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SilliestLib

Mod

A small Library mod for my own projects.

Type

Mod

Modrinth Downloads

11

Modrinth ID

DfBoWxnI

Last Updated

Jul 14, 2026

Description

Project Info

Misc Features

  • Double Handed Component
    • when added to an item and held, it makes the players armPose visually appear like you are holding the item with both hands.
  • Compat Blocks/Items
    • these blocks/items function almost identical to their vanilla counterparts, but instead being disabled if a modId isnt loaded into the game.
  • Custom wall model templates
    • these function identical to vanilla walls, with the addition of a seperate top texture.

SilliestLibDataUtils

Some simple utils for block model generation

SilliestLibRegUtils

A group of registry methods, made to avoid repetetive code

  • Blocks
    • BlockIds
  • BlockItems
    • BlockItemIds
  • Items
    • ItemIds
  • Entities
    • Entity Sub Predicates
    • Block Entities
    • EntityTypeIds
  • Components
  • Effects
    • Potions
    • Potion Recipes
  • Particles
  • Sounds
    • Jukebox Songs
  • Custom Stats
  • Recipe Serializers
  • Villagers
    • POIs
  • Keybinds
  • Armor Materials

build.gradle

We start in your build.gradle, where you add this as your repositories block.

repositories { exclusiveContent { forRepository { maven { name = "Modrinth" url = "https://api.modrinth.com/maven" } } filter { includeGroup "maven.modrinth" } } }

Then, in dependencies block, you add this.

dependencies { // SilliestLib implementation "maven.modrinth:silliestlib:${project.silliestlib_version}" }

gradle.properties

In your gradle.properties, you now need to add the mod version, this changes with every update to the mod, so make sure to change it to update SilliestLib.

silliestlib_version=WbsOyYkv

This is technically optional and can replace "${project.silliestlib_version}" in the build.gradle instead of being here, but is cleaner to do here.

fabric.mod.json

To make sure people can debug issues when SilliestLib is missing, remember to add the mod into the dependencies block, due to my versioning scheme not matching the semantic version format, make sure you have to version as "*" or it wont work :p

"depends": { "silliestlib": "*" }

Your ModInitializer

Before you can start any modding, in the "onInitialize()" method of your ModInitializer you have to add one simple line.

SilliestLib.init(MOD_ID);

Alternatively, "MOD_ID" can be replaced with either a string of your modId or a call to where you store your modId.

for more information on how to use the mod, please go to the wiki

Before You Ask

Q: Can i use this project in my published modpacks?

Compatibility

Mod Loaders

Fabric

Game Versions

26.2

Screenshots

Similar Mods

External Resources