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create-schematic-compute

Mod

Create: Schematic Compute brings a graph-based visual programming interface​ to the Create ecosystem, allowing you to build complex computational blueprints without messy redstone dust.

Type

Mod

Modrinth Downloads

262

Modrinth ID

1bUvJALH

Last Updated

Jun 13, 2026

Description

Create: Schematic Compute — Visual Node-Based Programming for Create

GitHub License Version NeoForge Create MC

📖 Overview / 概述

🇬🇧 Create: Schematic Compute is a Create mod addon that introduces six programmable blocks with a visual node-based programming system. Instead of writing complex redstone circuits or struggling with command blocks, you simply drag and connect nodes to build logic — just like in Unreal Engine's Blueprint system or Blender's Geometry Nodes.

Each computer has its own internal node graph that runs at 20Hz (every game tick), making it suitable for real-time control applications.

🇨🇳 Create: Schematic Compute(机械动力:蓝图计算机) 是一个机械动力附属模组,添加了 六种可编程方块,采用 可视化节点图编程系统。无需编写代码或搭建复杂的红石电路,只需拖拽连接节点即可构建逻辑——就像虚幻引擎的蓝图系统或 Blender 的几何节点一样直观。

每台设备拥有独立的节点图,以 20Hz(每游戏刻) 的频率运行,适合实时控制应用。

🖥️ Blocks / 方块

🖥️ Holographic Monitor / 全息显示器

🇬🇧 A 3D floating display block that renders node graph output as a virtual screen in the world.

Feature Description 🖼️ Display Nodes TEXT, DATA, IMAGE, IMAGE_SEQUENCE for visual output 🎨 16×16 Pixel Editor Built-in pixel art editor with multi-frame animation support 🎯 3D Positioning Freely position and rotate the floating screen (X/Y/Z + Roll/Pitch/Yaw) 📡 Signal-Driven Movement Drive IMAGE position via X/Y input signals with configurable move scale 🔌 Redstone I/O Read from / write to Create's Redstone Link network 👁️ Real-time Preview Display mode with WYSIWYG editing of layout, scale, and rotation

🇨🇳 一种3D悬浮显示方块,将节点图输出渲染为世界中的虚拟屏幕。

功能 说明 🖼️ 显示节点 TEXT、DATA、IMAGE、IMAGE_SEQUENCE 用于视觉输出 🎨 16×16 像素编辑器 内置像素画编辑器,支持多帧动画 🎯 3D 自由定位 在世界空间中自由定位和旋转屏幕(X/Y/Z + 滚转/俯仰/偏航) 📡 信号驱动移动 IMAGE 通过 X/Y 输入信号驱动移动,比例可配置 🔌 红石 I/O 通过红石链接网络读写信号 👁️ 实时预览 所见即所得的显示编辑模式

🖥️ Blueprint Computer / 蓝图计算机

🇬🇧 Control Create's Redstone Link network through visual programming.

Feature Description 📡 Redstone Input Reads signals from Create's Redstone Link network using frequency items 📡 Redstone Output Writes computed signals back to the Redstone Link network 🔗 Private Signal Output Transmits float values across named channels to other computers 🔗 Private Signal Input Reads float values from named channels

🇨🇳 通过可视化编程控制机械动力的红石链接网络

功能 说明 📡 红石输入 使用频率物品从红石链接网络读取信号 📡 红石输出 将计算后的信号写回红石链接网络 🔗 私有信号输出 通过命名通道将浮点数传输到其他计算机 🔗 私有信号输入 从命名通道读取浮点数

⚡ Speed Proxy Controller / 转速代理控制器

🇬🇧 Directly control the target RPM of Create's Speed Controller blocks on adjacent faces.

Feature Description 🔄 Speed Control Sets the RPM of nearby Speed Controllers (-256 ~ 256 RPM) 🔗 Private Signal Input Reads float values from named channels for cross-computer coordination

🇨🇳 直接控制相邻 6 个面上机械动力转速控制器的目标 RPM。

功能 说明 🔄 转速控制 设置相邻转速控制器的目标转速(-256 ~ 256 RPM) 🔗 私有信号输入 从命名通道读取浮点数,实现跨计算机联动

🔌 Program Computer / 编程计算机

🇬🇧 A sequential logic computer for timing, counting, and pulse control applications.

