Tellurium's Random Stuff
ModA collection of random additions.
Type
Mod
Modrinth Downloads
429
Modrinth ID
5fkWicnu
Last Updated
Jun 13, 2026
Description
This mod is a collection of random small additions that try to be "vanilla like".
Features


-A shiny rock that likes to change color -You can find it in large clusters underground -You can make a lot of stone-like stuff with it

-A rare material that change color like opal -The ore can rarely be found inside opal clusters underground -Used to make opal crystal tools -Tools have the same strenght as diamond but more durability

-A new type of fluid made by filtering lava with soul sand -Put an empty cauldron underneath the soul sand to collect it -When the cauldron is filled the lava is consumed -Similar properties to lava but it doesn't do damage to skeletons

-Crafted with magma blocks and soul lava -Only skeleton-type mobs can spawn on them -Skeletons that walk on them don't take damage -They activate soul speed -Also has a variant with grate and generate bubble columns underwater

-A special furnace that use soul lava as fuel -Crafted with soul magma blocks, obsidian, and a blast furnace -Unlike vanilla furnaces, it stores soul lava in its tank and ignites only if there's a valid item to smelt in the input slot -Also has some custom recipes that consume an extra fuel cost when the item get smelted -If a soul furnace gets broken the soul lava stored inside is lost so remember to use it all before breaking it

-Decorative blocks crafted with soul magma blocks -Allow only skeleton-type mob to spawn on them -Unlike soul magma blocks doesn't damage entities that walk on them

-New treasure enchantment -Mob hit by a sword with this enchantment have a small chance of dropping their loot even if they don't die -The chance increase with each level (maximum 3) -Synergizes with the looting enchantment
-Dispenser can now fill and empty cauldrons using buckets -Allow to automate lava and soul lava production -Can be disabled in the config file
Version 1.3
-A block that allows the player to recover their inventory upon death -Charged using a Totem of Undying(the totem is consumed) -When a player who has activated an anchor dies, their inventory is not dropped but instead 'saved'. To recover it, simply open the anchor's GUI, and the anchor will lose its charge. -The saved inventory can be lost if the player dies again, if the anchor is broken, or if another anchor is activated before the inventory is recovered.

-A dispenser block that extracts items from a connected inventory behind it and drops them in front of itself -It functions exactly like a dropper, activated by a redstone signal -It has three slots in its inventory where items can be placed as filters. The extractor will only take items that match those present in its inventory

-During village zombie sieges, there is a chance for a zombie rider to spawn -This allows players to obtain a zombie horse in survival mode -The spawn chance can be adjusted using configs (default is 25%)

Version 1.5
-Variants of the new sniffer plant -Emits light unlike their vanilla counterpart

-Allows to see inside lava more clearly -(Since 1.6.0) Can be crafted in 16 different colors using stained glass

-New variant of glowstone -Only found in soul sand valleys

Version 1.6
-Decorative blocks that emits light

-A variant of the sculk shrieker -Works like the vanilla counterpart, except it can summon the Warden anywhere even if placed by players

This are all the features currently present in the mod, I'm probably gonna add or change some stuff in the future. If you find problems or bugs please report them on the issue tracker on GitHub.
Compatibility
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Screenshots
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