WindLink
ModAdds a realistic wind engine that is terrain aware for shaders to respond to.
Type
Mod
Modrinth Downloads
2,071
Modrinth ID
9ZhzxPJ0
Last Updated
Sep 13, 2026
Description
WindLink
A real, shared wind that everything breathes.
Client-side only. Safe on vanilla servers. Works with no shader pack installed, but doesn't live up to anything without one.
Depends on PlunderEngine.
Compatible Shaders:
Euphoria Patches 1.10.0+
Compatible Mods
These are mods that can function with WindLink's wind field.
Mod What WindLink does with it Better Smoke Their smoke follows our wind. Physics Mod Cloth movement, debris, rain and snow all take our field instead of their own when installed. Grassier Grass Their blade wind is taken over with our wind. Unsupported by dev, may break on their update. Fancy World Animations Lanterns and chains swing on our wind. Support is awaiting their update. Tested on the dev build. Serene Seasons Drives our seasons when installed, more leaves fall during the fall and autumn season.Two mods installed and two disagreeing winds on screen is a bug a player cannot diagnose. That is the whole reason these exist: one wind, one direction, whoever is drawing it.
Wind
WindLink creates a real and terrain aware wind field that everything responds to. No more side to side canned wind animations with your favorite shaders. Everything flows together.
- Building gusts that come and go naturally instead of a constant breeze
- Terrain flow: slowed behind a hill, quicker over a crest, funnelled down through valleys
- Presets from calm to storm, or auto (natural wind)
- Wind character, natural or cinematic
- Turbulence, swirl and wave size as separate dials
- Wind sheltering, your builds interact with the wind in real time
- Blown debris from leaves and grass flecks that ride the wind and deflect off walls
- Trees move as one, so a canopy sways together
- Falling leaves, smoke, flames, embers and campfire smoke all take the same wind
Seasons
- Foliage color follows the year (default: off)
- Days per season, or race through a whole year in seconds to see it move
- Forceable season overrides
Dust
- Sand grains lifted off loose ground when the wind is up
- Wind thresholds, spawn rate, radius and how high it lofts
Heat
- Heat field over fire and lava
Water
- Every body of water measured and identify puddle, pond, lake, river, small sea, ocean, deep ocean
- Tuning for range, sea height, depth and what counts as a river
- Shore distance data
On-screen
- Wind compass showing heading and strength, unintrusive
- Wind lines, a debug overlay drawing the field itself: shape, spacing, reach, length, ground arrows, and whether they show through terrain
Commands
/windlink with:
info what the wind is doing right now season set, preview, set length, or race the year freeze hold the wind still for a screenshot windviz wind lines on or off auto-storm natural wind at auto and incremental windThank you...
I'm especially appreciative of SpacEagle17 the creator of the awesome Euphoria Patches for being extremely helping throughout the development and testing of this mod!
Compatibility
Mod Loaders
Game Versions
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
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Screenshots
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