Feature Description 📡 Redstone I/O Communicates through Create's Redstone Link network ⏱️ Sequential Nodes Delay, Latch, T Flip-Flop, Pulse Extender, Loop, Fuse, Accumulator

🇨🇳 专为时序逻辑设计的计算机,适用于延时、计数和脉冲控制。

功能 说明 📡 红石 I/O 通过红石链接网络通信 ⏱️ 时序节点 延时、锁存器、T 触发器、脉冲延长、循环、保险、累计器

🪑 Control Seat / 控制座椅

🇬🇧 A sit-able controller seat with real-time keyboard, mouse, and gamepad input capture.

Feature Description ⌨️ 58 assignable keys Bind any key via click-to-bind UI 🖱️ Two input modes Joystick (mouse delta) and View Angle (player rotation difference) 🎮 Gamepad support Dual-stick, 15 buttons via GLFW gamepad API 🔄 Sable physics compatible Entity yaw syncs with sable sublevel rotation 🚪 Press ~ to dismount TAB to switch input mode, ESC for pause menu

🇨🇳 一个可乘坐的控制座椅,支持实时键盘、鼠标和手柄输入捕获。

功能 说明 ⌨️ 58 个可绑定按键 通过点击绑定 UI 分配按键 🖱️ 两种输入模式 摇杆(鼠标增量)和视角差(玩家旋转差) 🎮 手柄支持 双摇杆、15 个按钮(GLFW 手柄 API) 🔄 Sable 物理兼容 实体 yaw 与子世界旋转同步 🚪 按 ~ 下马 TAB 切换模式,ESC 释放鼠标

📐 Attitude Sensor / 姿态传感器

🇬🇧 Reads the orientation of sable physics structures through a node-based graph.

Feature Description 📐 ATTITUDE node Outputs pitch and roll from the sublevel's logical pose 🧭 FORWARD node Outputs the world-space forward yaw/pitch of the structure 👁️ WORLD_VIEW node Reads the player's absolute view direction when seated 🔄 POSE_CONVERT Converts pitch/yaw/roll between coordinate conventions ✂️ SPLIT Splits positive/negative signal into two outputs

🇨🇳 通过节点图读取 sable 物理结构的姿态。

功能 说明 📐 ATTITUDE 节点 输出子世界的俯仰和横滚 🧭 FORWARD 节点 输出结构的全局朝向偏航/俯仰 👁️ WORLD_VIEW 节点 读取玩家在座椅上的绝对视角方向 🔄 POSE_CONVERT 在不同坐标系间转换 pitch/yaw/roll ✂️ SPLIT 将正负信号分离到两个输出

🧩 Node Reference / 节点参考(48 Types)

Values / 数值

Node Inputs Output Description CONST - float Outputs a constant value REDSTONE_IN - signal Reads from Redstone Link network (frequency items ×2) PRIVATE_IN - val Reads float from named channel

Math / 运算

Node Inputs Output Description ADD A, B float A + B SUB A, B float A - B MUL A, B float A × B DIV A, B float A ÷ B (returns 0 if B=0) MOD A, B float A % B POW A, B float A ^ B (A to the power of B) ROOT A, B float B-th root of A (returns 0 if B=0) ABS in float Absolute value of input Comparison Router A, B A, B A≥B → A port outputs A-B, else B port outputs |B-A| CEIL in int Round up to nearest integer FLOOR in int Round down to nearest integer FORMULA var(A-Z) float Custom math expression, auto-creates input pins per variable

Logic / 逻辑

Node Inputs Output Description GT A, B bool A > B → 1 LT A, B bool A < B → 1 EQ A, B bool A = B → 1 BOOL in bool in > 0 → 1, ≤ 0 → 0; inverted=1 flips output

Control / 控制

Node Inputs Output Description PID SP ctrl Classic PID controller, output 0~16, anti-windup PID_POWER SP, base power PID with base power input CLAMP In, Min, Max float Clamp input between Min and Max MAP In, InMin, InMax, OutMin, OutMax float Map input range to output range

Output / 输出

Node Inputs Output Description REDSTONE_OUT In - Writes signal to Redstone Link network (clamped 0~15) PRIVATE_OUT val - Writes float to named channel SPEED_CTRL speed, dir rpm Sets Speed Controller RPM; dir>0.5 reverses

Sequential / 时序(Program Computer only)

