Loot Piles
Modby Michel1412
This project is an lootchest, with cooldown, with config files for any group of itens with any weight
Type
Mod
CurseForge Downloads
1,053
CurseForge ID
1589182
Last Updated
Aug 25, 2026
Description
Loot Piles
NeoForge mod for Minecraft 1.21.1 that adds tiered scrap pile loot blocks with shared cooldowns and a performance-focused server architecture.
Features
- Five scrap pile tiers: Common, Uncommon, Rare, Epic, Legendary
- Right-click with an empty hand to search a pile and spawn loot
- Shared cooldown per block position (not per player)
- Central SavedData cooldown manager — no ticking block entities
- Configurable cooldown durations via config/lootpiles-server.toml
- Admin commands for spawning, resetting, and inspecting piles
- Blockbench block model with a 64×64 base texture and tier tinting (tintindex: 0)
- Flattened depleted model when a pile is on cooldown, keeping the original tier color
- Tier-colored item names in inventory and JEI (CUSTOM_NAME data components)
- metal_scrap loot item
- Optional JADE tooltips and JEI info pages (included in dev runs only)
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.64+
- Java 21
Development
./gradlew build ./gradlew runClient ./gradlew runServer- Client uses run-client/ (singleplayer saves)
- Server uses run-server/ (dedicated world + console)
- Dev username is always Dev in NeoForge userdev
Test server OP setup
- Accept the EULA in run-server/eula.txt (eula=true) on first launch
- Start the server: .\gradlew.bat runServer
- Player Dev is granted OP automatically on first run (dev/server/ops.json is copied)
- To grant OP manually from the server console: op Dev
- Connect from the client: Multiplayer → localhost (with online-mode=false)
Fixing invalidplayerdata on the client
This happens when a world under run/saves/ is corrupted (stats/advancements exist but playerdata/ is missing).
Fix: delete broken worlds and create a new one:
Remove-Item -Recurse -Force run\saves\Dev, run\saves\"New World" # or delete everything: Remove-Item -Recurse -Force run\saves\*With the current Gradle setup, saves live under run-client/saves/ after running runClient.
JADE and JEI are loaded via localRuntime for local testing only.
Commands (OP level 2)
Command Description /scrappile spawn <tier> [x y z] Place a scrap pile /scrappile reset all Clear all cooldowns in the current dimension /scrappile reset <x> <y> <z> Reset one pile /scrappile status <x> <y> <z> Show tier and cooldown statusAlias: /lootpiles
Configuration
Server config file: config/lootpiles-server.toml
Default cooldowns (ticks):
Tier Ticks Time Common 12000 10 min Uncommon 24000 20 min Rare 36000 30 min Epic 60000 50 min Legendary 120000 100 minVisual design
- Active pile: full Blockbench model (scrap_pile.json) using lootpile_base.png (64×64 atlas)
- Depleted pile: flattened model (scrap_pile_empty.json) switched via blockstate when depleted=true
- Tier colors: applied client-side through block tint index and item display names
Publishing (CurseForge)
Repository secrets
Secret Description CURSEFORGE_TOKEN CurseForge API token CURSEFORGE_PROJECT_ID Numeric CurseForge project IDRelease by tag
git tag v1.0.0 git push origin v1.0.0The Publish Mod to CurseForge workflow builds the jar, uploads to CurseForge, and generates a GitHub release changelog when no per-version file exists.
Manual release
Run the Publish Mod to CurseForge workflow from the Actions tab and set the mod version input (e.g. 1.0.0).
Changelogs
Per-version changelogs live in docs/changelogs/<version>.md (for example docs/changelogs/1.0.0.md). When that file exists, it is uploaded to CurseForge as the release notes.
Version type is inferred automatically:
- *-alpha → alpha
- *-beta → beta
- otherwise → release
License
MIT — see LICENSE.
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
As an Amazon Associate I earn from qualifying purchases.
Screenshots
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