AppliedE TPS Fix
Modby BOLT_M4G1C
Direct ProjectE EMC integration with Applied Energistics 2.
Type
Mod
CurseForge Downloads
82,065
CurseForge ID
1571176
Last Updated
Sep 19, 2026
Description
Original Mod: https://www.curseforge.com/minecraft/mc-mods/appliede
Original Mod Dev: https://www.curseforge.com/members/ninety/projects
Reason for this Fork:
This fork focuses on performance improvements and structural updates to the EMC system.
- Significantly optimized EMC caching to reduce unnecessary ItemStack creation
- Switched to Object2LongOpenHashMap (fastutil) for improved memory usage and performance
- Added persistent EMC caching with disk I/O for faster load times
- Reworked packet caching using a bounded LRU cache (removed timestamp tracking)
- Improved EMC extraction and optimized packet building using caching for full updates
- General refactoring for better readability and updated library versions
The goal of this fork is to provide noticeable performance improvements, especially in large networks with extensive EMC data.
As this is a fork I wont backport.
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Original Description:
AppliedE
A Minecraft mod made as an add-on to both Applied Energistics 2 and ProjectE providing more tightly-coupled integration between the two mods. Unlike conventional add-ons integrating the two together, AppliedE works by turning ProjectE's EMC into a distinct "key type" able to be displayed, reported and manipulated by an ME network and converted into items upon request via AE2's auto-crafting facilities.
Currently, the mod is in early beta stages. Beware of any critical bugs, particularly on multiplayer servers, and please report them on the issue tracker as they arise.
Basic Usage
The first step towards using this add-on is to make an ME Transmutation Module. The module retrieves all transmutation/EMC knowledge from the player who placed down the module to provide ME networks with information on stored EMC and transmutable items. It can be placed anywhere at all on the network to function.


Multiple modules may be placed down on one network by any number of different players / knowledge providers, but only one module per knowledge provider will contribute to the stored EMC figure and available "craftable" known items. If multiple knowledge providers are employed by the modules on a network, any inserted and extracted EMC will be equally (as is possible) distributed among all providers.

The module also includes additional safeguards to prevent overflow issues in ME networks, by adding a "tier" system to the EMC stored on a network based on subsequent powers of an arbitrarily large number of EMC units.

For further information on how to use the add-on, please consult the in-game AE2 guide's new section added by this add-on.
License
All code is licensed under LGPLv3, in adherence to the same license used by Applied Energistics 2 and with some code borrowed from AE2 itself.
All assets are licensed under CC BY-NC-SA 3.0, in adherence to the same license used by AE2 and with most deriving from AE2's and ProjectE's own assets. Some assets have been provided externally as courtesy of Sea_Kerman.
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
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