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flaying

Mod

Flay your fallen foes. Mobs leave carcasses on the ground upon death, requiring a sword to harvest loot

Type

Mod

Modrinth Downloads

244

Modrinth ID

1mBWiaQM

Last Updated

Aug 20, 2026

Description

Flaying replaces standard instant mob drops with physical carcasses that you need to butcher to get items and meat.

Features

  • Carcasses: Mobs leave behind 3D bodies when killed instead of immediately popping into item drops.
  • Butchering: Right-click a carcass with a sword or blade to butcher it. Required hits scale with the mob's size and health.
  • Enchantment Support:
    • Looting
    • Fire Aspect
  • Tag Support: Full support for item and entity type tag groups (e.g. #c:bosses, #minecraft:undead, #minecraft:swords).
  • Decay: Carcasses rot and disappear after 5 minutes (configurable).
  • Sound effects, blood particles, and swing cooldowns during butchering.

Compatibility

  • Butchery

Configuration

Settings can be changed in flaying-common.toml:

  • flayingTools - Items or item tags allowed for skinning (default: ["#minecraft:swords"]). If empty, bare hands work.
  • excludedMobs - Mobs or entity tags that won't leave carcasses (default: ["#c:bosses"], slimes, golems; supports tags like "#minecraft:undead").
  • dynamicFlayHits - Scale required hits based on mob health (default: true).
  • flayHitsRequired - Click count if dynamic hits are disabled (default: 3).
  • decayTicks - Carcass decay time in ticks (default: 6000 / 5 mins).

Modpacks

Yes, you can include this mod in any modpack.

Compatibility

Mod Loaders

Neoforge

Game Versions

1.21.1

Recommended Gear

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External Resources