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EMF Compat: Not Enough Animations

Mod

by stradat

Makes Not Enough Animations work correctly with animated EMF player models.

Type

Mod

CurseForge Downloads

14,711

CurseForge ID

1605181

Last Updated

Aug 17, 2026

Description

Not Enough Animations: EMF Compat

A small client-side mod that pauses Entity Model Features player animations while Not Enough Animations is active.

Tested with Fresh Animations: Player Extension and Detailed Animations but it should work with any player animation resource pack.

Video

Embed Removed: https://www.youtube-nocookie.com/embed/QIZlt0xBARQ

Covered Animations

Animation Notes Boat (rowing) Horse (riding) Eating / Drinking Hug Item Swap Petting Map Holding Hold Up Items Can be disabled for FA:PE Burning Works even while sprinting Freezing Works even while sprinting Naruto running Works only while sprinting

Ignored Animations

Animation Reason Ladder FA:PE handles ladders better Crawling FA:PE handles crawling better Elytra FA:PE handles elytra better Falling FA:PE handles falling better Death FA:PE handles death better Swimming FA:PE handles swimming better Bow / Crossbow FA:PE handles bow/crossbow better

Sprint Behavior

The compat layer is disabled while sprinting, with the exception of BurningAnimation and FreezingAnimation.

REQUIRED "Not Enough Animations" Settings

These settings are REQUIRED to set in the mod Not Enough Animations.

Setting Value Animation Smoothing OFF Disable Leg Smoothing ON Ladder Animation OFF Bow Animation Vanilla

Compatibility

  • Freecam — when the camera is detached, the compat layer keeps capturing and restoring poses so animations stay correct.
  • First Person Model — when FPM is installed and enabled, pose capture and restoration are not skipped in first person, so NEA animations still apply to the visible body.

enjoy -_-

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Included in Modpacks (2)

External Resources