Zombie Apocalypses
ModZombie Apocalypse Mod To Minecraft Version 1.21.1+
Type
Mod
Modrinth Downloads
60
Modrinth ID
FgYB7jvX
Last Updated
Jul 28, 2026
Description
Monster Spawn Rules (New)
- All naturally spawned monsters (SpawnGroup.MONSTER) are blocked except for zombies and creepers (via SpawnRestrictionMixin).
- Day 1: Zombies do not spawn at all (creepers spawn normally). Zombies start spawning from day 2.
- Zombies do not catch fire in sunlight and can spawn both day and night (no light level check at all).
- Naturally spawned zombies have ~90% chance to spawn in pairs (simulating "double") throughout the game, starting from day 2.
Day Mechanics (based on real-world time, does not reset when server restarts)
Day Effect 1 No zombies spawn 2-10 Normal, not mutated yet 11-20 Start mutating (glowing) 21-30 Run faster 31-40 Can break blocks (slowly) 41-50 Health increases (+10) 51-60 Can place blocks (climb to chase players on high ground) 61-70 Break blocks faster + can jump over 2-block high walls (Goal pushes Y by itself) 71-80 Run even faster 81-90 Damage +2 91-100 Peak difficulty (all above effects combined)Every morning (the first tick of the day) there will be a message showing the date + stage description in the chat.
4-Color Moon System (New: Random every 8-10 days)
Calculated deterministically from the world seed by simulating the schedule so that each special moon is spaced randomly 8-10 days apart (not the old daily probability), which allows "tomorrow's moon" to always be calculated in advance without needing a separate save file.
- Red: Monsters spawning that night get stronger (health/damage/speed)
- Yellow: Monsters become weaker
- Green: Players get the Luck effect
- Blue: Players get Night Vision
New Monster
- ZombieWorm
- Zombie 001
A warning message pops up the morning of the day before, then by the evening of that night, there’s another message saying "It’s here!"
Compatibility
Mod Loaders
Game Versions
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