flaying
ModFlay your fallen foes. Mobs leave carcasses on the ground upon death, requiring a sword to harvest loot
Type
Mod
Modrinth Downloads
244
Modrinth ID
1mBWiaQM
Last Updated
Aug 20, 2026
Description
Flaying replaces standard instant mob drops with physical carcasses that you need to butcher to get items and meat.
Features
- Carcasses: Mobs leave behind 3D bodies when killed instead of immediately popping into item drops.
- Butchering: Right-click a carcass with a sword or blade to butcher it. Required hits scale with the mob's size and health.
- Enchantment Support:
- Looting
- Fire Aspect
- Tag Support: Full support for item and entity type tag groups (e.g. #c:bosses, #minecraft:undead, #minecraft:swords).
- Decay: Carcasses rot and disappear after 5 minutes (configurable).
- Sound effects, blood particles, and swing cooldowns during butchering.
Compatibility
- Butchery
Configuration
Settings can be changed in flaying-common.toml:
- flayingTools - Items or item tags allowed for skinning (default: ["#minecraft:swords"]). If empty, bare hands work.
- excludedMobs - Mobs or entity tags that won't leave carcasses (default: ["#c:bosses"], slimes, golems; supports tags like "#minecraft:undead").
- dynamicFlayHits - Scale required hits based on mob health (default: true).
- flayHitsRequired - Click count if dynamic hits are disabled (default: 3).
- decayTicks - Carcass decay time in ticks (default: 6000 / 5 mins).
Modpacks
Yes, you can include this mod in any modpack.
Compatibility
Mod Loaders
Game Versions
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
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