Epic Fight × Twilight Forest Compat
Modby CasmierWasHere
Epic Fight × Twilight Forest Compat is a compatibility add-on that bridges combat mechanics between the Epic Fight Mod and the Twilight Forest Mod, focusing heavily on modernized weapon combat and move-set integration.
Description
🌲⚔️ Twilight Forest X Epic Forest Compat
Bring Twilight Forest weapons into Epic Fight with custom movesets, skills, combat effects, ranged systems, and balance changes.
Existing Twilight Forest equipment is enhanced directly — no duplicate weapons are added.
✨ Features
⚔️ Custom Epic Fight movesets for swords, dual swords, axes, dual axes, greatswords, pickaxes, Spears, Tridents, bows, crossbows, Battlescepters, Peacock Feather Fans, Bokken, and unarmed combat.
💥 New innate skills including Mortis Sarabande, Axe Barrage, Ruin Slam, Infernal Call, Skewer Reversal, Undertow Rush, and unique Battlescepter abilities.
⚔️ Dual Wielding for supported swords, axes, and Peacock Feather Fans, with dedicated animations and combat behavior.
🏹 Reworked bow combat with manual aiming, attack chains, finishers, limited-range shots, and weapon-specific effects.
🎯 Expanded crossbow combat with charged shots, melee attacks, magazine-style reloading, armor penetration, specialized ammunition, and a custom HUD.
💫 Advanced combat effects including launchers, aerial combos, stagger, knockdown, Bleeding, Freezing, Shocked, chain lightning, shield disruption, armor reduction, and elemental attacks.
🔗 Combo Continuity lets supported melee weapons resume their combos after short pauses or dodges, with roll cancellation and innate insertion during valid attack windows.
🦵 A configurable Universal Kick for striking, launching, repositioning, and punishing vulnerable enemies.
🪶 Peacock Feather Fan combat with wind attacks, projectile deflection, mobility tools, and dedicated dual-fan movesets.
🔮 Epic Fight integration for Twilight Forest utility weapons and items such as the Crumble Horn, Ore Magnet, and magical Scepters.
🛡️ Expanded shield and heavy-weapon mechanics with improved guarding, shield breaking, poise interactions, and committed finishers.
🔱 Complete Spear and Trident combat with four-hit combos, dash and jump attacks, finishers, accurate reach, two-handed handling, and multi-target strikes.
🌊 Unique underwater Trident combat with a full aquatic combo, Undertow Rush, enhanced swimming, a defensive underwater roll, and a double-jump water launch that can end in a superhero landing.
🔵 Tide’s Blessing empowers Trident users in water and exposed rain, improving mobility, oxygen, damage, attack speed, and special water effects.
🌧️ Blessed Trident attacks can inflict Trident’s Curse, slowing enemies and temporarily reducing their defense.
🟠 A new Copper Spear, positioned between Iron and Diamond progression. Its full potential, however, may not be revealed by any ordinary forge.
⚡ “It awaits for the sky to speak its true name.”
🌊 Non-Trident melee weapons gain a shared underwater attack and defensive roll, while Trident retains its full aquatic moveset. Ranged weapons and Battlescepters remain restricted while fully submerged.
🏔️ Weapon-specific impact effects including ground fractures, debris, water pillars, splash waves, and electrical impacts without destroying terrain.
🎨 Custom weapon models, grips, trails, HUD icons, status visuals, and concise Epic Fight-style tooltips.
✨ New enchantments for bows, crossbows, shields, and Battlescepters, supporting more specialized ranged, defensive, and magical builds.
✨1.1.7 is up! - "Trident and Spear update"
- Added full Epic Fight combat for all Spears and the vanilla Trident, including combos, dash/jump attacks, finishers, custom grips, trails, and reach.
- Added the craftable Copper Spear and ???
- Added Diamond Bokken with 2x damage and durability
- Added Skewer Reversal for Spears and Trident and Undertow Rush for underwater Trident combat.
- Added a unique four-hit underwater Trident combo, underwater dodge, and double-jump water launch with a damaging landing.
- Added Tide’s Blessing, improving Trident combat and water mobility in water or exposed rain.
- Added Trident’s Curse, applying Slowness and reduced defense from selected blessed attacks.
💫 Planned
- Single-sword innate skill
- Dual PFF inate skill
- Dagger, Dual dagger and TF Block and chain combos and innate skills
- Throw animation to throwable items (egg, snowball, splash potions and icebomb)
- Totem of Undying change
- Three slot-ammo selection for Crossbow and bows
- TF Fiery sword's moveset and innate skill change
- TF bow Charge innate skill
- Zombie battlescepter's summoned zombie revamp
- Vanilla and TF armor half/full set buffs
🔮 Future Plans
TwilightForestEFCompat will continue expanding beyond weapons and equipment and reaching my intended compats for TF. I will be changing our mod's name once we start adding in some other mod to compat.
- 🧟 Epic Fight Mob Combat — Give vanilla Minecraft and Twilight Forest mobs proper Epic Fight movesets, attacks, and combat behavior.
- 👑 Twilight Forest Boss Reworks — Rework existing TF bosses with new Epic Fight animations, attack patterns, phases, mechanics, and improved difficulty.
- 🏰 Twilight Forest Final Boss — Add a complete new final boss encounter to properly finish the Twilight Forest progression
- 🌍 Beyond Twilight Forest — Expand compatibility to weapons, mobs, bosses, and content from other Minecraft mods.
- ⚔️ Optional Alternate Movesets — Add alternative attack styles and animations using compatible addons such as WOM Plus / Nightfall and Epicfied, while keeping them optional dependencies.
📦 Requirements
Minecraft 1.20.1 Forge - 1.21.1 Neoforge
Required:
- Epic Fight
- P1Nero's Epic Bow
- Weapons of Miracles
Optional:
- Twilight Forest
🐛 Please report bugs, crashes, animation issues, or compatibility problems with your log and mod list when possible.
Twilight Forest weapons. Epic Fight combat.
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
As an Amazon Associate I earn from qualifying purchases.
Screenshots
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