Quality Food
Modby Cadentem
This mod adds quality to food and certain food-related material (e.g. crops)
Type
Mod
CurseForge Downloads
1,996,058
CurseForge ID
Modrinth Downloads
276,153
Modrinth ID
Last Updated
Nov 7, 2026
Description
General
This mod adds quality to food and certain food-related material (e.g. crops) through NBT data (meaning no new items)
1.21 documentation is currently located here
Quality can:
- Increase nutrition and saturation
- Improve positive effects and diminish (or outright remove) negative effects gained from eating food
- Impact the result of crafted (quality applicable) items (the
minecraft:generic.luckattribute increases the chance as well)
You can give yourself a quality item like this: /give @s farmersdelight:roast_chicken_block{quality_food:{quality:2}}
qualityis a value between0(NONE) and3(DIAMOND)- Setting
NONEdoes not make sense since it will not affect anything and just makes the item unstackable with non-quality items
You can also use the following commands
/quality_food give/quality_food apply/quality_food remove
Configuration
There is a configuration per quality - aside from some normal things you can also specify which item should gain which effects
- Example:
effect_list = ["minecraft:apple;minecraft:regeneration;0.5;120;3;0.45"]minecraft:appleis the item this effect should apply to (can also be a tag, e.g.#minecraft:cat_food)minecraft:regenerationis the effect0.5is the chance for a food item to gain this effect (1means 100%)120is the duration in ticks (20ticks means 1 second)3is the amplifier (0results in an effect level of 1 (i.e. no level shown))0.45is the probability to gain this effect when eating the item (1means 100%)
The tag of an item with effects applied to it looks like this:
{
quality_food: {
effects: [
{
"forge:id": "minecraft:regeneration",
chance: 0.45d,
Ambient: 0b,
CurativeItems: [
{
id: "minecraft:milk_bucket",
Count: 1b
}
],
ShowIcon: 1b,
ShowParticles: 1b,
Duration: 120,
Id: 10,
Amplifier: 3b
}
],
quality: 1
}
}
I don't recommend manually creating such items - the quality_food commands will apply the configured effects
There is a farmland configuration which allows you to define a bonus (can also be negative, i.e. 0.5) based on the farm block the crop is planted on
- Example:
farmland_config = ["3;#minecraft:crops;farmersdelight:rich_soil_farmland;1.25"]3is the index (configurations are tested with the lowest one first - the first matching one will be applied) (needs to be positive)#minecraft:cropsis the crop block (can be a tag or a single block)farmersdelight:rich_soil_farmlandis the farmland block (can be a tag or a single block)1.25is the multiplier to be applied (needs to be positive - values below1will reduce the chance)
Non-food items can be made applicable to quality by adding them to the quality_food:material_whitelist item tag
Only blocks within the block tag quality_food:quality_blocks will support (i.e. retain) quality
- If a block is applicable to quality the item for said block will be too
For crafting (crafting table) there are three configs:
retain_quality_recipes: The result will retain the quality of the ingredients, examples:- If all items are
diamondquality the result will bediamond - If three items are
goldquality and two arediamondthe result will begold - If two items are
ironquality and the rest have none then the result will also have none
- If all items are
no_quality_recipes: Entries will not roll for quality (useful in case items can be crated back and forth)handle_compacting: If enabled then (de)compacting results should retain quality automatically without having to specify the relevant recipes
The bonus quality a quality ingredient provides is configurable for the crafting table (crafting_bonus)
Cooking quality items will store a quality bonus within the furnace / cooking pot / ...
- Higher quality will store a higher bonus per cooked item
- Once enough bonus is stored particles will start to show
- A higher bonus results in more particles
- This can be disabled through the client config
- Once you take out the result the stored bonus will be used up and grant a higher chance to a quality result
For compatibility’s sake certain blocks (and their item variant) are supported in a broader way than needed
If you find some items having quality where it doesn't make much sense you can blacklist them using the item tag quality_food:blacklist
Compatibility
- Farmer's Delight
- Apply quality when crafting
- Handle quality block state for growing plants (rice and tomato)
- Apply quality to served items (feast blocks)
- Storage blocks are part of the default config
- Fast Entity Transfer
- Use stored quality bonus of the furnace
- Tom's Simple Storage Mod
- Apply quality when crafting
- Sophisticated Core
- Properly handle compacting
- Apply quality when crafting
- Create
- Milling and Mechanical Mixer should apply the quality of the ingredients
- Mechanical Harvester and cooking with fan apply quality
- Quality item attribute (for filters)
- Harvest with ease
- Properly roll quality when auto harvesting
- Quark
- Quality gets properly rolled
- Storage blocks are part of the default config
- Right-Click-Harvest
- Quality gets properly rolled
- [Let's Do] Vinery
- Storage blocks are part of the default config
- FastWorkbench
- Quality gets properly handled when using the crafting bench
- Crate Delight
- Storage blocks are part of the default config
- Fruitful Fun 🍊
- Roll quality for dropped items from fruit trees
- Apply quality to served items
- Collector's Reap
- Quality effect cake blocks grant improved effects
- Apply quality to growing fruit bushes
- Roll quality for dropped items from fruit bushes
- Storage blocks are part of the default config
This is mostly about block interaction / quality application through crafting
- If a mod adds a new crafting block then quality may not apply correctly
- Items should generally be fine
Misc

Credits for the quality icons go to https://twitter.com/concernedape
Compatibility
Mod Loaders
Game Versions
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