Material Rule Compiler
Modby zenxarch
An experimental worldgen optimization mod that compiles material rules into static functions.
Type
Mod
CurseForge Downloads
2,405
CurseForge ID
Modrinth Downloads
151,842
Modrinth ID
Last Updated
Nov 3, 2026
Description
Keep Android Open | Contact Regulators to stop Google's lockdown of Android
Material Rule Compiler is an experimental worldgen optimization mod, that works to improve surface builder times by compiling material rules into static functions.
Does the mod change world generation? The mod maintains vanilla parity, including with any datapacks. Do keep in mind, Vanilla non-determinism.
Can I use custom worldgen mods with this? Yes, the mod will fallback to normal execution where it encounters modded content. Though, it is possible to have mod incompatibilites. I do test against major worldgen mods like terratonic etc.
Note Fast Noise is needed for optimal speed
Material Rule Compiler is part of Reverie Projects, check out our other mods as well.
How does this mod work?
Material rule compiler compiles material rules into classfiles using asm library, optimized for every unique set of biomes. It also reduces allocations for random splitters in material rules and predicts biomes for material rules.
How fast is it?
About 30-40% decrease in surface builder execution times.
Socials
Credits
- Ishland for suggesting method handle api
- Taumc members for discussing compat and surface rules
- DJ for testing and benchmarking
Reverie Projects
Consider joining the Reverie Projects for sneak peeks and updates on development! By joining, you can:
- Get installation help and technical support for alot of awesome projects
- Get the latest updates about development
- Talk with and collaborate with our team
- And just hang out with the rest of our community!
Compatibility
Mod Loaders
Game Versions
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
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Screenshots
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