Don't Go Too Far
ModThe further you go, the worse it gets.
Type
Mod
Modrinth Downloads
47
Modrinth ID
z2GGIaUu
Last Updated
Jun 20, 2026
Description
Don't Go Too Far is a server-side mod that divides the Overworld into 5 danger zones based on distance from spawn. The further players venture from civilization, the stronger, faster, and more numerous the zombies become.
Designed for post-apocalyptic zombie survival servers
✦ How it works
The Overworld is divided into 5 concentric zones centered on (0, 0). Each zone applies independent multipliers to zombie damage, health, speed, and spawn rate. The further you go, the harder it gets — and there's no hand-holding about it.
Zone Distance from spawn Difficulty 1 — Safe Lands 0 – 500 Normal 2 — Frontier 500 – 1500 Moderate 3 — Wildlands 1500 – 3000 Hard 4 — The Abyss 3000 – 5000 Extreme 5 — Beyond 5000+ MaximumAll zone boundaries and multipliers are fully configurable.
✦ Features
- Damage scaling — zombies hit harder the further they are from spawn
- Health scaling — zombies have more HP in outer zones
- Speed scaling — zombies move faster in outer zones
- Spawn rate scaling — more zombies in outer zones, fewer in inner ones
- Night hordes — waves of zombies assault players each night, scaling with zone (up to 5 waves in zone 5)
- Fire-immune zombies — zombies don't burn in daylight and won't flee the sun
- Admin commands — /dgtf info and /dgtf zone <player>
✦ Commands
Command Permission Description /dgtf info All players Shows your current zone and active multipliers /dgtf zone <player> OP (level 2) Shows another player's current zone✦ Configuration
A dontgotoofar-server.toml file is auto-generated in your serverconfig/ folder on first launch. Everything is configurable: zone boundaries, all multipliers per zone, horde settings, affected mobs, and more.
You are free to include this mod in any modpack, public or private, with or without permission.
Compatibility
Mod Loaders
Game Versions
Screenshots
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