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Runic Races

Mod

by Otectus

Runic Races is a fantasy-focused Origins add-on for Minecraft 1.20.1 that adds 24 distinct races across 6 families, each with unique abilities, drawbacks, and playstyle-defining traits. It's a medieval fantasy set designed for the Runecraft modpack.

Type

Mod

CurseForge Downloads

2,882

CurseForge ID

1516142

Modrinth Downloads

305

Modrinth ID

KRmmARw2

Last Updated

Aug 18, 2026

Description

# Runic Races A flagship Origins add-on for the **Runecraft** modpack. 37 deeply designed races across 7 families, each with exactly one active ability, one passive strength, and one weakness — plus environmental interactions and deep integration with Runecraft's mod ecosystem. Pick a **family** first, then a **race** within it. With Pehkui installed, each race also has its own **height** (0.45–1.30), clustered by family so a party reads at a glance. **Minecraft 1.20.1 | Forge | Requires Origins Forge** ## Races ### Human (4) — adaptable generalists | Race | Active | Passive / Weakness | |------|--------|--------------------| | **Primian** | Stroke of Fortune | Luck + adaptability / no specialization | | **Celeron** | Messenger's Dash | speed & wit / fragile frame | | **Magi** | Arcane Overflow | born of magic / frail body | | **Valen** | Unbreakable Stand | armored bulwark / slow | ### Elven (5) — arcane grace, frail bodies | Race | Active | Passive / Weakness | |------|--------|--------------------| | **High Elf** | Arcane Reflex | arcane mastery / physical frailty | | **Dark Elf** | Shadowmeld | night power / sunlight | | **Moon Elf** | Moonlit Veil | moon/tide magic / waning by day | | **Blood Elf** | Blood Frenzy | bloodcraft lifesteal / reduced healing | | **Ice Elf** | Frostbind | frost mastery / fire | ### Dwarven (6) — tough, subterranean | Race | Active | Passive / Weakness | |------|--------|--------------------| | **Deep One** | Tremorsense | darkvision miner / sunlight | | **Forge One** | Forge Blessing | fire-forged smith / heavy in water | | **Frost One** | Glacial Resolve | cold-immune / fire | | **Iron One** | Shield Wall | fortress tank / slow & magic-poor | | **Sky One** | Mountain Leap | sure-footed climber / claustrophobia | | **Runic One** | Rune of Warding | rune-smith party support / scholarly frailty | ### Bestial (6) — sharp senses, predatory | Race | Active | Passive / Weakness | |------|--------|--------------------| | **Arachnid** | Web Snare | venom & vibration sense / fire | | **Avian** | Wind Burst | feathered flight / hollow bones | | **Canine** | Howl of the Pack | pack hunter / ravenous | | **Feline** | Pounce | **Nine Lives** / hydrophobia | | **Kitsune** | Foxfire Illusion | fox-spirit magic / spirit-frail | | **Serpen** | Shed Skin | venom & heat / cold-blooded | ### Faeborne (5) — magic, illusion, often winged | Race | Active | Passive / Weakness | |------|--------|--------------------| | **Changeling** | Mirror Shift | many faces / hollow identity | | **Dryad** | Verdant Bloom | grove healer / 3× fire | | **Sprite** | Phase Shift | gossamer flight / glass cannon | | **Nymph** | Siren's Charm | water spirit / bound to water | | **Faerie** | Faerie Bargain | pixie glamour / cold iron | ### Undead (5) — undeath immunities, night power | Race | Active | Passive / Weakness | |------|--------|--------------------| | **Zombie** | Undying Hunger | deathless flesh / sunlight decay | | **Skeleton** | Conscript the Dead | bonecraft archer / brittle bones | | **Wraith** | Spectral Phase | soul-touched / sunlight & holy | | **Demon** | Infernal Wrath | infernal fire / holy & water | | **Reaper** | Soul Harvest | **death revival** / −50% healing | ### Draconic (6) — elemental breath, scales, flight | Race | Active | Passive / Weakness | |------|--------|--------------------| | **Fire Drake** | Dragonfire Breath | fire immune / cold & water | | **Ice Drake** | Frost Breath | freeze immune / fire | | **Sea Serpen** | Tidal Breath | ocean leviathan / landbound | | **Terra Drake** | Seismic Breath | living stone / ponderous | | **Volt Drake** | Lightning Breath | storm speed / grounded & wet | | **Wind Wyrm** | Galeforce Breath | supreme flyer / caged underground | ## Mod Integrations All integrations are optional