Node Inputs Output Description ACCUMULATOR +, - val Rising-edge counter: + adds step, - subtracts step DELAY in out Delays output by N ticks LATCH S, R q S≥1 sets, R≥1 resets, holds value T_FLIPFLOP in tog Toggles output on rising edge PULSE_EXTEND in pulse Extends input pulse by N ticks LOOP in clk Fires pulse every interval tick, repeats count times FUSE in pulse Trigger → 2-tick pulse → cooldown N ticks

Input Ctrl / 操作输入(Control Seat only)

Node Inputs Output Description KEYBOARD - 1/0 Bindable keyboard key (58 keys), outputs 1 when pressed MOUSE_JOYSTICK - X, Y Mouse delta output -1~1 (joystick mode) VIEW_ANGLE - pitch, yaw Player view angle delta (view angle mode) MOUSE_BUTTON - L, R Left/right mouse button state GAMEPAD_JOYSTICK - LX, LY, RX, RY Dual-stick gamepad axes -1~1 GAMEPAD_BUTTON - 1/0 Gamepad button (15 buttons)

Sensor / 传感器(Attitude Sensor only)

Node Inputs Output Description WORLD_VIEW - yaw, pitch Player absolute world view direction ATTITUDE - pitch, roll Sublevel attitude (pitch/roll) FORWARD - yaw, pitch Sublevel forward direction in world space POSE_CONVERT pitch_a, yaw_a, roll pitch_b, yaw_b Pose conversion (3-in 2-out) SPLIT in +out, -out Split positive/negative: positive → +out, negative → |-out|

Display / 显示(Monitor only)

Node Inputs Output Description TEXT - - Displays text content DATA val - Displays input float value IMAGE X, Y - 16×16 pixel image, XY signals drive position IMAGE_SEQUENCE X, Y, frame - Multi-frame animation, frame input switches frame

Featured Algorithm Nodes / 特色算法节点

Node 🇬🇧 Description 🇨🇳 说明 PID Controller Classic PID algorithm, output 0~16, I-term resets on zero error (anti-windup) 经典 PID 算法,输出 0~16,误差归零时 I 项自动复位(防积分饱和) Power PID PID with base power input, ideal for maintaining minimum output 带基础动力的 PID,适合需要保持最小输出功率的场景 Formula Custom math expressions with multi-letter variable names, auto-creates input pins 自定义数学公式,支持多字母变量名,自动创建输入引脚 Accumulator Dual-input (+/-) rising-edge counter with configurable step value +/-双输入上升沿累计器,可配置步进值 Comparison Router A≥B → A port outputs A-B, else B port outputs |B-A|. Smart signal routing A≥B 时 A 口输出 A-B,否则 B 口输出 |B-A|,智能信号分流 Pulse Extender Extends input pulse by N ticks 输入高电平时将脉冲延长 N tick Loop Fires pulses every interval ticks, repeat count times 收到触发后每 interval tick 输出一次脉冲,重复 count 次 Fuse 2-tick pulse on trigger, then cooldown for N ticks 收到信号后输出 2 tick 脉冲,然后冷却 N tick,防误触 Pose Convert Converts pitch/yaw/roll between coordinate conventions (3 inputs → 2 outputs) 在不同坐标系间转换姿态角(3 输入 → 2 输出)

🎮 How to Use / 使用方法

🇬🇧

  1. Place one of the six blocks
  2. Right-click to open the node editor
  3. Right-click empty space to open the add-node menu (categorized & collapsible)
  4. Left-click a node to edit its parameters
  5. Drag from output pins to input pins to connect nodes
  6. Press Compile, then Run

🇨🇳

  1. 放置任意一个方块
  2. 右键打开节点编辑器
  3. 右键空白处打开添加节点菜单(支持分类折叠)
  4. 左键节点编辑参数
  5. 从输出端口拖拽到输入端口连接节点
  6. 点击 Compile 编译,然后点击 Run 运行

