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Skill Proficiencies

Mod

Level up 15 RPG skills just by playing — mine, chop, fight, fish, sneak, craft. Bonuses stack with vanilla enchantments.

Type

Mod

Modrinth Downloads

3,238

Modrinth ID

d4TtjlpN

Last Updated

Aug 15, 2026

Description

Skill Proficiencies

Do things, get better at them. Fifteen skills level from 0 to 100 through ordinary vanilla play — mine, chop, fight, brew, enchant — and every level passively makes you better at that same activity. mcMMO spirit, vanilla-plus rules: no new ores, no gated gear, and every bonus stacks additively with your enchantments (a Fortune II pickaxe at Mining 60 digs like Fortune V).

New button in inventory screen:

No wiki needed — every skill tells you exactly what trains it and what it currently gives you:

⛏ Mining

🏹 Archery

All fifteen

Gathering — Mining, Woodcutting, Harvesting, Excavation, Fishing

Combat — Combat, Arms Mastery, Archery, Defence

Movement & stealth — Acrobatics, Athletics, Sneaking

Artisan — Smithing, Alchemy, Enchanting

  • Mining — use pickaxes more efficiently, and find more from ores.
  • Woodcutting — chop trees faster, and get more logs.
  • Harvesting — farm faster, and get bigger crop yields.
  • Excavation — dig faster, and dig more blocks.
  • Fishing — faster fishing and higher quality of fish.
  • Combat — hit harder with any weapon, and get more mob drops.
  • Arms Mastery — swing melee weapons faster and better sweeping strikes for swords.
  • Archery — draw bows faster, and ricochet arrows between enemies.
  • Defence — increase HP pool and gain passive armor.
  • Acrobatics — take less damage from falling.
  • Athletics — sprint faster and consume less hunger.
  • Sneaking — reduce the range at which hostile creatures can see you and hit harder while unnoticed.
  • Smithing — chance to get materials back when crafting gear, chance to get more ingots when smelting ores.
  • Alchemy — chance to keep the ingredient when brewing potions.
  • Enchanting — ecnhantments cost less levels and have a chance at improving enchantment levels.

Details

  • Multiplayer-ready — all skill logic is server-authoritative; progress is per-player and survives death and restarts.
  • Configurable — skill modifiers are editable (Mod Menu + Cloth Config supported, plain JSON without them).
  • Feedback during gameplay — a skill XP bar above the vanilla XP bar for your held tool, advancement-style level-up notifications.
  • For mod developers — register your own skills through the specialities:skills entrypoint and the engine gives them the same XP curve, HUD and skills-screen row as built-ins. See the architecture docs.

Source · Issues

Formerly called Specialities.

Compatibility

Mod Loaders

Fabric Forge Neoforge

Game Versions

1.20 1.20.1 1.21 1.21.1 1.21.11 26.1 26.1.1 26.1.2 26.2

Recommended Gear

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Screenshots

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Included in Modpacks (1)

External Resources