Carnis Portentosa - Vita Carnis (HORROR)
Modpackby unintentional
A survival / exploration horror modpack revolving around a lost civilization pestered with unique extraordinary creatures born from another invasive organizm (Vita Carnis) topped with harsh and hardcore survival elements, multiplayer and a deep storyline
Type
Modpack
CurseForge Downloads
664
CurseForge ID
1609282
Last Updated
Aug 17, 2026
Description

"IF YOU READ THIS, YOU FORGOT WHY YOU LEFT HOME. REMEMBER.
YOU ARE A HIKER. KEEP WALKING. THE WORLD HAS NOT CHANGED.
THE MEAT HAS CLAIMED MOST ROADS. DO NOT LINGER.
FIND THE SEVEN. THEY WEAR THE FACES OF ERRORS.
THEY ARE NOT PEOPLE ANYMORE. EACH ONE HIDES A SINGULARITY.
SEAL ALL SEVEN. MISS EVEN ONE, AND THE WORLD STAYS FERAL.
IF YOU ARE AFRAID...
KEEP WALKING."

Sussare Cibum is only available on CurseForge. Some mods may not work properly if ported to 3rd party websites.
All of the mods included inside this modpack are hosted on CurseForge.
Bug reports should be put on the "Comments" tab.

- Carnis Portentosa is a modpack about exploration, hardcore enemies and harsh climate. It contains various elements, new biomes, sounds, entities, vehicles, guns and various miscellaneous items.
- It takes place in another world inside the popular "Vita Carnis" analog horror series. More importantly the "Sussare Cibum" mod for Forge.
- It contains every creature from Vita Carnis.
- Multiplayer supported. Share the terror and the delicious Crawl Pennette! Essential is on by default, but you or your friends can open up a server supporting 1.20.1 forge.
- The player will start with up to 16 starter kits, each one randomized per world.
- Cook foods with totally legal toppings and drive your friends insane! About the word insane, good luck staying sane with the insanity mod equipped.
- Beware the Mimics. They will eat your flesh.
- Make cute fleshy trimming/meatsnake friends. Hooray!
- Brainwash villagers!
The Crawl (Scandere Carnis)
Pose: Passive
Attribute(s): Is the source of all of the entities below
Weakness(es): A furnace
Can be harvested, eaten, cooked and be made into nutritious food
Occasionaly will grow bulbs out of it's carpet and pop out one of the entities below
Can be used to tame the Trimming
Can be composted
It can be created by killing a mob near a Singularity Block

The Trimming (Ignavus Carnis)
Health: 4 hearts
Speed: Up to 6 blocks per second (when scared)
Pose: Passive
Attribute(s): Can be tamed using rotten apples and tamed ones will slowly regenerate sanity off of the player
Makes loud noises
Will transform into their elder variant when on the right diet
The elder variant will protect it's owner
The elder variant will call mimics to the location of it's owner occasionaly
Has 5 variants (including Elder)

The Meatsnake (Mutuaris carnis)
Health: 12 hearts
Speed: Up to 3 blocks per second (when aggravated)
Damage: 5 hearts
Pose: Neutral
Attribute(s): Can be tamed using rotten flesh and tamed ones will let the owner ride them using a saddle
Can attack mid-ride
Will naturally be aggresive to all undead mobs
The elder variant can be found in the sewers in the city with a low chance to spawn stuck in a pipe
The elder variant cannot be tamed
The Mimics (Trucidatum Carnis):

The Juvenline Mimic:
Health: 7 hearts
Damage: 5 hearts
Speed: Up to 2 blocks per second (when aggravated)
Pose: Neutral
Weakness(es): Being killed before transforming
Attribute(s): Can be tamed using the Eye of the Decayed and tamed ones will let the owner store items in them
Will naturally be aggresive to all animals (except cows)
Is the first stage of the mimic growth cycle
Will grow into a regular mimic if it attacks and kills enough animal mobs
May grow into a mimic and lose docility to the owner if a tamed one kills too many enemies
Can jump and pounce on enemies

The Mimic:
Health: 28 hearts + Regeneration
Damage: 9 hearts
Speed: Up to 7 blocks per second (when hunting)
Pose: Aggresive
Weakness(es): Using bait to lure it away, hiding, quickly killing it with a ranged weapon
Attribute(s): Eats human flesh
Will naturally be aggresive to all human-like mobs
Is the second stage of the mimic growth cycle
Sometimes will disguise itself as a villager / player if there are no victims present
Will blame and flame the attacking player using the chat if disguised as a player
Will use voice clips of the mimiced player
Will grow into an elder mimic if it attacks and kills enough human-like mobs
Will shout letting the victim know it's location (unlike the elder var.)
Can climb
Will blind the victim and approach them from behind
Will stalk it's victims from up to 450 blocks, slowly approaching them, using foliage to hide and take cover
Can be alerted by elder trimmings
Will hide in water-loggable blocks and jump out when the victim gets close

