WorldJS: KubeJS Addon
Modby xFray
Adds functionality for modpack developers to modify environment appearance through KubeJS
Type
Mod
CurseForge Downloads
732
CurseForge ID
1470329
Last Updated
Aug 15, 2026
Description
WorldJS is a clientside KubeJS addon for modpack developers who want full control over the Minecraft world's atmosphere: sky color, fog, sun, moon, and rain textures, all in real time.
Built for personal use, but feel free to use it in your own packs.
Features
- Override sky and fog colors on the fly
- Replace sun, moon, and rain textures
- Smooth 3 seconds fade transitions when colors are set or cleared, so changes don't snap
- Both an event based API (WorldJSEvents) for one time setup and a direct API (WorldJS) for runtime changes
- In-game commands for testing without writing scripts
Examples
One time setup on load
Use WorldJSEvents to define your defaults when the game loads:
// Set custom sky and fog colors WorldJSEvents.skyColor(event => { event.setSkyColor(0xFF4400) event.setFogColor(0x221100) }) // Set custom textures for the sun, moon, and rain WorldJSEvents.skyTexture(event => { event.setSunTexture("kubejs:textures/environment/custom_sun.png") event.setMoonTexture("kubejs:textures/environment/custom_moon.png") event.setRainTexture("kubejs:textures/environment/custom_rain.png") })Runtime changes
Use WorldJS directly inside tick events, item use events, dimension change handlers, or anywhere else to change things on the fly:
// Switch the sky to red WorldJS.setSkyColor(0xFF0000) // Switch the fog to blue WorldJS.setFogColor(0x0000FF) // Swap textures WorldJS.setSunTexture("kubejs:textures/environment/custom_sun.png") WorldJS.setMoonTexture("kubejs:textures/environment/custom_moon.png") WorldJS.setRainTexture("kubejs:textures/environment/custom_rain.png")Reverting to vanilla
Each setter has a matching clear. Color clears fade smoothly back to the biome color over three seconds; texture clears are instant.
WorldJS.clearSkyColor() WorldJS.clearFogColor() WorldJS.clearSunTexture() WorldJS.clearMoonTexture() WorldJS.clearRainTexture() // Or revert everything at once WorldJS.reset()Commands
For quick testing without writing scripts:
/worldjs sky set <hex> e.g. /worldjs sky set FF0000 /worldjs sky clear /worldjs sky status /worldjs fog set <hex> /worldjs fog clear /worldjs sun set <texture> /worldjs sun clear /worldjs moon set <texture> /worldjs moon clear /worldjs rain set <texture> /worldjs rain clear /worldjs resetHex values accept either FF0000 or #FF0000.
Requirements
Credits
Thanks to Project8gbDeRam for helping out with the mod!
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
As an Amazon Associate I earn from qualifying purchases.
Screenshots
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