Effective Trims
Modby LunaScarlets
Use Trims as a source of Buffing Yourself! Different Trims can give you different effects, all of which are positive. Fully Configurable with a Default Config for those that just want to play!
Type
Mod
CurseForge Downloads
1,313
CurseForge ID
1530756
Last Updated
Jul 28, 2026
Description
Effective Trims!
A Serverside Mod that gives Trims a bigger use!
A Full-Set of Every Armor Trim now gives you a Potion Effect when worn.
Fully Configurable to allow changes to Armor, Trim, Trim Material, Effect, Duration and more!
Trim Effects:
Sentry: Hero of the Village
Vex: Strength
Wild: Jump Boost 2
Coast: Water Breathing
Dune: Speed
Wayfinder: Luck 2
Raiser, Shaper & Host: Regeneration
Ward: Absorption 2
Silence: Conduit Power
Tide: Dolphins Grace
Snout: Fire Resistance
Rib: Resistance
Eye: Night Vision
Spire: Slow Falling
Flow: Speed 2
Bolt: Haste
Configuration:
You can completely configure your own Trim Combinations with different Armor Materials, Trims and Trim Materials to give different Effects, Effect Strengths, Effect Timings and more.
Any field left empty means ANY, so any type of Armor, any type of Trim and any type of Trim Material.
You can also list Armors, Trims, Trim Materials and Effects instead of making a Trimset for each type to help keep the files cleaner.
Different "trimset" arguments in "trim_effects.json":
{"helmet": "minecraft:iron_helmet",
"helmetTrim": "minecraft:snout, minecraft:rib"
"helmetTrimMaterial": "minecraft:lapis",
"chestplate": "minecraft:gold_chestplate",
"chestTrim": "minecraft:snout",
"chestTrimMaterial": "minecraft:diamond",
"leggings": "", (Leaving Empty with "exclusive" set to false means any!)
"legTrim": "", (Leaving Empty with "exclusive" set to false means any!)
"legTrimMaterial": "", (Leaving Empty with "exclusive" set to false means any!)
"boots": "",
"bootsTrim": "",
"bootsTrimMaterial": "",
"duration": 160, (Default) (20 Ticks = 1 Second)
"exclusive": true/false, (Default: False) (When true it changes empty "" to mean "empty" instead of "any")
"stacks": true/false, (Default: False) (When true it allows trimsets to affect eachother)
"effects": [
{
"identifier": "minecraft:speed",
"amplifier": 0 (Amplifier 0 = Speed 1)
},
{
"identifier": "minecraft:night_vision, minecraft:water_breathing",
"amplifier": 9 (Amplifier 9 = Night Vision and Water Breathing 10)
}
]
}
It should be pretty self-explanatory!
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