Hydrofarm
ModWater-tech and farm automation: clustering tanks, smart pipes, sprinklers, hydroponic crop and tree beds, animal pens, and water power — a focused set of machines, not a whole tech tree. Fabric + NeoForge from one codebase.
Type
Mod
Modrinth Downloads
44
Modrinth ID
84rSDPyg
Last Updated
Jun 14, 2026
Description

Hydrofarm is a compact farming-tech mod: move water, grow crops and trees, keep animals, and turn the results into items, XP, and energy. Every machine earns its slot — no sprawling tech tree, no mandatory progression grind.
Available for Fabric and NeoForge, Minecraft 26.1.x.
💧 Fluids & logistics
- Liquid Tank — stackable storage with a visible, glowing fluid level. Adjacent tanks merge into one shared pool. Holds water, lava, milk, and Liquid XP.
- Liquid Pipe & Item Pipe — auto-connecting networks that grow a port wherever they touch an inventory. Right-click a port to make it a terminal with per-face extract/insert modes and whitelist/blacklist filters.
- Liquid Siphon — slow area extraction from vanilla water; source blocks regenerate, nothing is drained dry.
- Sprinkler — ~2.5× crop growth and auto-hydration across a 9×9, fed by pipes or tanks.
- Cauldrons connect to pipes as fluid sources and sinks, on both loaders.
🌱 Growing
- Hydroponics Bed — four planter quadrants per bed, each growing the crop you configure from the cluster's shared water pool. Harvests collect automatically and trickle Liquid XP.
- Tree Farm Bed — the same idea for saplings: logs and saplings without the chopping.
- Adjacent beds form a cluster — shared water, items, and XP, managed from one GUI with cluster-wide rates.
- Works with Farmer's Delight and Croptopia crops out of the box.
🐄 Animals
- Animal Capture Net — scoop up an animal, item and all, and carry it home.
- Husbandry Bed — housed animals produce wool, eggs, milk, and honeycomb on feed-and-water cycles.
- Butcher Bed — a breeding pair sustains a steady drip of that species' slaughter loot and Liquid XP. The stock itself is never consumed.
⚡ Energy & utility
- Hydroelectric Generator — water in, energy out. Team Reborn Energy on Fabric, FE on NeoForge — plays nice with the usual tech-mod cables and machines.
- Energy Pipe & Energy Cell — simple distribution and a multiblock power bank that merges visually as it grows.
- Autocrafter — energy-powered template crafting from piped-in ingredients, with the recipe displayed on its sides and the result floating above.
- Mending Station — repairs gear with Liquid XP and energy; fully pipe-automatable.
- Monster Repulser — an energy-upkeep field that stops hostile spawns inside it.
- XP Drain — sneak on it to bank your levels as Liquid XP into an attached tank; right-click to take them back. Liquid XP also bottles into XP bottles at any bed or tank.
✨ Decoration
- Glowcubes — 17 dye-colored light blocks with a slow internal swirl.
🔌 Integrations
- Jade — cluster and bed overlays out of the box.
- ModMenu (Fabric) / Mods screen (NeoForge) — in-game config button.
- Defers to the standalone Capture Net mod when it's installed.
⚙️ Configuration
config/hydrofarm.properties (hand-editable, self-healing) or the in-game screen: render distances and toggles for bed crops and pen animals, sprinkler particle tuning, and per-bed-type Liquid XP output toggles.
Requirements
- Minecraft 26.1.x · Java 25
- Fabric: Fabric Loader 0.18.4+ and Fabric API (Team Reborn Energy is bundled)
- NeoForge: 26.1.2+
Required on both client and server.
Compatibility
Mod Loaders
Game Versions
Screenshots
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