Ultimate Sleep
ModA comprehensive, fully configurable sleep mod for Fabric: percentage or vote-based night skip, auto-sleep, wake rewards, accessibility toggles, optional world progression while you sleep, and an in-game admin panel. Coming soon.
Type
Mod
Modrinth Downloads
341
Modrinth ID
M1lrtuN1
Last Updated
Jul 30, 2026
Description
Ultimate Sleep
The advanced, all-in-one, fully admin-configurable sleep mod. It folds the useful behaviors from ~180 surveyed Modrinth sleep mods (deduped to 52 distinct features) into a single mod where everything is a toggle. In singleplayer the player is the admin; on a server the controls are permission-gated. Ships for Fabric, NeoForge, and Forge across Minecraft 1.20 through 26.x, plus a native Paper/Folia server plugin for each major line. The mod is required on the server only -- it works for vanilla clients via chat/commands, and adds an optional in-game panel for clients that also have it.
Why Ultimate Sleep
- One mod instead of five. Night-skip, sleep voting, auto-sleep, AFK handling, wake rewards, sleep-rule overrides, and world progression -- every behavior you would normally stack separate sleep mods for, in one place, each one a toggle.
- Predictable nights. The mod owns every skip; vanilla can never skip the night on its own, so the behavior you configure is the behavior you get.
- Zero client requirement. Install it on the server and every player is fully served -- vanilla clients get everything through chat and /usleep commands.
- Optional GUI for those who want it. Players who also install the mod client-side get an in-game control panel via /usleep gui.
- Delegate without op. A designated sleep-admin can configure everything with no operator level.
Download
Get Ultimate Sleep on Modrinth: https://modrinth.com/mod/ultimate-sleep
Sleep features
Night-skip engine
The core. One setting, requirement_mode, picks how a night gets skipped.
- SIMPLE mode (percentage). A skip fires when enough eligible players are asleep. The threshold is required_sleep_percentage (e.g. 50% of 4 players online = 2 needed). No voting -- just sleep and the night passes once the count is met.
- VOTE mode. The first player to climb into a bed auto-starts a server-wide vote (so nobody
waits in bed alone). Everyone non-AFK votes during a countdown window; the result is tallied by
the chosen pass rule and the night skips on a pass.
- Vote via /usleep yes / /usleep no (works on any client), or with the on-screen prompt.
- Getting into a bed mid-vote counts as an automatic YES.
- Pass rules (vote_pass_rule): MAJORITY_CAST (yes > no), PERCENT_CAST (yes reaches vote_pass_percentage of votes cast), or MAJORITY_NON_AFK (majority of all non-AFK players -- the default).
- The mod owns every skip. A server-side gate stops vanilla's own sleep check so the game can never skip the night on its own -- even if every player piles into bed. The night advances only when Ultimate Sleep decides it should, which keeps behavior predictable. The mod is also the sole voice -- vanilla's own "x/y sleeping" message is suppressed.
Skip behavior (how the triggered skip is carried out)
- INSTANT. Jump straight to morning (vanilla-style).
- ACCELERATE. Time-lapse the night instead of jumping, by driving the overworld clock rate, at one of four named speeds (Slow / Slowish / Quick / Fast = ~10 / 7.5 / 5 / 2.5 real seconds).
- Preserve weather. Optionally keep rain/storms running across the skip instead of clearing them.
Auto-sleep
- Per-player opt-in with /usleep auto; the choice is saved per player. The feature is admin-gated by auto_sleep_enabled (on by default).
- Dusk auto-bed. At the earliest sleepable time, the server puts opted-in players to bed automatically if a bed is within reach -- exactly as if they'd right-clicked it.
- Home-bed targeting. Prefers your own spawn bed when it is reachable, otherwise the nearest reachable bed.
- Travelers' Backpack sleeping bag (soft dependency -- runtime-detected, no compile dependency). When no bed is reachable, auto-sleep can sleep in place using a loose sleeping-bag item or a bag attached to a worn Travelers' Backpack; the placed bag is removed on wake.
- Missed-sleep notice when neither a bed nor a sleeping bag is in reach.
AFK system
- Automatic AFK after afk_threshold_seconds idle (no move/look), plus a manual /usleep afk toggle. Any non-bed movement clears AFK; lying in bed does not.
- Admin force-AFK a player with /usleep admin afk <player>.
- Conditional /afk alias. If no other mod already provides /afk, Ultimate Sleep registers /afk as a direct alias of /usleep afk. If another mod owns it, we stand down.
- Feeds the engine. AFK players can be excluded from the sleep requirement (exclude_afk_from_requirement) and get no vote and no vote prompt.
Rewards on waking
Granted on a successful sleep/skip; each is an independent admin toggle, usable in any combo.
- Regeneration for reward_regeneration_minutes (default 5).
- Golden carrot -- one per wake; drops at your feet if your inventory is full so it's never lost.
- Speed boost of reward_speed_boost_percent% (default 25) for reward_speed_boost_minutes (default 5). Applied via vanilla Speed levels, so the percentage is approximate.
Accessibility / sleep-rule overrides
- Sleep anytime -- bypass the day/time restriction on using a bed.
