Configurable Difficulty
ModA server-side Minecraft mod that adjusts entity attributes based on their biome, dimension, and depth
Type
Mod
Modrinth Downloads
981
Modrinth ID
G5rqWF1V
Last Updated
Aug 20, 2026
Description
Configurable Difficulty
A server-side Minecraft mod that adjusts entity attributes based on their biome, dimension, and depth. Supports both NeoForge and Fabric mod loaders.
Features
-
Triple Multiplier System:
- Dimension Multipliers: Base difficulty per dimension (Nether, End, modded dimensions)
- Biome Multipliers: Difficulty scaling per biome
- Depth Scaling: Progressive difficulty based on Y-coordinate (Overworld only)
- Final Formula: Dimension × Biome × Depth
-
Modded Biome Support: Works with ALL biome mods
-
Modded Dimension Support: Works with ANY dimension
- Auto-fallback: Unconfigured dimensions use Overworld as baseline
-
Attribute Split by Entity Type:
- Players: Only receive Luck attribute (better loot quality)
- Mobs: Receive all combat attributes (Health, Armor, Damage, etc.) except Luck
-
Configurable Attributes:
- Max Health
- Armor
- Armor Toughness
- Attack Damage
- Attack Speed
- Attack Knockback
- Knockback Resistance
- Luck (players only)
-
Y-Coordinate Depth Scaling:
- Applies only in Overworld
- Deeper underground = harder difficulty
- Configurable depth threshold and max depth
- Linear scaling mode available
Configuration
The config file is located at config/configurable-difficulty.json5.
Example Configuration
{ "enabled": true, "playerMode": "dynamic", "mobMode": "spawn_only", "checkInterval": 20, // Players: Always affected (luck attribute only) // Mobs: Which entity types should be affected (all attributes except luck) "applyToHostileMobs": true, "applyToPassiveMobs": false, "applyToNeutralMobs": false, "debug": { "enabled": false, "logBiomeChanges": true, "logAttributeChanges": true }, "enabledAttributes": { // Mob attributes: maxHealth, armor, armorToughness, attackDamage, attackSpeed, attackKnockback, knockbackResistance // Player attribute: luck (loot quality) "maxHealth": true, "armor": true, "armorToughness": true, "attackDamage": true, "attackSpeed": false, "attackKnockback": false, "knockbackResistance": true, "luck": false }, "dimensionMultipliers": { "minecraft:overworld": { "maxHealth": 1.0, "armor": 1.0, "attackDamage": 1.0, "luck": 1.0 }, "minecraft:the_nether": { "maxHealth": 1.5, "armor": 1.3, "attackDamage": 1.5, "luck": 1.2 }, "minecraft:the_end": { "maxHealth": 2.0, "armor": 1.5, "attackDamage": 2.0, "luck": 1.5 } }, "biomeMultipliers": { "minecraft:desert": { "maxHealth": 1.5, "armor": 0.8, "attackDamage": 1.3, "knockbackResistance": 0.1, "luck": 1.1 }, "minecraft:deep_dark": { "maxHealth": 2.5, "armor": 2.0, "armorToughness": 1.5, "attackDamage": 2.0, "knockbackResistance": 0.4, "luck": 1.5 } }, "depthScaling": { "enabled": false, "yThreshold": 0, "maxDepth": -64, "scalingMode": "linear", "maxMultipliers": { "maxHealth": 2.0, "armor": 1.5, "attackDamage": 1.5, "luck": 1.3 } } }Multiplier Calculation
The final multiplier for any attribute is calculated as:
Final Multiplier = Dimension Multiplier × Biome Multiplier × Depth MultiplierExample 1: Nether Zombie in Crimson Forest
- Dimension: Nether → 1.5x health
- Biome: Crimson Forest → 2.0x health
- Depth: N/A (depth scaling only in Overworld)
- Final: 1.5 × 2.0 = 3.0x health
Example 2: Overworld Zombie in Deep Dark at Y=-32
- Dimension: Overworld → 1.0x health
- Biome: Deep Dark → 2.5x health
- Depth: Y=-32 (halfway to -64) → 1.5x health
- Final: 1.0 × 2.5 × 1.5 = 3.75x health
Example 3: Player in The End
- Dimension: The End → 1.5x luck
- Biome: Default → 1.0x luck
- Depth: N/A
- Final: 1.5 × 1.0 = 1.5x luck (better loot drops!)
Adding Modded Biomes and Dimensions
Adding Modded Biomes
Simply add the biome ID to the biomeMultipliers section:
"biomeMultipliers": { "biomesoplenty:ominous_woods": { "maxHealth": 2.0, "attackDamage": 1.8 }, "terralith:volcanic_peaks": { "maxHealth": 2.3, "armor": 1.8, "attackDamage": 1.9 } }Adding Modded Dimensions
Simply add the dimension ID to the dimensionMultipliers section:
"dimensionMultipliers": { "minecraft:overworld": { "maxHealth": 1.0, "attackDamage": 1.0, "luck": 1.0 }, "twilightforest:twilight_forest": { "maxHealth": 1.3, "attackDamage": 1.3, "luck": 1.1 }, "aether:the_aether": { "maxHealth": 0.8, "attackDamage": 0.8, "luck": 1.2 } }Note: Unconfigured dimensions automatically fall back to the Overworld settings as a baseline.
How It Works
Multiplier System
The mod applies attribute modifiers using a three-tier multiplier system:
-
Dimension Multiplier: Base difficulty for the entire dimension
- Applied to all entities in that dimension
- Higher values make the whole dimension harder
-
Biome Multiplier: Specific difficulty per biome
- Applied on top of the dimension multiplier
- More dangerous biomes have higher multipliers
-
Depth Multiplier: Progressive difficulty based on Y-coordinate
- Only applies in the Overworld
- Entities deeper underground face higher multipliers
- Configurable threshold and max depth
Final Formula: Dimension × Biome × Depth
Player Attribute Split
Players receive different attributes than mobs:
-
Players: Only receive the Luck attribute
- Affects loot quality from blocks, mobs, and chests
- Dynamic mode: Updates as player moves between biomes
- Spawn-only mode: Set at spawn, never changes
-
Mobs: Receive combat attributes (all except luck)
- Max Health, Armor, Armor Toughness
- Attack Damage, Attack Speed, Attack Knockback
- Knockback Resistance
- Spawn-only mode: Set at spawn, persists forever
Spawn-Only Mode (Default for Mobs)
When an entity spawns:
- Checks the spawn dimension and biome
- Calculates combined multiplier (dimension × biome)
- Applies attribute multipliers
- Entity keeps those stats forever, even if it moves
Dynamic Mode (Default for Players)
Every checkInterval ticks (default 20 = 1 second):
- Checks entity's current dimension and biome
- If changed from previous, recalculates multiplier
- Removes old modifiers and applies new ones
- Health percentage is preserved when max health changes
Depth Scaling (Overworld Only)
- Applies only in the Overworld dimension
- Progressive difficulty based on Y-coordinate
- Configurable via depthScaling config section
- yThreshold: Y-level where scaling starts (above = no bonus)
- maxDepth: Y-level where max multiplier is reached
- scalingMode: Currently supports "linear" scaling
- maxMultipliers: Maximum multipliers at maxDepth
Example (config: yThreshold=0, maxDepth=-64):
- Y=0 to 63: 1.0x (no depth bonus)
- Y=-32: 1.5x (halfway to max)
- Y=-64: 2.0x (maximum depth bonus)
Compatibility
Mod Loaders
Game Versions
Recommended Gear
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Screenshots
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