Controls / 操作指南

Action / 操作 Input / 按键 Open add-node menu / 打开节点菜单 Right-click on empty space / 右键空白处 Edit node parameters / 编辑参数 Left-click node, then click ▶ / 左键节点,点击 ▶ Connect nodes / 连接节点 Drag from output pin to input pin / 从输出端口拖到输入端口 Delete node / 删除节点 Press X while hovering over it / 悬停节点按 X Delete connection / 删除连线 TAB + Left-click on connection / TAB + 左键连线 Delete selected node(s) / 删除选中节点 Delete / Backspace Box select nodes / 框选节点 TAB + Left-click drag / TAB + 左键拖拽 Toggle node selection / 切换选中 TAB + Left-click on node / TAB + 左键点击 Move selected nodes / 移动选中节点 TAB + Left-click drag on selected / TAB + 左键拖拽已选中 Duplicate node(s) / 复制节点 Ctrl + D Zoom / 缩放 Scroll wheel / 滚轮 Pan canvas / 平移画布 Right-click drag / 右键拖拽 Control Seat — Sit down / 乘坐 Right-click on seat (empty hand) / 右键座椅(空手) Control Seat — Open editor / 打开编辑器 Shift + Right-click on seat / Shift + 右键座椅 Control Seat — Dismount / 下马 Press ~ / 按 ~ Control Seat — Switch mode / 切换模式 Press TAB / 按 TAB Control Seat — Pause / release mouse / 暂停释放鼠标 Press ESC / 按 ESC

🔄 Sable Physics Integration / Sable 物理引擎集成

🇬🇧 This mod has deep integration with the Sable physics engine. The Control Seat and Attitude Sensor are designed to work on rotating physics structures.

  • Control Seat + Sable: Entity yaw automatically tracks sublevel rotation — your camera follows the structure as it rotates
  • Attitude Sensor + Sable: Reads sublevel pose directly from logicalPose() via JOML quaternion → Euler angle conversion
  • Thread safety: Shared fields between physics thread and server thread are marked volatile
  • Without Sable: Both blocks are fully functional — the Control Seat works as normal, and the Sensor's ATTITUDE/FORWARD/WORLD_VIEW nodes output 0

🇨🇳 本模组与 Sable 物理引擎深度集成。控制座椅和姿态传感器专为在旋转的物理结构上工作而设计。

  • 控制座椅 + Sable:实体 yaw 自动追踪子世界旋转——你的视角随结构转动
  • 姿态传感器 + Sable:通过 JOML 四元数→欧拉角转换,直接从 logicalPose() 读取子世界姿态
  • 线程安全:物理线程和服务端线程间的共享字段均标记为 volatile
  • 无 Sable 时:两个方块完全可用——控制座椅正常工作,传感器的姿态节点输出 0

💾 Schematic Support / 蓝图兼容

🇬🇧 All six blocks fully support Create's Schematicannon. Your node graphs, parameters, and running state are preserved when saving and loading schematics — no data loss.

This means you can:

  • 🏗️ Build complex logic in creative mode, then print it in survival with the Schematicannon
  • 📋 Copy and paste computer configurations across your world
  • 🌍 Share your creations as schematic files with other players

Uses Create's official IMergeableBE interface and SafeNbtWriter registration for reliable data preservation.

🇨🇳 全部六种方块完全支持机械动力的蓝图大炮(Schematicannon)。节点图、参数和运行状态在保存和放置蓝图时都会完整保留,不会丢失数据。

这意味着你可以:

  • 🏗️ 在创造模式搭建复杂逻辑,然后在生存模式用蓝图大炮打印出来
  • 📋 复制粘贴计算机配置到世界各处
  • 🌍 分享你的创作为蓝图文件给其他玩家

采用 Create 官方 IMergeableBE 接口和 SafeNbtWriter 注册,确保蓝图数据的可靠保存与恢复。

⚙️ Block Properties / 方块属性

🇬🇧 All six blocks share consistent properties:

Property Value Hardness 1.0 (breakable by hand, no tool required) Hand break Drops block item without NBT (fresh block) Wrench (right-click) Rotates block (cycles FACING direction) Wrench (shift + right-click) Picks up block with full NBT preservation (graph, running state, PID values)

🇨🇳 所有六种方块共享一致的属性:

属性 值 硬度 1.0(空手可破坏,无需工具) 空手破坏 掉落方块物品不含 NBT(全新方块) 扳手(右键) 旋转方块(循环 FACING 方向) 扳手(Shift + 右键) 收回方块保留完整 NBT(节点图、运行状态、PID 参数)

