CC: Spatial Projector
ModProgrammable ComputerCraft holograms for drawing lines, boxes, markers, and overlays in the world.
Type
Mod
Modrinth Downloads
864
Modrinth ID
vcgbtkpD
Last Updated
Aug 26, 2026
Description
CC: Spatial Projector
Programmable world-space overlays for CC:Tweaked computers and turtles.
CC: Spatial Projector lets ComputerCraft programs draw lines, paths, boxes, and markers directly in the Minecraft world.
Place a Spatial Projector, connect it to a ComputerCraft computer, turtle, or wired modem, and wear bound Spatial Goggles to see its output. Use it for technical build planning, navigation, turtle debugging, automation displays, and custom spatial interfaces.
Visuals are overlays only. They do not place blocks, spawn entities, or affect collisions.

Features
- ComputerCraft peripheral named spatial_projector
- Spatial Goggles for viewing projector output
- Lua API for lines, polylines, boxes, and markers
- Named visual objects that can be updated, removed, listed, or cleared
- Persistent visuals by default
- Optional TTL for temporary visuals
- Configurable limits and default values
- Built-in demo and utility commands
- Optional Curios support for wearing goggles in a supported Curios slot
Quick start
- Place a Spatial Projector.
- Put a ComputerCraft computer or turtle next to it, or connect it using a wired modem.
- Right-click the projector with Spatial Goggles to bind them.
- Wear the bound goggles.
- Run the built-in demo:
Useful CraftOS commands:
spatial_projector -- run the demo spatial_projector demo 30 -- run the demo with a 30-second TTL spatial_projector clear -- clear all visuals spatial_projector stats -- show projector statistics spatial_projector list -- list object IDs in the bufferLua example
local projector = peripheral.find("spatial_projector") if not projector then error("spatial_projector not found") end projector.clear() projector.line("axis.x", 0, 64, 0, 16, 64, 0, { color = 0xff3333, width = 0.07, }) projector.marker("target", 16, 64, 0, { color = 0xff33cc, size = 1.0, }) projector.sync()Drawing API
Each visual is stored under a string ID inside the projector buffer. Drawing another object with the same ID replaces the previous visual.
projector.line(id, x1, y1, z1, x2, y2, z2, options) projector.polyline(id, points, options) projector.box(id, x1, y1, z1, x2, y2, z2, options) projector.marker(id, x, y, z, options)options is optional. If it is omitted, the projector uses its configured defaults.
{ color = 0x33ff88, -- RGB color width = 0.0625, -- line, polyline, and box width ttl = 0, -- seconds before auto-removal; 0 means persistent size = 0.35, -- marker size }Line
Draws a segment between two world positions.
projector.line("line.id", 0, 64, 0, 10, 64, 0, { color = 0xff3333, width = 0.07, ttl = 30, })Polyline
Draws a connected path through a dense array of {x, y, z} points.
projector.polyline("route", { {0, 64, 0}, {4, 65, 4}, {8, 64, 8}, {12, 64, 4}, }, { color = 0x33ff88, width = 0.06, })Box
Draws a box between two opposite corners.
projector.box("build.area", 0, 63, 0, 10, 70, 10, { color = 0x3399ff, width = 0.05, })Marker
Draws a marker at one world position.
projector.marker("target", 16, 64, 0, { color = 0xff33cc, size = 1.0, })Buffer utilities
projector.clear() -- remove all visuals projector.remove(id) -- remove one visual by ID projector.list() -- list object IDs projector.stats() -- get projector statistics projector.getLimits() -- get configured limits projector.sync() -- send pending drawing changesCall sync() after a batch of drawing changes.
Requirements
Requires Minecraft 1.21.1, NeoForge 21.1.x, Java 21, CC:Tweaked 1.120.0+, and Create 6.0.10+.
Create is used as a rendering/library dependency. CC: Spatial Projector does not add Create contraption mechanics.
Optional: Curios API 9.x for wearing Spatial Goggles in a supported Curios slot. Without Curios, goggles can be worn as a normal helmet.
Notes
- Only players wearing goggles bound to a projector receive its visuals.
- Coordinates use normal Minecraft world coordinates.
- list() returns object IDs, not full geometry data.
- Visuals remain until they are cleared, removed, overwritten, expire through TTL, or are cleaned up when the chunk or world unloads.
Compatibility
Mod Loaders
Game Versions
Recommended Gear
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Screenshots
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