The Elder Mimic:
Health: Unknown
Damage: Unknown
Speed: Up to 23 block per second (when hunting)
Pose: Aggresive
Attribute(s): Eats human flesh
Bulletproof
Fireproof
Is really rare to see naturally spawn
Will naturally be aggresive to all human-like mobs
Can climb
Is the last stage of the mimic growth cycle
Will stalk it's victims from up to 650 blocks, slowly approaching them, using foliage to hide and take cover
Can be alerted by elder trimmings
Will use voice clips of the mimiced player
Will stalk the victim without making any sound, and pouncing on them from behind when they least expect it
Will sometimes knock on or open your door
Will stay and wait before your door if outside, even if it can break it
Will stand still and act sluggish unless hunting
Must eat to survive

The Host of Influence (Imperium Carnis)
Health: 10 hearts + Regeneration
Damage: 10 hearts (first hit) 20+ hearts (second hit, bite)
Speed: Stationary
Pose: Aggresive
Weakness(es): Any ranged weapon
Attribute(s): Hypnotizes every mob under the height of 2 blocks (except for the other carni)
The Hypnotizion range of The Host is 13 blocks
Will stand still and act sluggish
Can be used to collect flavor enhancer
Can be used to brainwash villagers and turn them into cultists
The victim with the "Hypnotized" effect will walk over to the Host of Influence until they reach it and be met with a 2 hit combo;
First the impaling, which if the victim is a humanoid mob and has a weapon in their main hands, will be turned into a quick time GUI minigame (randomized survival chance for non-player humanoid mobs) if the player/mob wins the minigame, they will parry the Host's spike and will be given 3 seconds to run away before being hypnotized again
If the victim fails the minigame/fails to run away, they will be met with the second attack, the bite; which will commonly one-shot the victim, if didn't, The Host will bite again

The Harvester (Congregentur Carnis)
Pose: Aggresive
Speed: Stationary
Damage: 2 Hearts per second
Weakness(es): Using your eyes, covering it's tentacles
Attribute(s): Spreads it's venomous tentacles around itself in a 30 block radius
It's venomous tentacles are mostly covered with moss
Spawns in composted biomes with lots of foliage
Will affect the foliage positively when a mob is killed by it's spikes
The Harvester's tenctacles give Withering and Slowness when a mob steps on them
2 Harvesters spawning near eachother will fight for territory
The Harvester will not move

The Monolith (Coelus carnis)
Health: Unknown
Speed: Stationary
Damage: Unknown
Pose: Passive/Neutral
Attribute(s): Is a large immobile creature
Is really rare to see naturally spawn
Will now attack anything unless aggrovated with specific methods; 7 Singularity Blocks placed in a 10 block radius within the Monolith, then multiple shots fired near the weak points (chest)
Will quickly wipe out a large radius of mobs when aggrovavated
Only 7 exist in a world
Is rooted to the ground strongly and will never move

The Singularity Block (Deus Carnis) / Cultist Villagers:
The Singularity Block:
Weakness(es): A pickaxe LMAO
Attribute(s): Will produce crawl when an organic mob is killed near one
The Singularities can be found in the "Icy Caves" biome, stuck in ice
It will speak and whisper loudly in a large radius of blocks, making any listeners uncomfortable
Will speak to the player in english when a radio is placed near it
Can be sold to the Cultist Villagers for a hefty amount of emeralds
Cultist Villagers:
Attribute(s): Will sell most of the Vita Carnis items
Can be achieved by either making a jobless villager listen to a Singularity Block or keeping a jobless villager near a Host enough (without getting them killed)
Will occasionaly go near the nearest Singularity Block and pray
Will pray to the Elder Mimic if it's in a position to not reach the villager
Will sell the Cultist Robes armor set for a cheap amount of emeralds which is a great armor for starting
Key Items / Key Recipes








