No See, No Tick
Modby Askaban
Configurable performance mod that increases entity performance by stopping ticks based on distance
Type
Mod
CurseForge Downloads
4,559,974
CurseForge ID
833405
Modrinth Downloads
78,055
Modrinth ID
G3Ib70DM
Last Updated
Jul 27, 2026
Description
"No See, No Tick" is continuation of "It Shall Not Tick" by Gaz_ (MIT Licensed) which was abandoned
An alternative to "Does It Tick?" by TeamDeusVult for newer Minecraft versions.
Allows up to 4x performance increase in large modpacks by disabling entities' ticking that are too far away from the player, with a configurable distance and blacklist.
This mod uses the same configuration template as the "It Shall Not Tick" mod.

(Image credits from https://www.curseforge.com/minecraft/mc-mods/does-it-tick)
Similar Mods
Doomlike Dungeons
Causes procedurally generated dungeons rembling Doom levels to be placed in worlds
Client Crafting
Clientside crafting without network delay
Oh The Biomes We've Gone
An astounding sequel to the original BYG mod for 1.20.1+ with over 50+ biomes ranging from the magical to the realistic...
Progressive Bosses
Summon stronger versions of the Wither and Ender Dragon
Chest Transporter
Adds an item that allows you to move chest with contents
Simple Discord RPC
A simple to use RPC plugin for Minecraft and Modpacks