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MCA: Quests logo

MCA: Quests

Mod

by Otectus

An RPG-style, datapack-driven quest system for MCA:Reborn villagers. Right-click a villager, open the new Quests menu, accept a job, complete it out in the world, and turn it in for sweet rewards and hearts.

Type

Mod

CurseForge Downloads

20,766

CurseForge ID

1579993

Modrinth Downloads

2,058

Modrinth ID

7Cq2Y0Rq

Last Updated

Aug 27, 2026

Description

# MCA: Quests **Give your MCA villagers something to ask of you.** MCA: Quests adds an RPG-style quest system to **Minecraft Comes Alive: Reborn**. Right-click any villager, open the brand-new **Quests** menu woven right into MCA's interaction screen, and take on jobs for the people of your world — fetch a farmer's harvest, clear a guard's patrol of the dead, chart the mountains for a cartographer, or simply pick flowers for a lonely soul who has no trade at all. Complete the work, return, and turn it in for loot, XP, and — most importantly — a real boost to your **hearts** with that villager. Quests are the fastest, most natural way to win a village over. > ⚠️ **Requires [MCA Reborn](https://www.curseforge.com/minecraft/mc-mods/minecraft-comes-alive-reborn) and [Architectury API](https://www.curseforge.com/minecraft/mc-mods/architectury-api).** This is an add-on — it does nothing without MCA Reborn installed. ## ✨ What you get - **A Quests button right in the villager menu** — no commands, no clunky extra screens. If you can talk to a villager, you can quest for them. - **150+ hand-written quests across every profession** — farmers, fishers, shepherds, librarians, clerics, armorers, weaponsmiths, toolsmiths, masons, butchers, fletchers, leatherworkers, cartographers, the town guard, and even **jobless villagers and nitwits** with simple, charming errands. - **Relationship quest chains** — quests remember what you've done and grow into ongoing stories, tracked **per villager** so each one's arc is your own with them. A farmer asks for wheat, then to expand the farm, then to help an apprentice, then invites you to a village feast. Chains even branch on whether you came through or let someone down — and the menu shows "Part 2 of 4" so you always know where the story stands. Eight sample arcs are built in, including a courtship, a frantic search for a lost child, and caring for an aging parent. - **Village projects you build together** — sometimes a whole town needs a hand. A sponsor villager rallies the village toward a shared, multi-stage goal — repair the well, restock the guardhouse, restore the library, recover after a raid — and **everyone pitches in**. Progress is shared and saved with the world, so on a server your friends' donations, kills, and builds all count toward the same prize. Finish a stage and rewards go out to the people who helped — the top contributor, every participant, or the village itself — along with a lift to your standing in town. Six community projects ship in the box, and pack makers can write their own. *(Great fun on multiplayer; works solo too.)* - **Earn your place in town** — every village remembers what you've done. Reputation now climbs a named ladder — Stranger, Acquaintance, Friend, Honored, Revered — with a toast when you rise and **titles** you earn along the way. Some quests only open up once a village trusts you. Flip open the new **Journal** to see your standing with each village, the titles you've collected, and a log of every quest you've completed. Pack makers can rewrite the whole ladder. - **Quests that know your villagers** — offers can react to MCA life-sim state: a spouse asks for a small favor, your child begs for cookies, a sick villager needs a golden apple, the town guard calls for a patrol, a grieving parent pleads for help finding a missing child. All optional and datapack-driven, with six sample quests built in. - **Quests about people, homes, and places** — walk a villager home before nightfall, protect a child while they gather flowers, defend the guard captain from the undead, cure an infected neighbor, carry a letter to someone's brother, repair the village well, or trade with the local blacksmith. Twelve new objective types bring escorting, protecting, defending, trading, healing, curing, breeding, taming, resting, building near a place, and entering structures — all saved with the world, so they survive logouts, deaths, and server restarts. - **Villagers who actually talk to you** *(with MCA: Conversations)* — install the optional **MCA: Conversations** add-on and villagers speak their quest lines in their own voice and personality, and "go talk to so-and-so" quests progress from a real conversation instead of a checkbox. Not installed? Everything still works — dialogue just reads as written. - **FTB Quests integration** *(optional)* — build FTB Quests books that read your villager quests, reputation, titles, and hearts, and grant those same rewards straight from the book. Not installed? Nothing changes. - **Real variety** — deliver and gather, craft and fish, hunt monsters, mine and build, and explore distant biomes and dimensions. Some quests only appear at night, or in the rain. - **Earn hearts that matter** — rewards feed directly into MCA's relationship system, alongside emeralds, XP, and more. Courting a villager is a real investment now, not something you can rush in an afternoon of repeating one errand. - **An economy that fits your pack** — quests pay in *currency*, not hard-coded emeralds. Tag a quest easy, medium, or hard and the server picks the payout range and the coin: emeralds by default, **Create: Numismatics** coins, or any item you choose — one config line, and every installed quest pack follows. Payouts are locked in the moment you accept, so what the card promises is what you get. - **Agora em Português (Brasil)** — the whole mod, fully translated: menus, objectives, rewards, and every line of villager dialogue across all 150+ quests, the relationship arcs, the village projects, and the emergencies. Every built-in line is now a translation key, so more languages can follow. - **Track everything** — a toggleable Quest Log, an on-screen tracker you can place in any corner, and a satisfying chime when a quest is ready to hand in. Changed your mind? Abandon any quest right from the log, even if its villager is long gone. - **Built for modpacks** — every quest is a simple JSON file. Pack makers can add, remove, or rebalance quests with a datapack, no code required. A full config lets you tune offer counts, cooldowns, heart rewards, and more. ## 🎮 How to play 1. Install **MCA Reborn**, **Architectury API**, and **MCA: Quests**. 2. Right-click an adult villager and click **Quests**. *(Sneak-right-click is no longer a shortcut — it was interfering with MCA's own villager menus and with other mods.)* 3. Pick an offer, **Accept**, and head out. Watch the tracker fill up. 4. Come back and **Complete** it to claim your rewards and win their heart. ## 🛠️ For pack makers - Add your own quests via datapack: `data//mcaquests/quests/**.json`. Run `/mcaquests export-schema` for a ready-to-edit example. - Author shared **village projects** the same way, from `data//mcaquests/projects/**.json` — pick a scope, lay out the phases, and reward your contributors. - Full schema reference and config docs are on the [GitHub repository](https://github.com/otectus/MCAQuests). - A Java API + Forge events let other mods register custom objective/reward/condition types and react to quest progress. ## 📋 Details - **Minecraft:** 1.20.1 · **Forge** 47.4.10+ - **Requires:** MCA Reborn 7.6.x + Architectury API - **Optional:** MCA: Conversations — voiced quest dialogue & conversation-driven objectives - **Optional:** FTB Quests — two-way book integration · **Create: Numismatics** — pay quest rewards in coins - **Languages:** English, Português (Brasil) - Server-authoritative and dup-proof — safe for multiplayer. - Source & docs: **https://github.com/otectus/MCAQuests** - Licensed under **GPL-3.0**, matching MCA Reborn. *Minecraft Comes Alive: Reborn is by Luke100000 and contributors. MCA: Quests is an independent add-on.*

Compatibility

Mod Loaders

Forge

Game Versions

1.20.1

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