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World Name Terrarified logo

World Name Terrarified

Mod

by Str1llax

Simple mod that adds random world name generator from Terraria

Type

Mod

CurseForge Downloads

296

CurseForge ID

1572058

Modrinth Downloads

52

Modrinth ID

SnygdQoS

Last Updated

Jul 27, 2026

Description

# World Name Terrarified - WNT ## About WNT is a small Minecraft mod, which adds only one (for now) simple feature. Random world name generator exactly like in Terraria! (Not 100% sure, but anyway)\ PLEASE report any issues on GitHub, it'll make the mod better and testing with debugging easier.\ Thank you!\ P.S. Feel free to include this mod to your modpacks ## How it works Mod adds a button to the world creation screen, on the left from world name field. When you press the button it chooses 4 random entries from specific files and creates a *unique* name. ## Compatibilities I HAVEN'T TESTED WITH OTHER MODS YET, but until the other mod doesn't change how Minecraft renders screen it should work!\ Right now it officially supports 4 languages: - [x] English - en_us (**1 887 189 984** *unique* world names) - [x] Russian - ru_ru (**944 663 616** *unique* world names) - [x] Portuguese - pt_pt (**943 594 992** *unique* world names) - [x] Simplified Chinese - zh_cn (**943 594 992** *unique* world names) - [ ] ... more comming... maybe... - [x] *Infinite* expansion with custom resourcepacks! ## Customization Mod uses Minecraft's resource manager (simpler - Resourcepacks) to access files, so it's very simple to add your own variants/localizations! ### Creating custom resourcepack First of all you need to know how to handle resources, here is the structure of 'resourcepack': ``` assets/ ├─ wnt/ │ ├─ LOCALE_CODE/ │ │ ├─ adjectives.txt │ │ ├─ compositions.txt │ │ ├─ locations.txt │ │ ├─ nouns.txt ``` Important things to know about it: - `LOCALE_CODE` folder (en_us, ru_ru, etc.) - **MUST** be *lowercase*. If you don't know language code you can simply google it or if locale is not supported by the mod you can found its code in the logs under 'Error while loading localization files...' - compositions.txt is the template of world names, here is its structure([example](https://github.com/Str1llax/WorldNameTerrarified/blob/master/src/main/resources/assets/wnt/en_us/compositions.txt)): - `@` - Adjective - `#` - Location - `$` - Noun - `adjectives.txt, locations.txt, nouns.txt` - are just lists with variants separated by lines, they'll replace `@`, `#` or `$`([examples](https://github.com/Str1llax/WorldNameTerrarified/tree/master/src/main/resources/assets/wnt/en_us)) - Names of the files **MUST** be exact the same as shown above!\ \ So to modify the original mod you simply need to create a resource pack with a suitable pack.mcmeta and directory `assets/wnt/LOCALE_CODE/` where you'll put the files you'd like to modify or add. You can also override already existing resources as well as adding new locales! ## Credits Thanks!\ [terraria.wiki.gg](https://terraria.wiki.gg/wiki/World/Name) for provided lists of words which this mod uses.

Compatibility

Mod Loaders

Forge

Game Versions

1.12.2

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Screenshots

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Included in Modpacks (1)

External Resources