ParCool! Warden & Sculk Action Detection & Vibration Integration by Karl Karlmann
Modby Karl_Karlmann
Connects Parcool Actions to Warden & Sculk detection.
Type
Mod
CurseForge Downloads
1,660
CurseForge ID
1593844
Last Updated
Sep 2, 2026
Description
VibratingSteps
ParCool Warden & Sculk Integration / By Karl Karlmann
[01]Architecture
ParCool actions dispatch GameEvents to the Minecraft server pipeline. Mobs, wardens, and sculk sensors process these signals. The engine measures ticks and initialization triggers to calculate emission intervals.
[02]Configuration
The configuration file vibratingsteps-server.toml dictates parameters. Administrators adjust values within the structure:
Mechanic Toggles Control feature activation per action. Event Mappings Bind specific GameEvents to movement types. Interval Settings Dictate tick frequencies for continuous tracking. [03]Server Authority
Execution occurs on the logical server side. Client prediction is bypassed. The system parses registry strings to prevent execution halts during configuration edits.
Recommended Gear
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