BindAliasPlus
Modbe like cfg pro in counter strike
Type
Mod
Modrinth Downloads
597
Modrinth ID
cur4YrVB
Last Updated
Jun 20, 2026
Description
BindAliasPlus
A Fabric client-side mod that lets you create aliases (macros) and bind them to keys/mouse buttons, so one key press can run a full sequence of actions — similar to a “bind/alias config” workflow.
Client-only: servers do not need to install this mod.
Installation
- Install Fabric Loader for your Minecraft version.
- Download the mod from Modrinth: https://modrinth.com/mod/bind-alias-plus/versions
- Put the .jar into your Minecraft mods folder.
- Launch Minecraft.
Core idea
You define an alias as a list of steps, then bind a key to run it.
- Steps are separated by spaces.
- A step can be:
- an alias with no args: jump
- an alias with args: swapSlot\10\39 (args are separated by backslash \)
You can bind keys so that:
- on press it runs one alias
- on release it runs another alias (typical +something / -something pattern)
Syntax
A) Alias definitions are split by spaces
An alias definition is a sequence of steps split by space :
- equipElytra jump wait\1 jump swapSlot\19 +use -use
B) Step arguments are split by backslash \
If a step contains \, the part before the first \ is the alias name, and the rest are its arguments:
- swapSlot\10\39 → alias name swapSlot, args: 10, 39
- wait\20 → alias name wait, args: 20
C) Spaces inside a single step argument
If a single step argument must contain spaces, wrap that argument in double quotes.
This matters mostly for the built-ins that send chat/commands, or for nested definitions (see next section).
Nested definitions (important): BuiltinAliasWithGreedyStringArgs and ;
Some built-in aliases take a greedy string payload so you can define / bind / unbind / chat / run commands from inside another alias:
- alias
- bind
- unbind
- say
- sendCommand
The key trick: avoid quotes by using ;
Outer parsing always splits alias steps by spaces.
So if you write a nested payload that contains spaces, you normally need quotes to keep it as a single argument.
However, for the greedy-string built-ins you can also avoid quotes by writing the nested payload as a single token and using semicolon ; to separate pieces inside that token.
Examples (both work):
-
With quotes (payload has spaces):
- /alias makeJumpAlias alias\"jump +jump wait\1 -jump"
-
Without quotes (payload is one token, use ; as separators):
- /alias makeJumpAlias alias\jump;+jump;wait\1;-jump
How greedy-string built-ins process the payload
-
alias\..., bind\..., unbind\...:
- they replace ; with space before sending the final chat command to the game.
- This is what makes /alias makeJumpAlias alias\jump;+jump;wait\1;-jump work: it sends a chat command /alias jump +jump wait\1 -jump when makeJumpAlias is called.
-
say\... and sendCommand\...:
- they do NOT replace ;.
- Whatever you put in their payload is sent as-is (so ; stays as a literal character).
Commands
/alias <name> <definition>
Create or replace a user alias.
Notes:
- You cannot overwrite built-in aliases.
- User aliases run by expanding the definition into steps.
Example:
- /alias pearl swapSlot\12 +use wait\1 -use swapSlot\12
/bind <key> <definition-or-aliasName>
Bind a key/mouse button.
Behavior:
- If <definition-or-aliasName> matches an existing alias name (including +name/-name forms), it binds to that alias.
- Otherwise it treats it as an inline definition and creates an internal alias for the bind.
Press/release behavior:
- If your bind definition contains +something and/or -something, the mod can derive an “opposite” release side automatically from those +/- steps.
Examples:
- /bind g jump
- /bind g +forward wait\10 -forward
/bindByAliasName <key> <aliasName>
Bind a key directly to an existing alias name.
Examples:
- /bindByAliasName mouse5 +fly
- /bindByAliasName g jump
/unbind <key>
Remove a bind.
Example:
- /unbind mouse5
/reloadCFG
Reload config file from disk.
Configuration file
Path:
- config/bind-alias-plus.cfg
Rules:
- One command per line
- Leading / is optional
- # starts a comment line
Reload after editing:
- /reloadCFG
Built-in aliases
BindAliasPlus ships with built-in aliases you can call inside your alias definitions.
