No See, No Tick
Modby Askaban
Configurable performance mod that increases entity performance by stopping ticks based on distance
Type
Mod
CurseForge Downloads
4,746,442
CurseForge ID
Modrinth Downloads
91,364
Modrinth ID
Last Updated
Nov 6, 2026
Description
"No See, No Tick" is continuation of "It Shall Not Tick" by Gaz_ (MIT Licensed) which was abandoned
An alternative to "Does It Tick?" by TeamDeusVult for newer Minecraft versions.
Allows up to 4x performance increase in large modpacks by disabling entities' ticking that are too far away from the player, with a configurable distance and blacklist.
This mod uses the same configuration template as the "It Shall Not Tick" mod.

(Image credits from https://www.curseforge.com/minecraft/mc-mods/does-it-tick)
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
As an Amazon Associate I earn from qualifying purchases.
Similar Mods
Project Red - Core
Core module for the Project Red series
More Dragon Eggs
Every kill gives an Egg
Boat Break Fix [Neo/Forge/Fabric/Quilt]
Fixes a breaking bug with boats and increases performance.
Friends&Foes (Forge/NeoForge)
Adds outvoted and forgotten mobs from the mob vote, expanding on their original concepts and adding new vanilla-like fea...
Essential Mod
Enhance your Minecraft with one simple mod. Host worlds for free, chat with friends, and so much more!
Multi-Piston
Multi-directional Piston Block