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Free Server Saver

Mod

Heap-aware lag reducer for low-RAM Minecraft servers. Polls JVM heap and progressively scales back AI ticks, mob spawns, and view distance before GC pauses fire.

Type

Mod

Modrinth Downloads

347

Modrinth ID

lwlUAOKL

Last Updated

Jul 30, 2026

Description

Free Server Saver

Lag reducer for low-RAM Minecraft servers (Falixnodes, Minehut, self-hosted), anything stuck on 2-4 GB of RAM.

If you've ever seen any of this on your server, it's the same root cause:

  • 🟦 Mobs teleporting 5–10 blocks instead of moving smoothly
  • 🟦 You and a friend get disconnected even though only 2 people are online
  • 🟦 The server freezes for half a second every few minutes
  • 🟦 Server crashed because it ran out of memory after a fine hour of play
  • 🟦 OutOfMemoryError: Metaspace even though RAM Boost is active

All of those are garbage collection pauses. Your host gives you a small heap, modpacks fill it, the JVM stops the world to clean up, and to players that looks identical to network lag.

Free Server Saver polls heap pressure every 2 seconds and gradually scales back AI ticks, mob spawns, view distance, and chunk loads before the heap fills. No GC pause, no rubber-banding, no disconnects.

How it works

Five tiers. Static thresholds, hysteresis on recovery:

Heap Tier What changes < 60% NORMAL Vanilla behavior 60–70% L1 Far mobs tick every other tick; 50% of natural spawns rejected 70–80% L2 Distant mobs at 1/8 tick rate; all natural spawns rejected 80–85% L3 View distance compressed to 6 chunks ≥ 85% L4 EMERGENCY Distant mobs force-discarded; server tick rate halved

When the heap recovers, every change reverses automatically.

Protections — what stays normal even at L4

  • Bosses (EnderDragon, Wither, Warden, Elder Guardian, Ravager, Hoglin, or anything with > 80 max HP)
  • Villagers, wandering traders, golems, allays — your iron farm and trading hall keep working
  • Named, leashed, tamed, persistent mobs
  • Combat-engaged mobs (getTarget() != null) — keep ticking at full rate
  • Newly spawned (< 10 s) mobs — grace period
  • Crops, leaves, snow, fire — random ticks are NEVER touched (Lithium handles those better)

Also addresses

  • 4 GB world cap — /fss storage and /fss prune for the host's hard ceiling
  • 10-minute startup limit — boot-time history + early warning if you're approaching it
  • Metaspace OOM — RAM Boost extends heap, not Metaspace. We watch Metaspace separately and warn before the crash
  • Chunk-generation lag — /fss pregen <radius> for spawn-area pre-gen (yields to Chunky if installed)
  • Mob-farm detection — opt-in scan that flags chunks with 30+ same-type mobs
  • Stuck-entity crashes — entities / block-entities that throw the same tick exception repeatedly are auto-quarantined before they crash an unattended server (yields entirely to Neruina / Bug Fix Mod / Failsafe if one is installed; bosses are never discarded)

Plays well with everything

Free Server Saver detects competing mods and yields rather than fighting them. Install side-by-side with any of:

  • Lithium / FerriteCore / ModernFix — these handle static optimization; we handle adaptive throttle
  • Adaptive Performance Tweaks / Tick Dynamic / Tick Tweaks — we yield to their tick-time logic
  • Where's my Brain / DAB / OptimizeMod / Immersive Optimization / No See No Tick — we yield to their distance throttle
  • Chunky — we yield our pregen command to its better one

The startup log shows which modules yielded and why. No double-throttling, no /tick rate fights, no surprises.

Commands (/fss, server-op only)

The short form is /fss; /freeserversaver works too as the full alias.

Command What it shows help All subcommands with descriptions status Current tier + heap percentage metrics Heap, tier, players, chunks, view distance history Last 20 tier transitions, color-coded env JVM heap/CPU snapshot from server start, with RAM Boost detection lagspikes Recent 100ms+ ticks with heap state at the time top entities Top-10 entity types by count inspect chunks Per-dimension loaded / forced / player counts tuning Current AutoTuner threshold offset prune Identify unreachable loaded chunks (flood-fill) storage World directory size vs the host's 4 GB cap pregen <radius> Pre-generate chunks around you quarantine Recently quarantined entities / block-entities

Languages

Output translated to 9 languages — English, 日本語, Deutsch, Português (BR), Español, 简体中文, 한국어, Français, Русский. A Japanese client sees Japanese on a server in any locale.

The translations are machine-generated as a starting point. Native-speaker corrections are very welcome — open a PR or issue.

What it does NOT do

  • ❌ Network ping issues — that's geographical, no mod can help
  • ❌ Bypass the host's idle-shutdown timer with fake players — that's exactly what many free hosts ban (Carpet). Free Server Saver works within the host's rules

Requirements

  • Minecraft 1.21.1
  • NeoForge
  • JDK 21

(1.21.2+ port pending — vanilla's random tick logic changed in 1.21.2 and we want to validate first.)

Companion mods (strongly recommended)

For a complete low-RAM stack, install alongside:

  • Lithium — allocation-cheap optimizations across the engine
  • FerriteCore — 40–50 % block-state memory reduction
  • ModernFix — mod-loading speedup; helps with that 10-minute free-host boot limit

Free Server Saver intentionally stays out of their lane. They handle static optimization, we handle adaptive response.

License & attribution

MIT. See NOTICE.md in the GitHub repo for full attribution to the MIT-licensed mods whose design patterns we adapted (Adaptive Performance Tweaks, ChunkPurge, Server Stasis) and the LGPL/GPL/ARR mods we studied for design context (Lithium, ModernFix, ServerCore, Where's my Brain, Immersive Optimization, DynView, OptimizeMod, Mobtimizations, Hibernateforge).

Unofficial community mod. Not affiliated with any hosting provider.

Compatibility

Mod Loaders

Neoforge

Game Versions

1.21.1

Recommended Gear

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Hardware and extras that pair well with this mod.

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Similar Mods

Included in Modpacks (1)

External Resources