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Enhanced Celestials Tweaks

Mod

by Sxilverr

Adds config options for the Enhanced Celestials mod.

Type

Mod

CurseForge Downloads

3,466

CurseForge ID

1535760

Last Updated

Aug 22, 2026

Description

description_866856e7-9beb-4acf-a14c-edafce9ae93a.png


Thi
s is an unoffical add-on for Enhanced Celestials. 

This is a addon mod for Enhanced Celestials that adds many configuration options. Every lunar event can be tweaked from a single TOML config file. Yes, this mod does work with Configured.

This mod also fixes a bug with Enhanced Celestials that would replay the moon/sky fade-in animation every time you respawned or rejoined a world during an event.

Bug fixes:

Enhanced Celestials' readFromNetwork  has a buggy comparison (Holder<LunarEvent> != LunarEvent) which triggers eventSwitched on every sync packet which replays the entire fade-in animation when you respawn during a lunar event.

When rejoining a world during an event, the client's dayTime is briefly 0 before the server's time-sync arrives. This causes the lastTickEvent field to drop to default and causes the fade animation to replay. The fix was suppressing for ~2 seconds after each sync.


CONFIGURATION

Two config files are created:

config/enhancedcelestialstweaks-common.toml - gameplay and server-applied visuals.

config/enhancedcelestialstweaks-client.toml - client-only options.

- Lunar Forecast: chance multiplier, minimum nights between, valid moon phases override, etc..
- Spawn Control: mob multiplier, per-category multipliers, spawn additions, spawn removals, light-level override, and mob-cap multiplier.
- Mob attribute multipliers for health, damage, movement speed, and swim speed.
- Multiply the chance for monsters to spawn with armor and weapons and toggle if they drop the gear.
- Despawn Control: prevent event-spawned mobs from despawning and/or force-despawn them after a event ends.
- Status Effects: per-event effect listing with target filtering.
- Drop Boosts: You can configure how harvest moons multiply drops for any list of item tags, multiply rare drop rates, and multiply mob experience drops during any event.
- Visuals: A large amount of config options to be able to change moon color, sky color, moon texture, moon size, fog density, fog color, sound track volume, pitch, loop, and customize the start and end messages of events.
- Customize the night length in ticks per event.
- Weather Control: Force clear, rain, or thunder while an event is active.
- Multi-dimensions: Have the ability to add specific lunar events to specific dimensions.
- Visual only option.
- Sleep message customization which allows you to change the text shown when a lunar event blocks sleep.

Example:

[events.blood_moon]
chance_multiplier = 1.5
mob_spawn_multiplier = 2.0
mob_category_multipliers = ["MONSTER:3.0"]
mob_health_multiplier = 1.5
mob_damage_multiplier = 1.5
spawn_additions = ["minecraft:phantom;80;1;2", "minecraft:wither_skeleton;40;1;1"]
spawn_removals = ["minecraft:creeper"]
moon_color = "ff0000"
night_length_ticks = 24000
Requires Enhanced Celestials (duh)

If you have any suggestions or issues about this mod, please leave a comment!

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