Nerospace
ModMine alien ore, power up your machines, build rockets — then terraform a dead world until it rains.
Type
Mod
Modrinth Downloads
7
Modrinth ID
MZjgyY44
Last Updated
Jun 15, 2026
Description
Nerospace
Mine alien ore, power up your machines, build rockets — then terraform a dead world until it rains.
Nerospace is a complete, standalone space-progression mod. One ore in the overworld starts a chain that ends with you breeding alien livestock on a moon you personally made breathable: machines, an all-in-one pipe network, four rocket tiers, four destinations, player-founded space stations, oxygen survival with hazard suits, and a staged terraforming endgame — all guided in-game by the Star Guide.
The journey
- Nerosium. A new overworld ore. Smelt it, or double your yield with the powered Nerosium Grinder.
- Power & pipes. Build generators and the Universal Pipe — energy, fluids, gas, and items in one translucent tube, with per-face modes, filters, and visible travelling items.
- First launch. Craft a Tier 1 rocket, lay a 3×3 launch pad, and fly to the Orbital Station.
- New worlds. Tiered rockets take you further: green Greenxertz, volcanic Cindara, frozen Glacira — each with its own ores, creatures, and hazards.
- Survive. Every world out there is airless. Seal rooms, pipe oxygen from electrolysis generators, refill your Oxygen Suit at airlocks — and bring the Thermal or Cryo Suit where heat or cold quadruples your O₂ drain.
- Found stations. Rename a Station Charter in an anvil and found your own named orbital station, anchored by its Station Core and selectable as a rocket destination.
- Go heavy. Build the 5×5 Heavy Launch Complex with its boarding gantry, refine your own rocket fuel from coal and blaze powder, and launch the Tier 4 heavy rocket.
- Terraform. The endgame: an expanding terraformer matures dead ground through Rooted → Hydrated → Living stages — a glacite-fed water cycle, real weather, vibrant mature biomes, and three breedable livestock species that move in when the land can hold them.
The quirks you'll remember
- 🐾 Eight bespoke creatures — glowing stalkers and crawlers native to each world, plus the Meadow Loper, Ember Strutter, and Woolly Drift, which only live on land you terraformed.
- ⭐ The Star Guide — a pedestal + guidebook that opens a live, interactive progression tree (7 chapters, 31 steps, synced to a full advancement tree), with a hologram showing your next goal.
- 🛰️ Stations are yours — found up to 64 named stations per world; the rocket UI lists them all.
- 🔧 One pipe to rule them all — no four parallel cable networks; the Universal Pipe carries everything at once.
- 🌧️ It actually rains on a fully matured planet.
Want to see everything at once? In a creative world, run /nerospace gallery — it builds a live showcase of every block, machine, creature, and pipe demo in the mod.
Compatibility & modpacks
- Standalone — requires only NeoForge. No other mod needed.
- Plays well with others: conventional c: tags on every material and NeoForge capabilities on every machine face, so hoppers, pipes, and recipe viewers Just Work as the 26.1 ecosystem fills in.
- Modpacks are allowed and encouraged — any platform, no need to ask. Just use the official files and credit Nerospace by Neroland with links to the CurseForge page and the GitHub repository. Full terms: LICENSE.
- Five clamped config multipliers (oxygen drain/capacity, energy rate, fuel cost, machine speed) make pack-tuning painless.
Links
- 📖 Wiki — every block, item, creature, and system documented.
- 💬 Discord — chat, help, and sneak peeks.
- 🐞 Issues — bug reports and feature requests.
- 🗒️ Changelog
- 🔥 Also on CurseForge
Telemetry notice: Nerospace sends anonymous error reports (stack trace + mod/game versions only — never IPs, usernames, UUIDs, or world data) to the developers via Sentry (EU servers) so crashes can be fixed. Opt out any time by setting telemetryEnabled = false in config/nerospace-common.toml. Full details: PRIVACY.md.
Created by Neroland. The project logo was made with the help of AI image tools; in-game art is generated by the project's own tooling and refined by hand.
Compatibility
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