JackItToMe (JEI/REI/EMI)
ModA mod that allows you to easily pull items from JEI/REI/EMI to your inventory from any container
Type
Mod
Modrinth Downloads
23
Modrinth ID
wlqlNG8s
Last Updated
Jun 14, 2026
Description
JackItToMe
A NeoForge 1.21.x mod that pulls items from whatever inventory you have open into your own โ either one item at a time with a keybind, or a whole recipe's worth with a button on your recipe viewer's recipe screen.
Works with JEI, EMI, or REI โ install whichever you already use.
๐ฆ Download: CurseForge ยท Modrinth
Two ways to grab items
1. Hover-and-press: pull items
Hover the cursor over any item in any open screen and press P. One of that item moves into your inventory, sourced from whatever container is open behind the cursor.
Modifier keys change how much you pull:
Modifier Effect (none) One item Shift+P One full stack (up to 64) Ctrl+P As much as fits in your inventoryCtrl beats Shift if you hold both.
Autocraft escalation: if the hovered item isn't in stock but your open AE2/RS network has a pattern for it, pressing P opens the native autocraft popup pre-filled with the amount your modifier asked for (1 / 64 / a lot).
Works on:
- Vanilla container slots (chest, barrel, shulker, etc.)
- Items in your recipe viewer's item list and favorites/bookmarks
- Slots inside a recipe view โ including the cycling "any planks" tag slots, where all variants are considered and whichever you actually have is what gets pulled
2. Per-recipe button: start crafting (and optionally pull what's ready)
While viewing any recipe, a chest-icon J button appears on the recipe. Hover it to preview the state of each slot, then click to act on the recipe.
- Hover the button: each input slot is checked against your open storage,
refreshing every ยพ second while you stay on the button.
- Red = missing, and no AE2/RS pattern can produce it.
- Green = missing, but your network can autocraft it.
- Clear = in stock.
- Click the button:
- If every ingredient is in stock: pulls them all into your inventory.
- If any ingredient is missing: triggers autocraft popups (one after the next) for the missing-but-craftable ones. Does not pull anything โ even in-stock items stay in storage until you Shift+click.
- Shift+Click: always pulls every in-stock ingredient and triggers autocraft popups for any missing-but-craftable ones.
The rule in one sentence: Shift is the "always pull" modifier; plain click pulls only when there's nothing to autocraft, otherwise it leaves your inventory alone so you can review the autocraft popups without committing.
Recipe viewers
Install any one of these (or none). The mod adapts to whichever it finds:
Viewer Pull button Hover tooltip Red/green slot overlays JEI โ โ โ REI โ โ โ EMI โ โ โ (counts shown in the tooltip instead)Without any viewer installed the mod still works for the P keybind on vanilla container slots โ you just won't get the recipe button or the ability to pull from a viewer's item list.
Where items come from
Both modes pull from the menu open behind the cursor:
- Any vanilla container (chest, barrel, shulker, your own inventory)
- Applied Energistics 2 ME networks (any terminal-shaped menu)
- Refined Storage 2 grids (normal, crafting, pattern, wireless, portable)
Without AE2 or RS the mod still works for vanilla containers; with either or both installed, the corresponding source activates automatically โ respecting that storage system's own access/security rules.
Install
Drop the jar into your mods/ folder alongside:
- NeoForge 1.21.1 (โฅ 21.1.181) โ required
- A recipe viewer โ JEI (โฅ 19), EMI (โฅ 1.1), or REI (โฅ 16) โ recommended (needed for the recipe button and viewer-list pulling)
- AE2 (โฅ 19) โ optional, enables the ME-network source
- Refined Storage 2 (โฅ 2.0) โ optional, enables the RS-grid source
Configuring
Rebind the keybind from Options โ Controls โ JackItToMe โ Jack hovered item. Default is P. No other configuration needed.
Links
License
MIT โ see LICENSE.
Compatibility
Mod Loaders
Game Versions
Screenshots
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