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M'Origins

Mod

by geosava

A mod that adds new origins to the Origins mod. All very vanilla-friendly

Type

Mod

CurseForge Downloads

10,747

CurseForge ID

831245

Last Updated

Aug 18, 2026

Description

Requires FORGE and the Origins mod

 

This mod adds 7 new Origins:

 

ORIGINS:

  • Batborn
  • Dragonborn
  • Squidfolk
  • Tortle
  • Vindicator
  • Werewolf
  • Withered
  • Parrot
  • Gear Golem

 

BATBORN

  • Can fly
  • Can heal by hitting creatures
  • Has permanent blindness which can be temporarily removed with a cooldown ability
  • Spawns in mineshafts

DRAGONBORN

  • Can shoot dragon fireballs
  • Has 12 hearts
  • Takes less damage from magic
  • Takes more damage from curses
  • Is weaker in water
  • Can only eat meat
  • Positive effects last less and negative ones lasts longer

SQUID-BORN

  • Can breath underwater
  • Applies blindness to creatures hit
  • Has night vision and improved swim speed underwater
  • Can only eat fish
  • Takes more damage outside water

TORTLE

  • Has natural armor and takes less damage
  • Takes less knockback
  • Attacks slower
  • Can only eat vegetables
  • Moves slower

VINDICATOR

  • Deals more damage when on lower health
  • Attacks slower with swords
  • Starts a raid whenever entering a village 
  • Cannot have the hero of the village effect
  • Cannot interact with villagers

 WEREWOLF

  •  Is stronger, faster and has more hearts at night
  • Has to eat more at night
  • Can't wear helmets
  • Can only eat meat

WITHERED

  • Can apply wither to all creatures within 8 blocks
  • Takes half damage from fire
  • Is immune to wither
  • On half health, explodes and becomes immune to projectiles
  • Is undead
  • Can't heal naturally
  • Becomes weaker in water after 15 seconds
  • Is scared of the wither

 PARROT

  • Can make the sound of the last mob he killed, making similar mobs passive for 10 seconds
  • Takes less fall damage
  • Has slightly less reach, mines slower, swims slower
  • Is vegetarian
  • Vanilla parrot easter eggs

GEAR GOLEM

  • Doesn't need to eat, instead uses energy
  • Energy consumes while moving, refills if he stands still
  • Can consume coal to regain enerfy, metal to regain health
  • Explodes on death
  • Takes more damage from fire, takes damage in water, freezes in cold biomes, overheats in hot ones

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