Slime Spawning Respects Light
Modby jkazos
Makes vanilla green slimes pay attention to artifical light (like torches) for preventing spawning like regular monsters do.
Type
Mod
CurseForge Downloads
5,741
CurseForge ID
314119
Last Updated
Jul 29, 2026
Description
Vanilla green slimes normally ignore light entirely and spawn only by location, such as in swampland and in "slime chunks" below Y=40, so an underground base within such chunks, even if well-lit, will still have to deal with them spawning in it. This mod simply prevents any vanilla green slime from spawning on a spot that has an artificial (as in, from torches or such) light level of 8 or higher, the same check done by most other monsters like zombies. Other types of slimes, like magma slimes or modded-in slimes, are not affected, and sunlight is ignored so they should still spawn normally in that case (though this needs further testing).
Similar Mods
Tinker Toolcasts
TConstract add-on that adds more TConstruct casting molds
Food Pouches
Make eating easier
Better minecart rotation (Forge)
follows minecart's direction, like boats
FixBookGUI
Fix the book gui placement to be in middle center instead of the top center of the screen (bug report: MC-61489)
Soft Drinks
Bottled bubble columns to aid underwater adventures! Sugary sparkling beverages!
Exotic Blocks
Fancy and novel building blocks for Minecraft