Find me
ModFind me is a Minecraft Forge 1.20.1 mod that allows players to quickly summon, recall, and rescue mounts and companion creatures.
Type
Mod
Modrinth Downloads
19
Modrinth ID
bBltNHbY
Last Updated
Jun 14, 2026
Description
Find me User Guide
Find me is a companion and mount management mod for Minecraft Forge 1.20.1. It lets you quickly store, summon, and protect your tamed creatures.
Quick Start
- Tame a creature.
- Ride it once so the mod remembers it as a mount; if you don’t ride it, it becomes a companion.
- Short-press R to summon/dismiss your current mount; short-press V for your current companion.
- Hold R or V (~0.25s) to open the selection wheel.
- Press G to open the management screen.
All keybinds can be changed in the vanilla controls menu.

Core Controls
Using the Wheels
Action Effect Hold R / V Open Mount / Companion Wheel Hover over an entry Select that entry Release the key Close wheel, keep hovered entry selected Left-click an unstored entry Summon it Left-click an active/deployed entry Dismiss/store it Scroll while wheel is open Switch wheel pages Click the center ✕ Close without switching creatureManagement Screen (G)
- Left-click a name → View details / 3D preview (drag to rotate, scroll to zoom).
- Right-click an entry → Rename (add a note) or delete.
- Drag an entry → Reorder, or drag it to the other list (Mounts ↔ Companions) to move creatures between categories.
- Search box → Filter visible entries.
- Deceased button → View and manage fallen creatures.
- Ignore List button → Manage entities excluded from auto-binding.
Key Features at a Glance
Fall Rescue
When falling more than 5 blocks (configurable), press the mount summon key. The mod will attempt to catch you with a flying or ground mount. If the area is too confined, the creature is safely stored instead.

Mount Swap Protection
When switching mounts, the old mount is kept until the new one arrives and accepts you, preventing falls into the void.
Deceased Creatures & Revival
- Registered creatures that die move to the Deceased List, with a preview and removed from active wheels.
- If Sleep Revival is enabled, each time you wake up there is a chance (default 70%, 10-min cooldown) that a deceased companion respawns nearby.
- Creatures can also be recovered via the Emergency Vault or Auto-Backups.
Emergency Vault & Auto-Backups
- Vault: Automatically saves a creature snapshot before dangerous operations. Holds up to 30 snapshots.
- Auto-Backups: Periodically saves your full mount, companion, and deceased lists (default every 30 min, keeping 6 copies).
- Restore with commands: /findme vault list /findme vault restore <index> /findme backup list /findme backup restore <index>
Command Reference
All commands use the prefix /findme.
Command Description /findme mount list List all mounts and their indices /findme mount summon Summon / dismiss current mount /findme mount return Send current mount back to its saved position /findme mount remove <index> Remove a mount /findme companion list List all companions and their indices /findme companion summon Summon / dismiss current companion /findme companion return Send current companion back to its saved position /findme companion remove <index> Remove a companion /findme vault list / restore <index> Manage emergency vault snapshots /findme backup list / restore <index> Manage full list backupsCommon Configuration
Config file: config/find_me-common.toml (requires restart after changes).
Safety & Backups
enableVault = true vaultCapacity = 30 enableAutoBackups = true backupIntervalMinutes = 30 backupCapacity = 6 postTeleportInvulnerabilitySeconds = 1.5 # Invulnerability after forced teleportRevival
enableSleepRevive = true sleepReviveCooldownMinutes = 10 sleepReviveChance = 0.7 sleepReviveSpawnEntity = true # Set to false for modpacks with giant creaturesSummon Cooldowns (20 ticks = 1 second)
mountCooldownTicks = 60 companionCooldownTicks = 40 combatMountCooldownTicks = 40 # During combat returnCooldownTicks = 40 rescueMinFallDistance = 5 safeSearchRadius = 12 # Increase for large creaturesCombat
enablePvpSummon = true enableCombatSpeedBoost = true combatSpeedBoostPercent = 0.2 combatSpeedBoostTicks = 60Compatibility Overrides
If a modded creature is not recognized correctly as a mount/companion, or its movement type is wrong:
customMounts = ["modid:entity_id"] customCompanions = ["modid:entity_id"] customMoveTypes = ["modid:entity_id=fly"] # Valid: walk, swim, companion previewScaleOverrides = ["modid:entity_id=0.75"] # Adjust GUI preview sizeTroubleshooting Checklist
- Press G and check which list the creature is in (Mounts / Companions / Deceased).
- Use /findme mount list or companion list to verify the server-side lists.
- Creature died? Try sleep revival, or check /findme vault list and /findme backup list to restore.
- Creature in wrong list? Dismiss it first, then drag it to the other list in the management screen.
- Modded creature behaves oddly? Add a customMounts or customMoveTypes override.
- When testing modpacks, always keep enableVault and enableAutoBackups enabled to prevent accidental loss.
Compatibility
Mod Loaders
Game Versions
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