The Death Penalty
Modby TheOverlyCaffeinatedTrashPanda
A simple, configurable Fabric mod that lets modpack authors control what happens to players on respawn after death.
Type
Mod
CurseForge Downloads
5,177
CurseForge ID
1340337
Last Updated
Jul 25, 2026
Description
The Death Penalty
Fabric 1.18.2
Overview
A simple, configurable Fabric mod that lets modpack authors control what happens to players on respawn after death.
Config Location
config/death_penalty.json
Global Options
enabled (boolean) - Enables or disables the mod entirely.
onlyWithKeepInventory (boolean) - If true, penalties only apply when the keepInventory gamerule is enabled.
dev (boolean) - Enables debug logging in console and chat. - Recommended while building a modpack.
matchMode (string) - FIRST (default) -> only highest priority rule applies - ALL -> every matching rule applies
Rule Structure
Each rule contains:
name (string), priority (number, higher runs first), when (array of strings), where (array of strings), from (array of strings), using (array of strings), penalties (array of penalty objects)
Any field can be omitted or empty to match everything.
Matching Fields
when
Matches the cause category
Example: mob, lava, fall, explosion, fire, magic, projectile
where
Matches the dimension ID.
Example: minecraft:overworld, minecraft:the_nether, minecraft:*
from
Matches the attacker entity type.
Example: minecraft:zombie, minecraft:*_dragon, #minecraft:skeletons
Supports: Exact IDs, Wildcards (*), Entity tags (#namespace:tag)
using
Matches: Attacker main-hand item, Projectile item, Damage source entity type
Supports: Exact IDs, Wildcards (*), Item tags (#namespace:tag)
Wildcard Matching
The '*' character works as a glob wildcard.
Examples:
minecraft:*_sword\ mymod:*_boss
Tag Matching
Use the format:
#namespace:tagname
Examples:
#c:arrows\ #minecraft:skeletons
Tag matching works for: Entity type tags (from) and Item tags (using)
Penalty Types
set_health
Sets player health.
Fields:, value (float)
set_food
Sets hunger and saturation.
Fields: value (int), saturationValue (float)
xp_percent
Keeps a percentage of total XP.
Fields: valueF (float between 0 and 1)
effect
Applies a status effect.
Fields: effect (status effect ID), duration (ticks), amplifier (int), ambient (boolean), showParticles (boolean), showIcon (boolean)
item_drop
Vanishes all Curse of Vanishing items, and removes a configurable percentage of an items count (rounded up) if that item is in the tag #death_penalty:item_drop_penalty_items
Fields: valueF (float between 0 and 1)
Example Rule
{ "name": "All zombie melee deaths hurt", "priority": 50, "from": ["minecraft:zombie"], "using": ["minecraft:*_sword"], "penalties": [ { "type": "set_food", "value": 4, "saturationValue": 0.0 } ] }Debugging
Enable:\ "dev": true
You will see: Cause, Attacker, Held item, Source entity, Flags, UsingItem
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
As an Amazon Associate I earn from qualifying purchases.
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