Trials Chambers [Backport]
Modby Jusey1z
Blocks & Items backported from the Tricky Trials update for 1.20.1 where Trials Chambers are reimagined by me.
Description
This mod has been discontinued.
~Trials Chambers~
This mod adds the content from the Tricky Trials update to Neo/Forge 1.20.1 to reimagined the Trials Chambers in my own image. However, I didn't do the Breeze & Armadillo. These Trials Chambers spawns with a Central Chamber, which automatically connects to an Entrance/Exit Hallway and a large Hallway Chamber. From there, there is a "Boss Chamber" at the end of the Large Hallway Chamber, which houses either an Evoker, Illusion, or Iceologer (from Friends & Foes) with Illager specific Trial Spawners alongside with them. There is even a small chance for a Boss Room dedicated to Wroughtnaut from Mowzie's Mobs as well.
Beyond the main rooms though, everything else on the side path is completely randomized by generating from a large selection of chambers connected by hallways. A Trials Chamber could have anywhere from 6 additional Chambers to 20+ base on generation, and these Trials Chambers spawn anywhere undergroud in the Overworld starting at Deepslate level. Trial Spawners & Trial Vaults work as intended, with the Spawners being randomly picked based on the room type from a selection of options, and can be optionally increased in difficulty by using the Bad Omen effect. Vaults will pick between 3 to 6 rewards from a loot table, with the key items being new cosmeitcs & the Heavy Core, which can be used to craft the Mace weapon, as expected. On top of the new Trial related stuff, all new Tuff & Copper variations are actually craftable, with one new addition which is simply put a Polished Tuff variation of the Copper Bulb which is crafted first but can be turned into Copper Bulbs by adding copper ingots to them afterwards. Also, additional changes has been made, such as Raid Captains dropping Ominous Bottles, and no longer granting Bad Omen directly, brand new potion effects, and more.
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