🔧 Technical Highlights / 技术亮点

🇬🇧 🇨🇳 ⚡ Topological sort evaluation — Nodes evaluated in dependency order, O(1) input query cache ⚡ 拓扑排序求值 — 节点图按拓扑顺序求值,O(1) 输入查询缓存 🚀 GC-friendly — GraphEvaluator instances reused across ticks, reducing GC pressure 🚀 GC 友好 — 重用 GraphEvaluator 实例,减少每 tick 垃圾回收压力 🔄 Private Signal Bus — Global named-channel float communication across computers 🔄 私有信号总线 — 全局命名通道通信,跨计算机联动 🎯 Reflection-based speed control — Directly sets SpeedControllerBlockEntity.targetSpeed field 🎯 精准反射 — 通过反射直接设置转速控制器的内部字段 🧹 PID anti-windup — I-term auto-resets when error reaches zero 🧹 积分防饱和 — PID 控制器误差归零时自动复位积分项 🛡️ Cycle detection — Blocks execution if circular dependencies are detected 🛡️ 环检测 — 编译时自动检测循环引用并阻止运行 🎮 GLFW raw input — Control Seat reads keyboard/mouse/gamepad at the GLFW level 🎮 GLFW 原始输入 — 控制座椅通过 GLFW 直接读取输入,绕过 Minecraft 键位系统 🔄 Sable physics integration — Control Seat and Attitude Sensor implement BlockEntitySubLevelActor 🔄 Sable 物理集成 — 控制座椅和姿态传感器实现 BlockEntitySubLevelActor 🎨 16-color theming — Customizable node colors with per-category borders 🎨 16 色调色板 — 可自定义节点颜色,支持分类边框

🧪 Creative Ideas / 创意用法

🇬🇧 🇨🇳 🏭 Smart factory control — Use PID nodes for automatic RPM regulation 🏭 智能工厂控制 — 使用 PID 节点实现转速自动调节 🔄 Automated sequences — Build complex automation with Delay and Loop nodes 🔄 自动化时序 — 构建复杂的自动化序列 🎛️ Multi-computer coordination — Link computers via Private Signal Bus 🎛️ 多级联动 — 多台计算机通过私有信号总线协同工作 🎯 Wireless remote control — Combine with Redstone Link network 🎯 无线远程控制 — 结合红石链接网络实现远程控制 ⚙️ Precision speed matching — Speed Proxy Controller for exact RPM matching ⚙️ 速度匹配 — 转速代理控制器让转速精确匹配 🕹️ Vehicle control — Use Control Seat + gamepad to pilot flying machines 🕹️ 载具操控 — 用控制座椅+手柄驾驶飞行器 📺 Live dashboards — Use Holographic Monitor to display factory stats 📺 实时仪表盘 — 用全息显示器展示工厂数据

📦 Recipes / 合成配方

Block / 方块 Materials / 材料 🖥️ Holographic Monitor / 全息显示器 2× Redstone Link, 1× Precision Mechanism, 2× Glass Pane, 1× Brass Casing, 2× Glowstone Dust 🖥️ Blueprint Computer / 蓝图计算机 2× Redstone Link, 1× Precision Mechanism, 2× Glass Pane, 1× Repeater, 1× Comparator, 2× Brass Casing ⚡ Speed Proxy Controller / 转速代理控制器 4× Brass Ingot, 1× Cogwheel, 2× Glass Pane, 1× Comparator, 1× Andesite Casing 🔌 Program Computer / 编程计算机 4× Andesite Casing, 1× Repeater, 2× Glass Pane, 1× Comparator, 1× Andesite Alloy 🪑 Control Seat / 控制座椅 1× Heavy Weighted Pressure Plate, 2× Iron Ingot, 1× Brass Casing, 1× Redstone, 4× Redstone Link 📐 Attitude Sensor / 姿态传感器 6× Iron Ingot, 1× Repeater, 1× Comparator, 2× Brass Casing

(Requires JEI to view in-game / 需要 JEI 模组在游戏中查看)

📋 Dependencies / 依赖

Dependency / 依赖 Version / 版本 Minecraft 1.21.1 NeoForge 21.1.233+ Create 6.0.10+

Sable physics engine is optional / Sable 物理引擎为可选依赖

❓ FAQ / 常见问题

🇬🇧 Q: The node editor feels laggy?
🇨🇳 Q: 节点编辑器响应迟缓?
A: Check if you have too many nodes or complex PID operations. Keep the number of continuously running PIDs reasonable.

🇬🇧 Q: Speed Proxy Controller not working?
🇨🇳 Q: 转速代理控制器不工作?
A: Make sure the Speed Proxy Controller is placed directly adjacent (one of 6 faces) to a Speed Controller.