1) Built-ins with arguments (use \ between args)
Alias Arguments What it does Example log\text text Log message to console (debug) log\Hello slot\n n=1..9 Select hotbar slot slot\3 swapSlot\a\b a,b Swap two slots swapSlot\10\39 swapSlot\a a Swap slot a with the currently selected hotbar slot swapSlot\19 wait\ticks ticks Delay execution (20 ticks = 1 second) wait\20 yaw\deg deg Add to yaw (relative) yaw\90 pitch\deg deg Add to pitch (relative) pitch\-30 setYaw\deg deg Set yaw (absolute) setYaw\180 setPitch\deg deg Set pitch (absolute) setPitch\0 alias\payload / alias\"payload" payload Create/replace an alias. If you want to avoid quotes, you can write the payload as one token and use ; (it will be converted to spaces). alias\jump;+jump;wait\1;-jump bind\payload / bind\"payload" payload Bind a key. If you want to avoid quotes, write the payload as one token and use ; (it will be converted to spaces). bind\mouse4;+bow unbind\key key Unbind a key. (No special ; handling needed.) unbind\g say\text / say\"text" text Send a chat message. ; is NOT special here (it is sent literally). Quotes only needed if text has spaces. say\"hello world" sendCommand\cmd / sendCommand\"cmd" cmd Send a command (no leading /). ; is NOT special here. Quotes only needed if command has spaces. sendCommand\"gamemode creative"Slot numbering for swapSlot
Slots follow Minecraft’s internal indexing in this mod’s UI docs:
- 1-9 → hotbar
- 10-36 → inventory
- 37-40 → armor slots (37 feet … 40 head)
- 41 → offhand
2) Aliases without arguments (direct actions)
These are available by default and are convenient for press/release patterns:
Alias Equivalent to What it does +attack / -attack builtinAttack\1 / builtinAttack\0 Hold/release left-click +use / -use builtinUse\1 / builtinUse\0 Hold/release right-click +forward / -forward builtinForward\1 / builtinForward\0 Hold/release forward +back / -back builtinBack\1 / builtinBack\0 Hold/release back +left / -left builtinLeft\1 / builtinLeft\0 Hold/release left +right / -right builtinRight\1 / builtinRight\0 Hold/release right +jump / -jump builtinJump\1 / builtinJump\0 Hold/release jump +sneak / -sneak builtinSneak\1 / builtinSneak\0 Hold/release sneak +sprint / -sprint builtinSprint\1 / builtinSprint\0 Hold/release sprint drop / dropStack builtinDrop\0 / builtinDrop\1 Drop one / whole stack swapHand — Swap main-hand and offhand cyclePerspective — Cycle camera perspective FPS / TPS / TPS2 builtinSetPerspective\0/1/2 Set specific perspective +silent / -silent builtinSilent\1 / builtinSilent\0 Suppress/restore bind/alias feedback messages reloadCFG — Reload config fileExamples
Elytra + firework (press-and-hold)
Put:
- Elytra in slot 10 (inventory first row, first slot)
- Fireworks in slot 19 (inventory second row, first slot)
Then:
- /alias equipElytra swapSlot\10\39
- /alias jump +jump wait\1 -jump
- /alias +fly equipElytra jump wait\1 jump swapSlot\19 +use -use
- /alias -fly equipElytra swapSlot\19
- /bind mouse5 +fly
Quick bow without using a hotbar slot
Put your bow in slot 11:
- /alias +bow swapSlot\11 +use
- /alias -bow -use swapSlot\11
- /bind mouse4 +bow
Toggle bind pattern (state switcher)
You can create toggle switches by rebinding a key to different aliases on each press. This is useful when you want state to persist after releasing the key (unlike press-and-hold pattern).
Complete elytra toggle example
Put:
- Elytra in slot 10 (inventory first row, first slot)
- Fireworks in slot 26 (inventory third row, first slot)
Config file setup:
# Define reusable equipment aliases alias +equipElytra swapSlot\10\39 alias -equipElytra swapSlot\10\39 alias +holdFireworks swapSlot\26\41 alias -holdFireworks swapSlot\26\41 # Define jump helper alias jump +jump wait\1 -jump # Define the actual fly action alias +fly +equipElytra jump wait\1 jump +holdFireworks +use -use alias -fly -equipElytra -holdFireworks # State switcher: creates two states that toggle back and forth alias fly1 bind\"mouse5 fly2" +fly alias fly2 bind\"mouse5 fly1" -fly # Initial bind bind mouse5 fly1How it works:
- Press mouse5 → executes fly1 → rebinds mouse5 to fly2 → runs +fly (equips elytra and activates)
- Press mouse5 again → executes fly2 → rebinds mouse5 back to fly1 → runs -fly (unequips elytra)
- State persists even after releasing the key (this is the key difference from press-and-hold pattern)
Using +silent/-silent to avoid chat spam
When rebinding keys frequently, you'll see "Bound key..." messages. Use silent mode to suppress them:
# Wrap bind commands in silent mode alias fly1 +silent bind\"mouse5 fly2" -silent +fly alias fly2 +silent bind\"mouse5 fly1" -silent -fly bind mouse5 fly1Or keep it cleaner - the bind built-in is already silent by default when called from inside an alias:
# The bind commands won't spam, but +fly/-fly will show normal feedback alias fly1 bind\"mouse5 fly2" +fly alias fly2 bind\"mouse5 fly1" -fly bind mouse5 fly1Toggle vs Press-and-hold comparison
Toggle pattern (state switcher):
- Use bind mouse5 fly1 with rebinding logic
- State persists after releasing the key
- Press once to activate, press again to deactivate
- Good for: toggleable modes, equipment swapping
Press-and-hold pattern:
- Use bind mouse5 +fly directly
- Activates on press, deactivates on release
- Must hold the key to keep active
- Good for: temporary actions, charge-and-release mechanics
Both patterns can use the same +fly/-fly aliases!
Notes / limitations
- Keybind triggers are ignored while you are typing in: chat, sign editor, book editor, command block screen.
- Automation can be suspicious on some servers (anti-cheat). Use responsibly.
License
Compatibility
Mod Loaders
Game Versions
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