom actions when a player get spotted by the projector!

Type

Mod

Modrinth Downloads

14

Modrinth ID

tDzjCN6G

Last Updated

Jun 7, 2026

Description

Stealth Mechanics

This datapack for mapmakers adds rotating projector, placeable with /function stealth_mechanics:place_projector, aiming to add stealth mechanics. To remove a projector, do /function stealth_mechanics:remove_nearest_projector

Example

Preview

Features

  • Those projectors are rotating, but will follow the player's movement once getting spotted by the projector.
  • A message to the player saying he got spotted will appear temporarily.

Configuration

If you want a custom actions to happen when a player get spotted by a projector, simply write in a repeating command block, or in a tick function, /execute as @a[tag=spotted] at @s run <your command, your action> You can add the distance paremeter in the same repeating command block if you want a different actions per projector (for example, if you get caught at a specific projector, you get teleported at x place, but if you get caught on another further away, you get teleported to y place) /execute as @a[tag=spotted,distance=..30] run

For example: /execute as @a[tag=spotted,distance=..30] at @s run teleport @s X Y Z (prison coordinate) or /execute as @a[tag=spotted,distance=..30] at @s run summon zombie ~ ~ ~ Or for universal effect for getting caught, don't use the "distance="

Compatibility

Mod Loaders

Datapack Fabric Forge Neoforge Quilt

Game Versions

1.21.10 1.21.11 26.1 26.1.1 26.1.2

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External Resources