- Rhino (by Lat)
- revive stones (by aserty77)
- Crash Assistant (by KostromDan)
- Berezka's Structures x Survival Instinct [The Lost City/Abandoned Structures/Bunkers] (by Berezka)
- Embeddium (by FiniteReality)
- Item Obliterator (Modpack Utils Series) (by ElocinDev)
- BadOptimizations (by thosea)
- CraftTweaker (by Jaredlll08)
- TCT Core (by The_TCT)
- Corpse, But Better (by muksv2)
- Serene Seasons (by TheAdubbz)
- Clumps (by Jaredlll08)
- TerraBlender (Forge) (by TheAdubbz)
- BloodCult (by PLEE)
- Forgified Fabric API (by Su5eD)
- Gentle Picking (Forge) (by qinactuallyfound)
- Balm (by BlayTheNinth)
- Cupboard (by someaddon)
- The Lost City x Automobility (by Berezka)
- Sound Physics Remastered (by henkelmax)
- Custom Villager Professions (Forge/NeoForge) (by SpaceCat_97)
- Guns - Greenboy's Legendary Guns (by GreenBoyYoutuber)
- Berezka's library (by Berezka)
- 🎃 Insanity Shader (by ElocinDev)
- Polytone (by MehVahdJukaar)
- Custom Villager Trades (Forge/NeoForge) (by SpaceCat_97)
- The Lost City (by Berezka)
- Mouse Tweaks (by YaLTeR)
- Essential Mod (by SparkUniverse_)
- HideNameplates (by AtPoe)
- Packet Fixer (by TonimatasDEV)
- Dark Atmosphere and Dreadful Skies (by Paputronics)
- Architectury API (by shedaniel)
- Sodium/Embeddium Dynamic Lights (by Txni)
- Mace Combat Backport (by Mary_Undying)
- Trucidatum Expansion (A Vita Carnis Mod!) (by OsteoLabs)
- Biomas Vanilla Renovados | Renovated Vanilla Biomes (by Cangrejoide)
- Survival Instinct (by Tohirogosu)
- Starter Kit (by Serilum)
- Petting - Tame any mob! (by yigitguven)
- TCT Flashlight (by The_TCT)
- NC's Revive (by NumaCrystal)
- Biome Music (by someaddon)
- Sinytra Connector (by Su5eD)
- Structure Generation Improver (SGI: Foundations!) (by Vivideru)
- Oculus (by Asek3)
- playerAnimator (by KosmX)
- GeckoLib (by Gecko)
- Sussare Cibium (VITA CARNIS) (by TeamCubic)
- Difficulty Lock (by Serilum)
- FallingTree (by rakambda)
- Lexiconfig (by CodinGlitch)
- GlitchCore (by TheAdubbz)
- Entity Culling Fabric/Forge (by tr7zw)
- No Chat Reports (by Aizistral)
- [ETF] Entity Texture Features - [Fabric & Forge] (by Traben)
- Kotlin for Forge (by thedarkcolour)
- Sanity: Descent Into Madness (by croissantnova)
- FerriteCore ((Neo)Forge) (by malte0811)
- Necronomicon API (by ElocinDev)
- YUNG's API (Forge/NeoForge) (by YUNGNICKYOUNG)
- Eerie Music (by someaddon)
- Paxi (Forge/NeoForge) (by YUNGNICKYOUNG)
- Visual Health (by demistorm)
- Mob Control: Add custom AI, break blocks, regrowth, spawners, plus more! Bad mobs? Block them! You're in control of your mobs! (by ohayden)
- [EMF] Entity Model Features [Fabric & Forge] (by Traben)
- No Tree Punching (by AlcatrazEscapee)
- Not Enough Animations (by tr7zw)
- Structurify - Structure Control (by Faboslav)
- Collective (by Serilum)
- CreativeCore (by CreativeMD)
- Simple Voice Radio (by CodinGlitch)
- Property Modifier (by IchHabeHunger54)
- Simple Voice Chat (by henkelmax)
- Controlling (by Jaredlll08)
- Horror Elements mod (by predator97427fr)
- Sodium/Embeddium Options API (by Txni)
- Loading Backgrounds (by Lupin)
- CraftedCore (by ToCraft)
- Disable chat (by Stabosa87)
- YUNG's Cave Biomes (Forge/NeoForge) (by YUNGNICKYOUNG)
- Mob Spider Climb (by FerrinEmber)
- U Team Core (by HyCraftHD)
- AmbientSounds 6 (by CreativeMD)
- spark (by Iucko)
- Cold Sweat (by Mikul)
- ImmediatelyFast (by RaphiMC)
- KubeJS (by Lat)
- First-person Model (by tr7zw)
- ModernFix (by embeddedt)
- YetAnotherConfigLib (by isXander)
- Chat Heads (by dzwdz)
- Continuity (by Pepper_Bell)
- No Hurt Flash (Reforged) (by Raiiiden)
- Konkrete (by Keksuccino)
- Searchables (by Jaredlll08)
- Dynamic FPS (by juliand665)
- Just Enough Items (JEI) (by mezz)
- Useful Backpacks (by HyCraftHD)
- Chest With Legs (by RollingDice)
- Automobility (by FoundationGames)
- No Sleep (by moi_tripa)



More screenshots can be found in the "Media" page
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