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Hydrofarm

Mod

Water-tech and farm automation: clustering tanks, smart pipes, sprinklers, hydroponic crop and tree beds, animal pens, and water power — a focused set of machines, not a whole tech tree. Fabric + NeoForge from one codebase.

Type

Mod

Modrinth Downloads

44

Modrinth ID

84rSDPyg

Last Updated

Jun 14, 2026

Description

Hydrofarm

Hydrofarm is a compact farming-tech mod: move water, grow crops and trees, keep animals, and turn the results into items, XP, and energy. Every machine earns its slot — no sprawling tech tree, no mandatory progression grind.

Available for Fabric and NeoForge, Minecraft 26.1.x.

💧 Fluids & logistics

  • Liquid Tank — stackable storage with a visible, glowing fluid level. Adjacent tanks merge into one shared pool. Holds water, lava, milk, and Liquid XP.
  • Liquid Pipe & Item Pipe — auto-connecting networks that grow a port wherever they touch an inventory. Right-click a port to make it a terminal with per-face extract/insert modes and whitelist/blacklist filters.
  • Liquid Siphon — slow area extraction from vanilla water; source blocks regenerate, nothing is drained dry.
  • Sprinkler — ~2.5× crop growth and auto-hydration across a 9×9, fed by pipes or tanks.
  • Cauldrons connect to pipes as fluid sources and sinks, on both loaders.

🌱 Growing

  • Hydroponics Bed — four planter quadrants per bed, each growing the crop you configure from the cluster's shared water pool. Harvests collect automatically and trickle Liquid XP.
  • Tree Farm Bed — the same idea for saplings: logs and saplings without the chopping.
  • Adjacent beds form a cluster — shared water, items, and XP, managed from one GUI with cluster-wide rates.
  • Works with Farmer's Delight and Croptopia crops out of the box.

🐄 Animals

  • Animal Capture Net — scoop up an animal, item and all, and carry it home.
  • Husbandry Bed — housed animals produce wool, eggs, milk, and honeycomb on feed-and-water cycles.
  • Butcher Bed — a breeding pair sustains a steady drip of that species' slaughter loot and Liquid XP. The stock itself is never consumed.

⚡ Energy & utility

  • Hydroelectric Generator — water in, energy out. Team Reborn Energy on Fabric, FE on NeoForge — plays nice with the usual tech-mod cables and machines.
  • Energy Pipe & Energy Cell — simple distribution and a multiblock power bank that merges visually as it grows.
  • Autocrafter — energy-powered template crafting from piped-in ingredients, with the recipe displayed on its sides and the result floating above.
  • Mending Station — repairs gear with Liquid XP and energy; fully pipe-automatable.
  • Monster Repulser — an energy-upkeep field that stops hostile spawns inside it.
  • XP Drain — sneak on it to bank your levels as Liquid XP into an attached tank; right-click to take them back. Liquid XP also bottles into XP bottles at any bed or tank.

✨ Decoration

  • Glowcubes — 17 dye-colored light blocks with a slow internal swirl.

🔌 Integrations

  • Jade — cluster and bed overlays out of the box.
  • ModMenu (Fabric) / Mods screen (NeoForge) — in-game config button.
  • Defers to the standalone Capture Net mod when it's installed.

⚙️ Configuration

config/hydrofarm.properties (hand-editable, self-healing) or the in-game screen: render distances and toggles for bed crops and pen animals, sprinkler particle tuning, and per-bed-type Liquid XP output toggles.

Requirements

  • Minecraft 26.1.x · Java 25
  • Fabric: Fabric Loader 0.18.4+ and Fabric API (Team Reborn Energy is bundled)
  • NeoForge: 26.1.2+

Required on both client and server.

Compatibility

Mod Loaders

Fabric Neoforge

Game Versions

26.1 26.1.1 26.1.2

Screenshots

Similar Mods

External Resources