and config-toggleable. If a mod is absent, its features are silently skipped. | Mod | Integration | |-----|-------------| | **Ars Nouveau** | Casters: −15% Source cost, +20% max mana. Iron One: +15% cost | | **Iron's Spellbooks** | Per-race spell damage modifiers (Magi +15%) | | **Curios** | Elven +necklace, Dwarven +belt, Faeborne +ring, Undead +charm | | **Apotheosis** | Luck modifiers (Primian/Faerie +1, Wind Wyrm −2) | ## Installation 1. Requires **Origins Forge** (1.10.0.9+) installed in the modpack 2. Drop `runic_races-1.1.0.jar` into the `mods/` folder 3. **Remove** the old KubeJS Runic Races datapack if present (`kubejs/data/runic_races/`) 4. Existing players with preserved race names will keep their selection ## Configuration Config files are generated in `config/runic_races/`: - `runic_races-server.toml` — Integration toggles, resource gating posture (`failClosedWhenResourceModMissing` defaults to **true** for predictable standalone play; flip to `false` inside a pack that guarantees Iron's Spellbooks / Feather's are present). - `runic_races-client.toml` — Racial HUD (anchor, offset, scale, opacity, minimal mode, ability names, ready glow), ambient state effects (passive state particles, screen cues), and state-rune pulse. - `runic_races-common.toml` — Debug logging; **`disableDefaultOriginLayer`** (see Origins Compatibility below). ## Origins Compatibility By default Runic Races shows only its two-layer **Family → Race** selection and hides the vanilla `origins:origin` layer — which is where most other Origins add-ons register their origins, so they don't appear. ### Let other origin mods coexist Set `disableDefaultOriginLayer = false` in `runic_races-common.toml`. Other add-ons' origins then reappear as the standard Origins screen alongside Family/Race. This is shipped as a built-in datapack toggled by the config, so the change is read at **world load** — quit to title and rejoin (or restart the server) for it to take effect; `/reload` alone won't pick it up. ### Add origins into a Runic Races family Origins merges layer membership across datapacks, so a datapack can append origins (from any mod, or your own) into a family's race list with `"replace": false`. See the ready-to-edit template at [`examples/datapacks/runic_races_extra_races/`](examples/datapacks/runic_races_extra_races/). Note: an injected foreign origin keeps its own powers but isn't treated as a native race (no Runic Races HUD/notifications/scale/Curios slots). ## Keybinds Runic Races adds a **Runic Races** category to the vanilla Controls screen: - **Flap Wings** *(unbound by default)* — while gliding, press to flap upward. - **Fold Wings** *(unbound by default)* — while gliding, press to cancel the glide. If you leave both unbound, the legacy fallback stays active: while gliding, press **Jump** to flap and **double-tap Jump** within 4 ticks to fold your wings. ## Commands - `/runicraces info [player]` — Show selected race - `/runicraces list` — List all 37 races by family - `/runicraces debug` — Show current attribute values ## Design Philosophy - **Race = what you ARE** (permanent identity, not progression) - Racial traits are static and don't scale — prevents competing with Skills/Gods - Drawbacks pass the "of course" test — every penalty is narratively justified - Integration through **affinity, not gating** — race makes paths easier, never blocks them - Every race changes **how** you play, not just **how well** you play ## Building ```bash # Place the compile-only dependency jars in Dependencies/ (gitignored), then: ./gradlew build # Output: build/libs/runic_races-1.1.0.jar ``` **Required:** `origins-forge`, `apoli-forge`, `calio-forge`. Apoli and Calio ship *inside* the Origins `-all` jar under `META-INF/jarjar/` — extract them: `unzip -o -j Dependencies/origins-forge-*-all.jar 'META-INF/jarjar/apoli-forge-*.jar' 'META-INF/jarjar/calio-forge-*.jar' -d Dependencies/`. **Optional** (only needed to compile their integration classes): `ars_nouveau`, `irons_spellbooks`, `curios` (local jars from Modrinth). **Apotheosis**, **Pehkui**, and **Feathers** resolve from Maven automatically (CurseMaven / Modrinth) — no local jar needed.

Compatibility

Mod Loaders

Forge

Game Versions

1.20.1

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