- Ignore monsters -- sleep even with hostile mobs nearby.
- Ignore "bed too far" -- skip the distance check when entering a bed.
- Highlight blocking mobs -- outline the monsters that would stop you sleeping, visible only to you (a per-viewer glow with a timed revert).
World progression while sleeping
Skipping the night can optionally advance the world, not just the clock. A master toggle (world_progression_enabled) plus per-category sub-toggles so admins can scope the performance cost.
- Crops & plants -- crop growth, saplings/tree growth, and plant growth.
- Animal husbandry -- breeding cooldowns and baby-animal growth.
- Smelting -- furnaces, smokers, blast furnaces continue.
- Despawn timers -- item/entity despawn timers advance (off by default).
Sleeper visibility & feedback
- Sleep status in chat (show_sleepers_in_chat) -- a concise broadcast as players start/stop sleeping, e.g. <name> is sleeping, 1 of 2 required. Need 1 more. This also serves vanilla clients with no UI.
- Non-blocking vote prompt -- a bottom-of-screen action-bar message (never a blocking screen, so gameplay is never frozen) plus a private "your vote carried / you were outvoted" result.
- Live vote tally (show_sleepers_on_vote_screen) -- the vote prompt can also show the running yes/no count and who is currently in bed.
- Wake announcement (notify_wake) -- a short broadcast once the night has been skipped, so everyone knows morning has arrived.
In-game admin panel (optional client UI)
- Server-driven panel opened with /usleep gui. The server pushes the open request and the current config to a client that has the mod; the client renders a paginated control panel (9 pages) and writes changes back over a private, permission-checked back-channel. Clients without the mod simply use the commands instead.
Flexible settings input
- Forgiving values. Booleans accept true/yes/1/on and false/no/0/off (case-insensitive); percentages accept 50, 50%, 1/2, or 0.5. Every set confirms the resolved value back to you.
- Tab completion for setting keys and values.
Settings reference
Typed (bool / int / enum / percent), JSON-persisted. Per-player state (AFK status, auto-sleep opt-in, home bed) is runtime player data, not in this global table.
key type default enabled bool true requirement_mode SIMPLE | VOTE SIMPLE required_sleep_percentage percent 50 exclude_afk_from_requirement bool true vote_duration_seconds int 30 vote_pass_rule MAJORITY_CAST | PERCENT_CAST | MAJORITY_NON_AFK MAJORITY_NON_AFK vote_pass_percentage percent 50 skip_mode INSTANT | ACCELERATE INSTANT accelerate_speed SLOW | SLOWISH | QUICK | FAST QUICK preserve_weather bool false sleep_anytime bool false sleep_ignore_monsters bool false ignore_bed_too_far bool false highlight_blocking_mobs bool false show_sleepers_in_chat bool true show_sleepers_on_vote_screen bool true notify_wake bool true reward_regeneration bool false reward_regeneration_minutes int 5 reward_golden_carrot bool false reward_speed_boost bool false reward_speed_boost_percent percent 25 reward_speed_boost_minutes int 5 world_progression_enabled bool false progress_crops bool true progress_animal_husbandry bool true progress_smelting bool true progress_despawn_timers bool false auto_sleep_enabled bool true afk_threshold_seconds int 180 provide_afk_command bool trueCommands
Everything lives under /usleep. The player and informational commands are open to everyone; the configuration commands are permission-gated. A designated sleep-admin needs no operator level and is treated as op-4 for every Ultimate Sleep command, so owners can delegate sleep configuration without handing out vanilla operator.
Open the control panel
- /usleep gui -- open the in-game admin panel. Requires the Ultimate Sleep client mod; vanilla clients use the chat commands below instead.
Everyday player commands (everyone)
- /usleep status -- short status line: mode, requirement percentage, and current AFK count.
- /usleep query -- full settings dump (key = value) plus who currently owns /afk.
- /usleep afk -- toggle your own AFK state.
- /afk -- alias of /usleep afk, registered only when no other mod already provides it.
- /usleep auto -- toggle your personal auto-sleep opt-in.
- Available only while the admin has auto_sleep_enabled turned on.
During a sleep vote (VOTE mode, while a vote is running)
- /usleep yes -- vote to skip the night.
- /usleep no -- vote against skipping.
Change settings (sleep-admin, or op level 2+)
- /usleep set <key> <value> -- change a setting. Setting keys tab-complete, and boolean/enum values tab-complete once a key is typed.
Administration (sleep-admin, or op level 3+)
- /usleep admin set <key> <value> -- change any setting at the administration tier.
- /usleep admin afk <player> -- force another player into AFK.
- /usleep admin admins -- manage the sleep-admin roster:
- /usleep admin admins add <player> -- grant sleep-admin to a player.
- /usleep admin admins remove <player> -- revoke a player's sleep-admin.
- /usleep admin admins list -- list the current sleep-admins.
Source code
The full multi-loader source (with build instructions) lives on the minecraft-1.20-26.3 branch.
Report issues / Support
Please file bug reports and feature requests at the shared support hub: https://github.com/Kishku7/mod_support
License
All Rights Reserved (c) Kishku7.
Compatibility
Mod Loaders
Game Versions
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