KeyStrokes Overlay With Lua
ModA highly customizable keystrokes overlay for Fabric that uses Lua scripts for dynamic visual themes and real-time design editing
Type
Mod
Modrinth Downloads
12,891
Modrinth ID
bUCUBnGP
Last Updated
Aug 22, 2026
Description
⌨️ KeyStrokes Overlay With Lua
A powerful and flexible keystrokes display mod for Minecraft Fabric, featuring a unique Lua-based engine for deep visual customization.
✨ Key Features:
- Lua-Powered Themes: All visual styles (Classic, Modern, Apple, and Lunar) are handled via external Lua scripts. Create your own unique look by adding .lua files to config/keystrokes/ThemeManager/.
- Live Hot-Reloading: Modify your theme scripts while the game is running and see the changes instantly using the "Reload Lua" button in the settings menu.
- Intuitive In-Game Menu: Press the 'K' key to open the settings interface.
- Full RGB Customization: Real-time color sliders that sync directly with your Lua scripts for ultimate control.
- Flexible UI: Independently drag and reposition the keyboard and mouse overlays. Support for custom scaling (Auto, Fixed, or Slider-based).
🚀 Installation:
- Ensure you have Fabric Loader installed for Minecraft 1.20 or higher.
- Download the mod and place the .jar file into your mods folder.
- Launch Minecraft and press 'K' to open the settings.
- Explore the config/keystrokes/ThemeManager/ folder to tweak the default scripts or add new ones.
📜 Scripting Guide: Create Your Own Theme
Creating a theme is easy. Just create a .lua file in the config/keystrokes/ThemeManager/ folder. Here is a starter template:
-- Save this as "my_custom_theme.lua" in config/keystrokes/ThemeManager/ -- Optional: This runs once when the theme is loaded or selected function onThemeLoad() -- Sets the default color of the menu sliders (R, G, B, A) setMenuColor(255, 165, 0, 255) -- Default to Orange end -- This runs every frame for every key and mouse button -- Parameters: label (String), isPressed (Boolean), x, y, w, h (Position/Size), r, g, b, a (Menu Colors) function renderKey(label, isPressed, x, y, w, h, r, g, b, a) -- Combine the R, G, B, A values from the menu into a single color local menuColor = bit.bor(bit.lshift(a, 24), bit.lshift(r, 16), bit.lshift(g, 8), b) if isPressed then -- Draw a solid background using the menu color fill(x, y, w, h, menuColor) -- Tell the mod to draw the text in Black setTextColor(0xFF000000) else -- Draw a semi-transparent black background when not pressed fill(x, y, w, h, 0x80000000) -- Tell the mod to draw the text in White setTextColor(0xFFFFFFFF) end endCompatibility
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