AEA+ Fork
Modby Soci
This is a fork of the original Additional Entity Attributes
Description
This mod is a fork of the 1.20.1 Fabric version, Additional Entity Attributes that adds new attributes for both players and mobs. These attributes allow mod compatibility and serve as an API for mods that make use of them.
The original mod can be found here:
https://modrinth.com/mod/additionalentityattributes
Current Attributes:
WATER_SPEED(living entities): Controls the speed of the player when in water.LAVA_SPEED(living entities): Controls the player's speed when in lava.LUNG_CAPACITY(living entities): Extra air when underwater / suffocatingJUMP_HEIGHT(living entities): Controls the jump height of the player.DROPPED_EXPERIENCE(living entities): Changes the amount of experience dropped from mining blocks and killing mobs.MAGIC_PROTECTION(living entities): Reduces the amount of magic damage taken.WIDTH(living entities): Controls the player's width.HEIGHT(living entities): Controls the player's height.HITBOX_SCALE(living entities): Controls the player's hitbox scale.HITBOX_WIDTH(living entities): Controls the player's hitbox width.HITBOX_HEIGHT(living entities): Controls the player's hitbox height.MODEL_SCALE(living entities): Controls the player's model scale.MODEL_WIDTH(living entities): Controls the player's model width.MODEL_HEIGHT(living entities): Controls the player's model height.MOB_DETECTION_RANGE(living entities): Controls the range that the player can be detected by hostile mobs.WATER_VISIBILITY(player only): Controls the player's visibility in water by adjusting the fog distance.LAVA_VISIBILITY(player only): Controls the player's visibility in lava by adjusting the fog distance.CRITICAL_BONUS_DAMAGE(player only): Controls the bonus damage dealt when critical hits are made.DIG_SPEED(player only): Controls the player's digging speedBONUS_LOOT_COUNT_ROLLS(player only): Controls the number of drops the player receives when using enchantments such as Loot and Luck.BONUS_RARE_LOOT_ROLLS(player only): The number of times the chance-based loot table is rolled.COLLECTION_RANGE(player only): Controls the distance where the player is able to collect ("touch") entity types in theadditionalentityattributes:affected_by_collection_rangetag (like items & experience orbs)
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