First Person Model Compat
Modby kaokod
Fix First-Person Model mod issues when using mods like Better Combat, Curios, accessories, and more!
Type
Mod
CurseForge Downloads
1,765
CurseForge ID
1596300
Last Updated
Jul 30, 2026
Description
FPModel x Compat
A technical compatibility layer for First Person Model (FPM) that keeps first-person body rendering stable when used with combat, animation, spellcasting, roll, accessory, and cosmetic mods.
The goal is simple: your first-person body should stay aligned with the camera, avoid visual clipping, and hide obstructive head/accessory cosmetics only for you, while keeping them visible in third-person and for other players.
Compatibility Recommendation
If you use Better Combat with EMF-based player animation/resource packs such as Fresh Animations Player or Fresh Moves, installing Entity Player Compat is recommended to fix animation conflicts.
Compatibility & Integrations
Combat & Gameplay
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- Synchronizes arm rotations and body offsets with camera pitch during attack animations.
- Detects active combat animation phases for smoother first-person rendering.
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- Extends first-person alignment fixes to spell-casting poses.
- Helps hands, weapons, and staves follow the player’s view more naturally.
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- Stabilizes first-person body rendering during rolls.
- Prevents camera clipping and visual jitter during movement transitions.
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- First Person Model Priority: Prevents Punchy's FPM integration from blocking First Person Model body rendering when Punchy is disabled or when its FPM hide angle is set to never.
- Animation State Restoration: Restores Better Combat and Spell Engine first-person animation settings after Punchy's runtime hooks disable them.
Accessories, Equipment & Cosmetics
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- Hides head-related accessory slots in first-person, such as head, hat, face, mask, and goggles.
- Keeps accessories visible in third-person and for other players.
Curios API (NeoForge)
- Applies the same first-person head-slot hiding behavior to Curios-based equipment.
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- Hides head-related Essential cosmetics in first-person when FPM renders the local player body.
- Keeps Essential cosmetics visible in third-person and for other players.
- Supported on both Fabric and NeoForge.
Relics (NeoForge)
- Adds custom renderer fixes for Relics items such as the Piglin Mask and Chef’s Hat.
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- Hides scarf-style renderers in first-person while allowing other artifacts to render normally.
Configuration
The mod includes an ignoredAccessorySlots option that controls which accessory/cosmetic slot names are hidden in first-person.
Project Goal
FPModel x Compat started as a bridge between First Person Model and Better Combat, but it is growing into a broader compatibility hub for first-person rendering.
Have a mod you want to see integrated?
Please open an Issue and tell us which mod integration you're looking for! We will evaluate and work on bringing it to life.
Recommended Gear
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Screenshots
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