🇬🇧 Q: Computer state lost after schematic placement?
🇨🇳 Q: 蓝图放置后计算机状态丢失?
A: Make sure you're using Create 6.0.10+. This mod registers complete NBT save/load interfaces.

🇬🇧 Q: Can computers communicate with each other?
🇨🇳 Q: 计算机之间可以通信吗?
A: Yes! Use Private Signal Input/Output nodes with named channels. Multiple computers can exchange float values across distances.

🇬🇧 Q: Control Seat/Attitude Sensor not working?
🇨🇳 Q: 控制座椅/姿态传感器不工作?
A: These blocks have full functionality without Sable. If you need sublevel rotation data, install Sable. Otherwise, the sensor nodes output 0 and the Control Seat works normally.

🇬🇧 Q: Holographic Monitor border invisible from some angles?
🇨🇳 Q: 全息显示器边框从某些角度看不可见?
A: This was fixed in v1.1.0. The border now renders from both sides.

📜 Changelog / 更新日志

v1.1.0

  • Add: Holographic Monitor — Floating 3D display with pixel editor, display mode, signal-driven movement
  • Add: Control Seat — Sit-able controller with keyboard/mouse/gamepad input, 58 assignable keys, dual modes
  • Add: Attitude Sensor — Reads sublevel orientation via ATTITUDE/FORWARD/WORLD_VIEW nodes
  • Add: 11 new node types — KEYBOARD, MOUSE_JOYSTICK, VIEW_ANGLE, MOUSE_BUTTON, GAMEPAD_JOYSTICK, GAMEPAD_BUTTON, WORLD_VIEW, ATTITUDE, FORWARD, SPLIT, POSE_CONVERT
  • Add: 4 Display nodes — TEXT, DATA, IMAGE, IMAGE_SEQUENCE
  • Add: Accumulator node — +/- dual-input rising-edge counter
  • Add: FORMULA node — Custom math expressions with multi-letter variables
  • Add: Sable physics integration — Control Seat and Attitude Sensor on rotating structures
  • Add: Color customization — 16-color theming for node graphs
  • Add: Grid snap, render priority system, inline node editing
  • Add: IWrenchable support — Wrench rotation and shift+wrench NBT pick-up for all 6 blocks
  • Add: Multilingual support — Full EN/ZH localization for Monitor UI
  • Add: Mouse button proxy — Left/right click blocked while seated, sent to server for graph use
  • Add: Mod icon — New Blockbench-made icon
  • 🔧 Change: Create-style warm metallic GUI palette (brass/copper/steel)
  • 🔧 Change: Redstone output clamped to 0-15
  • 🔧 Change: Block placement facing — blocks now place with back towards player
  • 🐛 Fix: World reload bug — All blocks now work correctly after save/quit/reload
  • 🐛 Fix: SignalBus cross-world pollution — Static state properly cleared on server stop
  • 🐛 Fix: NaN propagation — Guarded POW, ROOT, PID, PID_POWER, CLAMP against NaN/Infinity
  • 🐛 Fix: LIT property crash guard — All 6 block entities protected if block destroyed between ticks
  • 🐛 Fix: Monitor border rendering — Visible from both sides, survives optimization mods
  • 🐛 Fix: Depth testing, world culling, screen rotation for Monitor
  • 🐛 Fix: SpeedProxy shared static PID map → per-instance
  • 🐛 Fix: Various GUI and node editing improvements
  • 🧹 Cleanup: Dead code removal, i18n key cleanup, debug logging level reduced

v1.0.0

  • Initial release — 24 node types across 6 categories
  • 3 programmable computers (Blueprint, Speed Proxy, Program)
  • Visual node-based graph editor

📥 Installation / 安装

🇬🇧

  1. Install NeoForge 21.1.233+
  2. Install Create 6.0.10+
  3. Place the mod .jar file into your mods folder
  4. Launch the game!

🇨🇳

  1. 安装 NeoForge 21.1.233+
  2. 安装 Create 6.0.10+
  3. 将模组的 .jar 文件放入 mods 文件夹
  4. 启动游戏!

🌐 Links / 链接

This project is fully open-source. Contributions, issues, and feature requests are welcome! 本项目完全开源,欢迎提交 Issue 和 Pull Request!

Compatibility

Mod Loaders

Neoforge

Game Versions

1.21.1

Screenshots

Similar Mods

External Resources